git: 46374c066e18 - main - games/libretro-shaders-slang: Update g20260824 => g20260917

From: Yusuf Yaman <nxjoseph_at_FreeBSD.org>
Date: Wed, 23 Sep 2026 13:28:53 UTC
The branch main has been updated by nxjoseph:

URL: https://cgit.FreeBSD.org/ports/commit/?id=46374c066e1890aca1c12a2a6955b1b32538da20

commit 46374c066e1890aca1c12a2a6955b1b32538da20
Author:     Stefan Schlosser <bsdcode@disroot.org>
AuthorDate: 2026-09-23 08:12:13 +0000
Commit:     Yusuf Yaman <nxjoseph@FreeBSD.org>
CommitDate: 2026-09-23 13:28:41 +0000

    games/libretro-shaders-slang: Update g20260824 => g20260917
    
    Commit log:
    https://github.com/libretro/slang-shaders/compare/a62d9cd...afb1416
    
    PR:             298784
    Approved by:    osa, vvd (Mentors, implicit)
---
 games/libretro-shaders-slang/Makefile  |   4 +-
 games/libretro-shaders-slang/distinfo  |   6 +-
 games/libretro-shaders-slang/pkg-plist | 129 ++++++++++++++++++++++++++++++++-
 3 files changed, 133 insertions(+), 6 deletions(-)

diff --git a/games/libretro-shaders-slang/Makefile b/games/libretro-shaders-slang/Makefile
index 8589ef447966..538771cb7efb 100644
--- a/games/libretro-shaders-slang/Makefile
+++ b/games/libretro-shaders-slang/Makefile
@@ -1,5 +1,5 @@
 PORTNAME=	libretro-shaders-slang
-DISTVERSION=	g20260824
+DISTVERSION=	g20260917
 CATEGORIES=	games
 
 MAINTAINER=	bsdcode@disroot.org
@@ -13,7 +13,7 @@ LICENSE_COMB=	multi
 USE_GITHUB=	yes
 GH_ACCOUNT=	libretro
 GH_PROJECT=	slang-shaders
-GH_TAGNAME=	a62d9cda9140294d22b6da5e4ff4187365890d42
+GH_TAGNAME=	afb1416b6b85d3e53c6e586a9209cb9097c7b4a4
 
 DATADIR=	${PREFIX}/share/libretro/shaders/shaders_slang
 
diff --git a/games/libretro-shaders-slang/distinfo b/games/libretro-shaders-slang/distinfo
index f3ac03c9b889..ba3bc6967825 100644
--- a/games/libretro-shaders-slang/distinfo
+++ b/games/libretro-shaders-slang/distinfo
@@ -1,3 +1,3 @@
-TIMESTAMP = 1787553519
-SHA256 (libretro-slang-shaders-g20260824-a62d9cda9140294d22b6da5e4ff4187365890d42_GH0.tar.gz) = ca2b59cda596ec25dc4bf7e7e2a2df7d0d934bee209757975639cb8f21054d9e
-SIZE (libretro-slang-shaders-g20260824-a62d9cda9140294d22b6da5e4ff4187365890d42_GH0.tar.gz) = 50275869
+TIMESTAMP = 1790150935
+SHA256 (libretro-slang-shaders-g20260917-afb1416b6b85d3e53c6e586a9209cb9097c7b4a4_GH0.tar.gz) = e95f87409f5e70f0937a71b1d0e212c3c281dec9b2c8f09bbed42f3b377eadef
+SIZE (libretro-slang-shaders-g20260917-afb1416b6b85d3e53c6e586a9209cb9097c7b4a4_GH0.tar.gz) = 50451856
diff --git a/games/libretro-shaders-slang/pkg-plist b/games/libretro-shaders-slang/pkg-plist
index b62b1cbd1959..feea9678f7af 100644
--- a/games/libretro-shaders-slang/pkg-plist
+++ b/games/libretro-shaders-slang/pkg-plist
@@ -1089,6 +1089,7 @@
 %%DATADIR%%/bezel/koko-aio/Presets-ng/Monitor-FXAA_sharp-Core_SlotMask.slangp
 %%DATADIR%%/bezel/koko-aio/Presets-ng/Monitor-FXAA_sharp-Screen_SlotMask.slangp
 %%DATADIR%%/bezel/koko-aio/Presets-ng/Monitor-FXAA_sharp-aperturegrille.slangp
+%%DATADIR%%/bezel/koko-aio/Presets-ng/Monitor-Lottes-ShadowMask.slangp
 %%DATADIR%%/bezel/koko-aio/Presets-ng/Monitor-New_slotmask_gm.slangp
 %%DATADIR%%/bezel/koko-aio/Presets-ng/Monitor-New_slotmask_rgb.slangp
 %%DATADIR%%/bezel/koko-aio/Presets-ng/Monitor-Screen_Hmask-Aperturegrille-Overmask-IntegerScaling.slangp
@@ -1102,6 +1103,7 @@
 %%DATADIR%%/bezel/koko-aio/Presets-ng/Monitor-Screen_Hmask-Screen_SlotMask_Taller_Brightest.slangp
 %%DATADIR%%/bezel/koko-aio/Presets-ng/Monitor-Screen_Hmask-ShadowMask.slangp
 %%DATADIR%%/bezel/koko-aio/Presets-ng/Monitor-Screen_Hmask_Overlapped-oldpainless.slangp
+%%DATADIR%%/bezel/koko-aio/Presets-ng/Monitor-ShadowMask.slangp
 %%DATADIR%%/bezel/koko-aio/Presets-ng/Monitor-crt-regale.slangp
 %%DATADIR%%/bezel/koko-aio/Presets-ng/Monitor-for_1440pMin_HiNits.slangp
 %%DATADIR%%/bezel/koko-aio/Presets-ng/Monitor-for_HigherNits.slangp
@@ -1187,6 +1189,7 @@
 %%DATADIR%%/bezel/koko-aio/Presets_HiresGames_Fast/Presets-ng/Monitor-FXAA_sharp-Core_SlotMask.slangp
 %%DATADIR%%/bezel/koko-aio/Presets_HiresGames_Fast/Presets-ng/Monitor-FXAA_sharp-Screen_SlotMask.slangp
 %%DATADIR%%/bezel/koko-aio/Presets_HiresGames_Fast/Presets-ng/Monitor-FXAA_sharp-aperturegrille.slangp
+%%DATADIR%%/bezel/koko-aio/Presets_HiresGames_Fast/Presets-ng/Monitor-Lottes-ShadowMask.slangp
 %%DATADIR%%/bezel/koko-aio/Presets_HiresGames_Fast/Presets-ng/Monitor-New_slotmask_gm.slangp
 %%DATADIR%%/bezel/koko-aio/Presets_HiresGames_Fast/Presets-ng/Monitor-New_slotmask_rgb.slangp
 %%DATADIR%%/bezel/koko-aio/Presets_HiresGames_Fast/Presets-ng/Monitor-Screen_Hmask-Aperturegrille-Overmask-IntegerScaling.slangp
@@ -1200,6 +1203,7 @@
 %%DATADIR%%/bezel/koko-aio/Presets_HiresGames_Fast/Presets-ng/Monitor-Screen_Hmask-Screen_SlotMask_Taller_Brightest.slangp
 %%DATADIR%%/bezel/koko-aio/Presets_HiresGames_Fast/Presets-ng/Monitor-Screen_Hmask-ShadowMask.slangp
 %%DATADIR%%/bezel/koko-aio/Presets_HiresGames_Fast/Presets-ng/Monitor-Screen_Hmask_Overlapped-oldpainless.slangp
+%%DATADIR%%/bezel/koko-aio/Presets_HiresGames_Fast/Presets-ng/Monitor-ShadowMask.slangp
 %%DATADIR%%/bezel/koko-aio/Presets_HiresGames_Fast/Presets-ng/Monitor-crt-regale.slangp
 %%DATADIR%%/bezel/koko-aio/Presets_HiresGames_Fast/Presets-ng/Monitor-for_1440pMin_HiNits.slangp
 %%DATADIR%%/bezel/koko-aio/Presets_HiresGames_Fast/Presets-ng/Monitor-for_HigherNits.slangp
@@ -1234,6 +1238,7 @@
 %%DATADIR%%/bezel/koko-aio/config/plugins/disabled/led1.txt
 %%DATADIR%%/bezel/koko-aio/config/plugins/disabled/led2.txt
 %%DATADIR%%/bezel/koko-aio/config/plugins/disabled/led3.txt
+%%DATADIR%%/bezel/koko-aio/config/plugins/enabled/.keep
 %%DATADIR%%/bezel/koko-aio/docs-ng.md
 %%DATADIR%%/bezel/koko-aio/koko-aio-ng-DMG.slangp
 %%DATADIR%%/bezel/koko-aio/koko-aio-ng.slangp
@@ -2501,6 +2506,7 @@
 %%DATADIR%%/crt/crt-1tap-bloom.slangp
 %%DATADIR%%/crt/crt-1tap-bloom_fast.slangp
 %%DATADIR%%/crt/crt-1tap.slangp
+%%DATADIR%%/crt/crt-2tap.slangp
 %%DATADIR%%/crt/crt-CreativeForce-Arcade.slangp
 %%DATADIR%%/crt/crt-CreativeForce-SharpSmooth.slangp
 %%DATADIR%%/crt/crt-Cyclon.slangp
@@ -2655,8 +2661,10 @@
 %%DATADIR%%/crt/shaders/cathode-retro/cathode-retro-util-tracking-instability.inc
 %%DATADIR%%/crt/shaders/cathode-retro/signal_test.slangp
 %%DATADIR%%/crt/shaders/cathode-retro/slang_params.inc
-%%DATADIR%%/crt/shaders/crt-1tap.slang
 %%DATADIR%%/crt/shaders/crt-Cyclon.slang
+%%DATADIR%%/crt/shaders/crt-Ntap/crt-1tap.slang
+%%DATADIR%%/crt/shaders/crt-Ntap/crt-2tap.slang
+%%DATADIR%%/crt/shaders/crt-Ntap/shared.inc
 %%DATADIR%%/crt/shaders/crt-aperture.slang
 %%DATADIR%%/crt/shaders/crt-beans/LICENSE
 %%DATADIR%%/crt/shaders/crt-beans/bilinear_upsample.slang
@@ -3569,15 +3577,23 @@
 %%DATADIR%%/edge-smoothing/scalenx/shaders/scale2xplus.slang
 %%DATADIR%%/edge-smoothing/scalenx/shaders/scale3x.slang
 %%DATADIR%%/edge-smoothing/scalenx/shaders/scale3xSFX.slang
+%%DATADIR%%/edge-smoothing/vectorscale/LICENSE
+%%DATADIR%%/edge-smoothing/vectorscale/README.md
+%%DATADIR%%/edge-smoothing/vectorscale/shaders/active-cell-mask.slang
+%%DATADIR%%/edge-smoothing/vectorscale/shaders/bake-neighbor-endpoints.slang
 %%DATADIR%%/edge-smoothing/vectorscale/shaders/cell-graph.slang
 %%DATADIR%%/edge-smoothing/vectorscale/shaders/cell-rasterizer-multi-aa.slang
 %%DATADIR%%/edge-smoothing/vectorscale/shaders/cell-rasterizer-single-aa.slang
+%%DATADIR%%/edge-smoothing/vectorscale/shaders/gradient-correction.slang
 %%DATADIR%%/edge-smoothing/vectorscale/shaders/init-positions.slang
+%%DATADIR%%/edge-smoothing/vectorscale/shaders/optimize-energy-simple.slang
 %%DATADIR%%/edge-smoothing/vectorscale/shaders/optimize-energy.slang
 %%DATADIR%%/edge-smoothing/vectorscale/shaders/pack-positions.slang
 %%DATADIR%%/edge-smoothing/vectorscale/shaders/resolve-crossings.slang
 %%DATADIR%%/edge-smoothing/vectorscale/shaders/similarity-graph.slang
 %%DATADIR%%/edge-smoothing/vectorscale/shaders/update-tjunction.slang
+%%DATADIR%%/edge-smoothing/vectorscale/vectorscale-exact-energy-single-aa.slangp
+%%DATADIR%%/edge-smoothing/vectorscale/vectorscale-exact-energy.slangp
 %%DATADIR%%/edge-smoothing/vectorscale/vectorscale-single-aa.slangp
 %%DATADIR%%/edge-smoothing/vectorscale/vectorscale.slangp
 %%DATADIR%%/edge-smoothing/xbr/README.md
@@ -3909,16 +3925,127 @@
 %%DATADIR%%/handheld/simpletex_lcd_720p.slangp
 %%DATADIR%%/handheld/sunlight_shimmer.slangp
 %%DATADIR%%/handheld/zfast-lcd.slangp
+%%DATADIR%%/hdr/adamant_presets/LCD_SAFE/3DS Adamant DSLite (3x Scale BGR Grid) [2160p].slangp
+%%DATADIR%%/hdr/adamant_presets/LCD_SAFE/CRT Adamant NTSC 601 0 IRE (Aperture grille) [2160p].slangp
+%%DATADIR%%/hdr/adamant_presets/LCD_SAFE/CRT Adamant NTSC 601 0 IRE (Slot Mask) [2160p].slangp
+%%DATADIR%%/hdr/adamant_presets/LCD_SAFE/CRT Adamant NTSC 601 7.5 IRE (Aperture grille) [2160p].slangp
+%%DATADIR%%/hdr/adamant_presets/LCD_SAFE/CRT Adamant NTSC 601 7.5 IRE (Slot Mask) [2160p].slangp
+%%DATADIR%%/hdr/adamant_presets/LCD_SAFE/CRT Adamant NTSC 709 (Aperture grille) [2160p].slangp
+%%DATADIR%%/hdr/adamant_presets/LCD_SAFE/CRT Adamant NTSC 709 (Slot Mask) [2160p].slangp
+%%DATADIR%%/hdr/adamant_presets/LCD_SAFE/CRT Adamant NTSC EBU (Aperture grille) [2160p].slangp
+%%DATADIR%%/hdr/adamant_presets/LCD_SAFE/CRT Adamant NTSC EBU (Slot Mask) [2160p].slangp
+%%DATADIR%%/hdr/adamant_presets/LCD_SAFE/CRT Adamant NTSC NTSC-J (Aperture grille) [2160p].slangp
+%%DATADIR%%/hdr/adamant_presets/LCD_SAFE/CRT Adamant NTSC NTSC-J (Slot Mask) [2160p].slangp
+%%DATADIR%%/hdr/adamant_presets/LCD_SAFE/CRT Adamant PAL EBU Composite (Aperture grille) [2160p].slangp
+%%DATADIR%%/hdr/adamant_presets/LCD_SAFE/CRT Adamant PAL EBU Composite (Slot Mask) [2160p].slangp
+%%DATADIR%%/hdr/adamant_presets/LCD_SAFE/CRT Adamant PAL EBU RF (Aperture grille) [2160p].slangp
+%%DATADIR%%/hdr/adamant_presets/LCD_SAFE/CRT Adamant PAL EBU RF (Slot Mask) [2160p].slangp
+%%DATADIR%%/hdr/adamant_presets/LCD_SAFE/CRT Adamant PAL EBU SCART (Aperture grille) [2160p].slangp
+%%DATADIR%%/hdr/adamant_presets/LCD_SAFE/CRT Adamant PAL EBU SCART (Slot Mask) [2160p].slangp
+%%DATADIR%%/hdr/adamant_presets/LCD_SAFE/CRT Adamant RGB 709 (Aperture grille) [2160p].slangp
+%%DATADIR%%/hdr/adamant_presets/LCD_SAFE/CRT Adamant RGB 709 (Slot Mask) [2160p].slangp
+%%DATADIR%%/hdr/adamant_presets/LCD_SAFE/GB Adamant (9x scale Wikipedia Palette) [2160p].slangp
+%%DATADIR%%/hdr/adamant_presets/LCD_SAFE/GBA Adamant 601 3.8 Gamma (9x Scale BGR Grid) [2160p].slangp
+%%DATADIR%%/hdr/adamant_presets/LCD_SAFE/GBA Adamant VBA Gameboy Colors Lut (9x Scale BGR Grid) [2160p].slangp
+%%DATADIR%%/hdr/adamant_presets/LCD_SAFE/GBA Adamant VBA Gameboy Colors Lut, Boosted White (9x Scale BGR Grid) [2160p].slangp
+%%DATADIR%%/hdr/adamant_presets/LCD_SAFE/GBA Adamant VBA Gameboy Colors Lut, True Black (9x Scale BGR Grid) [2160p].slangp
+%%DATADIR%%/hdr/adamant_presets/LCD_SAFE/GBA Adamant VBA Gameboy Colors Lut, True Black, Boosted White (9x Scale BGR Grid) [2160p].slangp
+%%DATADIR%%/hdr/adamant_presets/LCD_SAFE/NDS Adamant GBA (3x scale BGR Grid) [2160p].slangp
+%%DATADIR%%/hdr/adamant_presets/LCD_SAFE/NDSL Adamant DSLite (3x Scale BGR Grid) [2160p].slangp
+%%DATADIR%%/hdr/adamant_presets/LCD_SAFE/PSP Adamant PSP (6x Scale RGB Grid) [2160p].slangp
+%%DATADIR%%/hdr/adamant_presets/LCD_SAFE/SGG Adamant (3066x2160 scaling Aperture grille) [2160p].slangp
+%%DATADIR%%/hdr/adamant_presets/LCD_SAFE/~CRT Adamant Raw 709 (Aperture grille) [2160p].slangp
+%%DATADIR%%/hdr/adamant_presets/LCD_SAFE/~CRT Adamant Raw 709 (Dot Mask) [2160p].slangp
+%%DATADIR%%/hdr/adamant_presets/LCD_SAFE/~CRT Adamant Raw 709 (Slot Mask) [2160p].slangp
+%%DATADIR%%/hdr/adamant_presets/WOLED/3DS Adamant DSLite (3x Scale BGR Grid) [2160p Subframe BFI].slangp
+%%DATADIR%%/hdr/adamant_presets/WOLED/3DS Adamant DSLite (3x Scale BGR Grid) [2160p].slangp
+%%DATADIR%%/hdr/adamant_presets/WOLED/CRT Adamant NTSC 601 0 IRE (Aperture grille) [2160p Subframe BFI].slangp
+%%DATADIR%%/hdr/adamant_presets/WOLED/CRT Adamant NTSC 601 0 IRE (Aperture grille) [2160p].slangp
+%%DATADIR%%/hdr/adamant_presets/WOLED/CRT Adamant NTSC 601 0 IRE (Slot Mask) [2160p Subframe BFI].slangp
+%%DATADIR%%/hdr/adamant_presets/WOLED/CRT Adamant NTSC 601 0 IRE (Slot Mask) [2160p].slangp
+%%DATADIR%%/hdr/adamant_presets/WOLED/CRT Adamant NTSC 601 7.5 IRE (Aperture grille) [2160p Subframe BFI].slangp
+%%DATADIR%%/hdr/adamant_presets/WOLED/CRT Adamant NTSC 601 7.5 IRE (Aperture grille) [2160p].slangp
+%%DATADIR%%/hdr/adamant_presets/WOLED/CRT Adamant NTSC 601 7.5 IRE (Slot Mask) [2160p Subframe BFI].slangp
+%%DATADIR%%/hdr/adamant_presets/WOLED/CRT Adamant NTSC 601 7.5 IRE (Slot Mask) [2160p].slangp
+%%DATADIR%%/hdr/adamant_presets/WOLED/CRT Adamant NTSC 709 (Aperture grille) [2160p Subframe BFI].slangp
+%%DATADIR%%/hdr/adamant_presets/WOLED/CRT Adamant NTSC 709 (Aperture grille) [2160p].slangp
+%%DATADIR%%/hdr/adamant_presets/WOLED/CRT Adamant NTSC 709 (Slot Mask) [2160p Subframe BFI].slangp
+%%DATADIR%%/hdr/adamant_presets/WOLED/CRT Adamant NTSC 709 (Slot Mask) [2160p].slangp
+%%DATADIR%%/hdr/adamant_presets/WOLED/CRT Adamant NTSC EBU (Aperture grille) [2160p Subframe BFI].slangp
+%%DATADIR%%/hdr/adamant_presets/WOLED/CRT Adamant NTSC EBU (Aperture grille) [2160p].slangp
+%%DATADIR%%/hdr/adamant_presets/WOLED/CRT Adamant NTSC EBU (Slot Mask) [2160p Subframe BFI].slangp
+%%DATADIR%%/hdr/adamant_presets/WOLED/CRT Adamant NTSC EBU (Slot Mask) [2160p].slangp
+%%DATADIR%%/hdr/adamant_presets/WOLED/CRT Adamant NTSC NTSC-J (Aperture grille) [2160p Subframe BFI].slangp
+%%DATADIR%%/hdr/adamant_presets/WOLED/CRT Adamant NTSC NTSC-J (Aperture grille) [2160p].slangp
+%%DATADIR%%/hdr/adamant_presets/WOLED/CRT Adamant NTSC NTSC-J (Slot Mask) [2160p Subframe BFI].slangp
+%%DATADIR%%/hdr/adamant_presets/WOLED/CRT Adamant NTSC NTSC-J (Slot Mask) [2160p].slangp
+%%DATADIR%%/hdr/adamant_presets/WOLED/CRT Adamant PAL EBU Composite (Aperture grille) [2160p Subframe BFI].slangp
+%%DATADIR%%/hdr/adamant_presets/WOLED/CRT Adamant PAL EBU Composite (Aperture grille) [2160p].slangp
+%%DATADIR%%/hdr/adamant_presets/WOLED/CRT Adamant PAL EBU Composite (Slot Mask) [2160p Subframe BFI].slangp
+%%DATADIR%%/hdr/adamant_presets/WOLED/CRT Adamant PAL EBU Composite (Slot Mask) [2160p].slangp
+%%DATADIR%%/hdr/adamant_presets/WOLED/CRT Adamant PAL EBU RF (Aperture grille) [2160p Subframe BFI].slangp
+%%DATADIR%%/hdr/adamant_presets/WOLED/CRT Adamant PAL EBU RF (Aperture grille) [2160p].slangp
+%%DATADIR%%/hdr/adamant_presets/WOLED/CRT Adamant PAL EBU RF (Slot Mask) [2160p Subframe BFI].slangp
+%%DATADIR%%/hdr/adamant_presets/WOLED/CRT Adamant PAL EBU RF (Slot Mask) [2160p].slangp
+%%DATADIR%%/hdr/adamant_presets/WOLED/CRT Adamant PAL EBU SCART (Aperture grille) [2160p Subframe BFI].slangp
+%%DATADIR%%/hdr/adamant_presets/WOLED/CRT Adamant PAL EBU SCART (Aperture grille) [2160p].slangp
+%%DATADIR%%/hdr/adamant_presets/WOLED/CRT Adamant PAL EBU SCART (Slot Mask) [2160p Subframe BFI].slangp
+%%DATADIR%%/hdr/adamant_presets/WOLED/CRT Adamant PAL EBU SCART (Slot Mask) [2160p].slangp
+%%DATADIR%%/hdr/adamant_presets/WOLED/CRT Adamant RGB 709 (Aperture grille) [2160p Subframe BFI].slangp
+%%DATADIR%%/hdr/adamant_presets/WOLED/CRT Adamant RGB 709 (Aperture grille) [2160p].slangp
+%%DATADIR%%/hdr/adamant_presets/WOLED/CRT Adamant RGB 709 (Slot Mask) [2160p Subframe BFI].slangp
+%%DATADIR%%/hdr/adamant_presets/WOLED/CRT Adamant RGB 709 (Slot Mask) [2160p].slangp
+%%DATADIR%%/hdr/adamant_presets/WOLED/GB Adamant (9x scale Wikipedia Palette) [2160p Subframe BFI].slangp
+%%DATADIR%%/hdr/adamant_presets/WOLED/GB Adamant (9x scale Wikipedia Palette) [2160p].slangp
+%%DATADIR%%/hdr/adamant_presets/WOLED/GBA Adamant 601 3.8 Gamma (9x Scale BGR Grid) [2160p Subframe BFI].slangp
+%%DATADIR%%/hdr/adamant_presets/WOLED/GBA Adamant 601 3.8 Gamma (9x Scale BGR Grid) [2160p].slangp
+%%DATADIR%%/hdr/adamant_presets/WOLED/GBA Adamant VBA Gameboy Colors Lut (9x Scale BGR Grid) [2160p Subframe BFI].slangp
+%%DATADIR%%/hdr/adamant_presets/WOLED/GBA Adamant VBA Gameboy Colors Lut (9x Scale BGR Grid) [2160p].slangp
+%%DATADIR%%/hdr/adamant_presets/WOLED/GBA Adamant VBA Gameboy Colors Lut, Boosted White (9x Scale BGR Grid) [2160p Subframe BFI].slangp
+%%DATADIR%%/hdr/adamant_presets/WOLED/GBA Adamant VBA Gameboy Colors Lut, Boosted White (9x Scale BGR Grid) [2160p].slangp
+%%DATADIR%%/hdr/adamant_presets/WOLED/GBA Adamant VBA Gameboy Colors Lut, True Black (9x Scale BGR Grid) [2160p Subframe BFI].slangp
+%%DATADIR%%/hdr/adamant_presets/WOLED/GBA Adamant VBA Gameboy Colors Lut, True Black (9x Scale BGR Grid) [2160p].slangp
+%%DATADIR%%/hdr/adamant_presets/WOLED/GBA Adamant VBA Gameboy Colors Lut, True Black, Boosted White (9x Scale BGR Grid) [2160p Subframe BFI].slangp
+%%DATADIR%%/hdr/adamant_presets/WOLED/GBA Adamant VBA Gameboy Colors Lut, True Black, Boosted White (9x Scale BGR Grid) [2160p].slangp
+%%DATADIR%%/hdr/adamant_presets/WOLED/NDS Adamant GBA (3x scale BGR Grid) [2160p Subframe BFI].slangp
+%%DATADIR%%/hdr/adamant_presets/WOLED/NDS Adamant GBA (3x scale BGR Grid) [2160p].slangp
+%%DATADIR%%/hdr/adamant_presets/WOLED/NDSL Adamant DSLite (3x Scale BGR Grid) [2160p Subframe BFI].slangp
+%%DATADIR%%/hdr/adamant_presets/WOLED/NDSL Adamant DSLite (3x Scale BGR Grid) [2160p].slangp
+%%DATADIR%%/hdr/adamant_presets/WOLED/PSP Adamant PSP (6x Scale RGB Grid) [2160p Subframe BFI].slangp
+%%DATADIR%%/hdr/adamant_presets/WOLED/PSP Adamant PSP (6x Scale RGB Grid) [2160p].slangp
+%%DATADIR%%/hdr/adamant_presets/WOLED/SGG Adamant (3066x2160 scaling Aperture grille) [2160p Subframe BFI].slangp
+%%DATADIR%%/hdr/adamant_presets/WOLED/SGG Adamant (3066x2160 scaling Aperture grille) [2160p].slangp
+%%DATADIR%%/hdr/adamant_presets/WOLED/~CRT Adamant Raw 709 (Aperture grille) [2160p].slangp
+%%DATADIR%%/hdr/adamant_presets/WOLED/~CRT Adamant Raw 709 (Dot Mask) [2160p].slangp
+%%DATADIR%%/hdr/adamant_presets/WOLED/~CRT Adamant Raw 709 (Slot Mask) [2160p].slangp
+%%DATADIR%%/hdr/adamant_presets/readme-adamant.md
+%%DATADIR%%/hdr/crt-adamant-default-ntsc.slangp
+%%DATADIR%%/hdr/crt-adamant-default-pal.slangp
+%%DATADIR%%/hdr/crt-adamant-default.slangp
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 %%DATADIR%%/hdr/crt-sony-megatron-v2-default-sdr.slangp
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+%%DATADIR%%/hdr/hdr-config-adamant.slangp
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 %%DATADIR%%/hdr/hdr_inverse_tonemap.slangp
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+%%DATADIR%%/hdr/shaders/adamant/LUT/vbamlcdfilter-64-100i.png
+%%DATADIR%%/hdr/shaders/adamant/crt-adamant-hdr-pass.slang
+%%DATADIR%%/hdr/shaders/adamant/crt-adamant-source-pass.slang
+%%DATADIR%%/hdr/shaders/adamant/crt-adamant.slang
+%%DATADIR%%/hdr/shaders/adamant/hdr-config-adamant.slang
+%%DATADIR%%/hdr/shaders/adamant/include/colour_grade.h
+%%DATADIR%%/hdr/shaders/adamant/include/gamma_correct.h
+%%DATADIR%%/hdr/shaders/adamant/include/hdr10.h
+%%DATADIR%%/hdr/shaders/adamant/include/inverse_tonemap.h
+%%DATADIR%%/hdr/shaders/adamant/include/parameters.h
+%%DATADIR%%/hdr/shaders/adamant/include/scanline_generation.h
+%%DATADIR%%/hdr/shaders/adamant/resources/grey-bg.png
+%%DATADIR%%/hdr/shaders/adamant/resources/wikilovgcp-palette.png
 %%DATADIR%%/hdr/shaders/crt-guest-advanced-ntsc-pass1a.slang
 %%DATADIR%%/hdr/shaders/crt-sony-megatron-hdr-pass-v2-config.slang
 %%DATADIR%%/hdr/shaders/crt-sony-megatron-hdr-pass-v2.slang