git: d96c7d2a85f9 - main - games/libretro-shaders-slang: Update g20251121 => g20251223

From: Vladimir Druzenko <vvd_at_FreeBSD.org>
Date: Wed, 24 Dec 2025 14:25:08 UTC
The branch main has been updated by vvd:

URL: https://cgit.FreeBSD.org/ports/commit/?id=d96c7d2a85f9d283e2f407b691b30e46523f494f

commit d96c7d2a85f9d283e2f407b691b30e46523f494f
Author:     Stefan Schlosser <bsdcode@disroot.org>
AuthorDate: 2025-12-24 14:23:54 +0000
Commit:     Vladimir Druzenko <vvd@FreeBSD.org>
CommitDate: 2025-12-24 14:23:54 +0000

    games/libretro-shaders-slang: Update g20251121 => g20251223
    
    Commitlog:
    https://github.com/libretro/slang-shaders/compare/a2ac00b...2707c34
    
    PR:     291911
---
 games/libretro-shaders-slang/Makefile  |   4 +-
 games/libretro-shaders-slang/distinfo  |   6 +-
 games/libretro-shaders-slang/pkg-plist | 150 ++++++++++++++++++++++++++++++++-
 3 files changed, 153 insertions(+), 7 deletions(-)

diff --git a/games/libretro-shaders-slang/Makefile b/games/libretro-shaders-slang/Makefile
index 1fce83fbc20c..14796bc16e47 100644
--- a/games/libretro-shaders-slang/Makefile
+++ b/games/libretro-shaders-slang/Makefile
@@ -1,5 +1,5 @@
 PORTNAME=	libretro-shaders-slang
-DISTVERSION=	g20251121
+DISTVERSION=	g20251223
 CATEGORIES=	games
 
 MAINTAINER=	bsdcode@disroot.org
@@ -13,7 +13,7 @@ LICENSE_COMB=	multi
 USE_GITHUB=	yes
 GH_ACCOUNT=	libretro
 GH_PROJECT=	slang-shaders
-GH_TAGNAME=	a2ac00bcd5a44982ecaa6ba6e5b8cc9a9608b1d6
+GH_TAGNAME=	2707c34b59ac041c1c71a1b81e2a61025b4bc5a8
 
 MAKE_ARGS=	PREFIX=${PREFIX}
 
diff --git a/games/libretro-shaders-slang/distinfo b/games/libretro-shaders-slang/distinfo
index 82d1260f77fb..fc86d7efe92d 100644
--- a/games/libretro-shaders-slang/distinfo
+++ b/games/libretro-shaders-slang/distinfo
@@ -1,3 +1,3 @@
-TIMESTAMP = 1763885119
-SHA256 (libretro-slang-shaders-g20251121-a2ac00bcd5a44982ecaa6ba6e5b8cc9a9608b1d6_GH0.tar.gz) = 5ae2a62cd8dde3e3c435fda9bcd2f6763a4ba63edaef9fabf1b67f2a71aa1800
-SIZE (libretro-slang-shaders-g20251121-a2ac00bcd5a44982ecaa6ba6e5b8cc9a9608b1d6_GH0.tar.gz) = 44848506
+TIMESTAMP = 1766565481
+SHA256 (libretro-slang-shaders-g20251223-2707c34b59ac041c1c71a1b81e2a61025b4bc5a8_GH0.tar.gz) = cda0b6977da275242b45d9c17d11c3383cbb5fcd2650f26374c16d88d1f395fa
+SIZE (libretro-slang-shaders-g20251223-2707c34b59ac041c1c71a1b81e2a61025b4bc5a8_GH0.tar.gz) = 45733014
diff --git a/games/libretro-shaders-slang/pkg-plist b/games/libretro-shaders-slang/pkg-plist
index 5dffac7e865a..98bb3cad9bc9 100644
--- a/games/libretro-shaders-slang/pkg-plist
+++ b/games/libretro-shaders-slang/pkg-plist
@@ -1092,7 +1092,6 @@
 %%DATADIR%%/bezel/koko-aio/Presets-ng/Monitor-FXAA_sharp-Core_SlotMask.slangp
 %%DATADIR%%/bezel/koko-aio/Presets-ng/Monitor-FXAA_sharp-Screen_SlotMask.slangp
 %%DATADIR%%/bezel/koko-aio/Presets-ng/Monitor-FXAA_sharp-aperturegrille.slangp
-%%DATADIR%%/bezel/koko-aio/Presets-ng/Monitor-New_aperturegrille_gm.slangp
 %%DATADIR%%/bezel/koko-aio/Presets-ng/Monitor-New_slotmask_gm.slangp
 %%DATADIR%%/bezel/koko-aio/Presets-ng/Monitor-New_slotmask_rgb.slangp
 %%DATADIR%%/bezel/koko-aio/Presets-ng/Monitor-Screen_Hmask-Aperturegrille-Overmask.slangp
@@ -1106,6 +1105,7 @@
 %%DATADIR%%/bezel/koko-aio/Presets-ng/Monitor-Screen_Hmask-Screen_SlotMask_Taller_Brightest.slangp
 %%DATADIR%%/bezel/koko-aio/Presets-ng/Monitor-Screen_Hmask-ShadowMask.slangp
 %%DATADIR%%/bezel/koko-aio/Presets-ng/Monitor-Screen_Hmask_Overlapped-oldpainless.slangp
+%%DATADIR%%/bezel/koko-aio/Presets-ng/Monitor-crt-regale.slangp
 %%DATADIR%%/bezel/koko-aio/Presets-ng/Monitor-for_1440pMin_HiNits.slangp
 %%DATADIR%%/bezel/koko-aio/Presets-ng/Monitor-for_HigherNits.slangp
 %%DATADIR%%/bezel/koko-aio/Presets-ng/Monitor-slotmask-TVL410.slangp
@@ -1119,10 +1119,12 @@
 %%DATADIR%%/bezel/koko-aio/Presets-ng/VGA/Monitor-VGA-DoubleScan.slangp
 %%DATADIR%%/bezel/koko-aio/Presets-ng/VectorGFX/Vector_neon_4_mame2003plus_defaults.slangp
 %%DATADIR%%/bezel/koko-aio/Presets-ng/VectorGFX/Vector_std_4_mame2003plus_defaults.slangp
+%%DATADIR%%/bezel/koko-aio/Presets_Handhelds-ng/Dots-sharp_4-3.slangp
 %%DATADIR%%/bezel/koko-aio/Presets_Handhelds-ng/Dots_1-1.slangp
 %%DATADIR%%/bezel/koko-aio/Presets_Handhelds-ng/Dots_4-3.slangp
 %%DATADIR%%/bezel/koko-aio/Presets_Handhelds-ng/GameGear-Overlay-Night.slangp
 %%DATADIR%%/bezel/koko-aio/Presets_Handhelds-ng/GameGear-Overlay.slangp
+%%DATADIR%%/bezel/koko-aio/Presets_Handhelds-ng/GameGear.slangp
 %%DATADIR%%/bezel/koko-aio/Presets_Handhelds-ng/GameboyAdvance-Overlay-Night.slangp
 %%DATADIR%%/bezel/koko-aio/Presets_Handhelds-ng/GameboyAdvance-Overlay.slangp
 %%DATADIR%%/bezel/koko-aio/Presets_Handhelds-ng/GameboyAdvance.slangp
@@ -1138,6 +1140,9 @@
 %%DATADIR%%/bezel/koko-aio/Presets_Handhelds-ng/GameboyPocket-Overlay.slangp
 %%DATADIR%%/bezel/koko-aio/Presets_Handhelds-ng/GameboyPocket.slangp
 %%DATADIR%%/bezel/koko-aio/Presets_Handhelds-ng/Generic-Handheld-RGB.slangp
+%%DATADIR%%/bezel/koko-aio/Presets_Handhelds-ng/Lynx-Overlay-Night.slangp
+%%DATADIR%%/bezel/koko-aio/Presets_Handhelds-ng/Lynx-Overlay.slangp
+%%DATADIR%%/bezel/koko-aio/Presets_Handhelds-ng/Lynx.slangp
 %%DATADIR%%/bezel/koko-aio/Presets_Handhelds-ng/PSP-Overlay-Night-Big- Y_flip.slangp
 %%DATADIR%%/bezel/koko-aio/Presets_Handhelds-ng/PSP-Overlay-Night-Big.slangp
 %%DATADIR%%/bezel/koko-aio/Presets_Handhelds-ng/PSP-Overlay-Night-Small-Y_flip.slangp
@@ -1184,7 +1189,6 @@
 %%DATADIR%%/bezel/koko-aio/Presets_HiresGames_Fast/Presets-ng/Monitor-FXAA_sharp-Core_SlotMask.slangp
 %%DATADIR%%/bezel/koko-aio/Presets_HiresGames_Fast/Presets-ng/Monitor-FXAA_sharp-Screen_SlotMask.slangp
 %%DATADIR%%/bezel/koko-aio/Presets_HiresGames_Fast/Presets-ng/Monitor-FXAA_sharp-aperturegrille.slangp
-%%DATADIR%%/bezel/koko-aio/Presets_HiresGames_Fast/Presets-ng/Monitor-New_aperturegrille_gm.slangp
 %%DATADIR%%/bezel/koko-aio/Presets_HiresGames_Fast/Presets-ng/Monitor-New_slotmask_gm.slangp
 %%DATADIR%%/bezel/koko-aio/Presets_HiresGames_Fast/Presets-ng/Monitor-New_slotmask_rgb.slangp
 %%DATADIR%%/bezel/koko-aio/Presets_HiresGames_Fast/Presets-ng/Monitor-Screen_Hmask-Aperturegrille-Overmask.slangp
@@ -1198,6 +1202,7 @@
 %%DATADIR%%/bezel/koko-aio/Presets_HiresGames_Fast/Presets-ng/Monitor-Screen_Hmask-Screen_SlotMask_Taller_Brightest.slangp
 %%DATADIR%%/bezel/koko-aio/Presets_HiresGames_Fast/Presets-ng/Monitor-Screen_Hmask-ShadowMask.slangp
 %%DATADIR%%/bezel/koko-aio/Presets_HiresGames_Fast/Presets-ng/Monitor-Screen_Hmask_Overlapped-oldpainless.slangp
+%%DATADIR%%/bezel/koko-aio/Presets_HiresGames_Fast/Presets-ng/Monitor-crt-regale.slangp
 %%DATADIR%%/bezel/koko-aio/Presets_HiresGames_Fast/Presets-ng/Monitor-for_1440pMin_HiNits.slangp
 %%DATADIR%%/bezel/koko-aio/Presets_HiresGames_Fast/Presets-ng/Monitor-for_HigherNits.slangp
 %%DATADIR%%/bezel/koko-aio/Presets_HiresGames_Fast/Presets-ng/Monitor-slotmask-TVL410.slangp
@@ -1218,12 +1223,16 @@
 %%DATADIR%%/bezel/koko-aio/Presets_HiresGames_Fast/Presets_Handhelds-ng/PSP.slangp
 %%DATADIR%%/bezel/koko-aio/Presets_HiresGames_Fast/koko-aio-ng.slangp
 %%DATADIR%%/bezel/koko-aio/Presets_HiresGames_Fast/readme.txt
+%%DATADIR%%/bezel/koko-aio/Presets_HiresGames_Fast/refs/bezel-dark.slangp
 %%DATADIR%%/bezel/koko-aio/config/config-static.inc
 %%DATADIR%%/bezel/koko-aio/config/config-user-optional-template.txt
+%%DATADIR%%/bezel/koko-aio/config/config-user-optional.txt
 %%DATADIR%%/bezel/koko-aio/config/config-user-optional.txt.bak
 %%DATADIR%%/bezel/koko-aio/config/config-user.txt
 %%DATADIR%%/bezel/koko-aio/docs-ng.md
+%%DATADIR%%/bezel/koko-aio/koko-aio-ng-DMG.slangp
 %%DATADIR%%/bezel/koko-aio/koko-aio-ng.slangp
+%%DATADIR%%/bezel/koko-aio/refs/bezel-dark.slangp
 %%DATADIR%%/bezel/koko-aio/shaders-ng/ambi_temporal_pass.slang
 %%DATADIR%%/bezel/koko-aio/shaders-ng/avglum_pass.slang
 %%DATADIR%%/bezel/koko-aio/shaders-ng/bloom_pass_1.slang
@@ -1234,6 +1243,7 @@
 %%DATADIR%%/bezel/koko-aio/shaders-ng/config.globals.inc
 %%DATADIR%%/bezel/koko-aio/shaders-ng/config.inc
 %%DATADIR%%/bezel/koko-aio/shaders-ng/final_pass.slang
+%%DATADIR%%/bezel/koko-aio/shaders-ng/final_pass_new.slang
 %%DATADIR%%/bezel/koko-aio/shaders-ng/fxaa.slang
 %%DATADIR%%/bezel/koko-aio/shaders-ng/halo.slang
 %%DATADIR%%/bezel/koko-aio/shaders-ng/halo_pre_gamma.slang
@@ -1242,6 +1252,7 @@
 %%DATADIR%%/bezel/koko-aio/shaders-ng/in_glow_y.slang
 %%DATADIR%%/bezel/koko-aio/shaders-ng/includes/blooms.include.slang
 %%DATADIR%%/bezel/koko-aio/shaders-ng/includes/functions.include.slang
+%%DATADIR%%/bezel/koko-aio/shaders-ng/includes/functions.include_new.slang
 %%DATADIR%%/bezel/koko-aio/shaders-ng/includes/pack_unpack.include.slang
 %%DATADIR%%/bezel/koko-aio/shaders-ng/includes/pixel_glows.include.slang
 %%DATADIR%%/bezel/koko-aio/shaders-ng/reflection_blur.slang
@@ -1258,6 +1269,8 @@
 %%DATADIR%%/bezel/koko-aio/textures/overlays/gbm.jpg
 %%DATADIR%%/bezel/koko-aio/textures/overlays/gbp.LICENSE.txt
 %%DATADIR%%/bezel/koko-aio/textures/overlays/gbp.jpg
+%%DATADIR%%/bezel/koko-aio/textures/overlays/lynx.LICENSE.txt
+%%DATADIR%%/bezel/koko-aio/textures/overlays/lynx.jpg
 %%DATADIR%%/bezel/koko-aio/textures/overlays/note.android.txt
 %%DATADIR%%/bezel/koko-aio/textures/overlays/psp-e1000.LICENSE.txt
 %%DATADIR%%/bezel/koko-aio/textures/overlays/psp-e1000.jpg
@@ -1265,6 +1278,123 @@
 %%DATADIR%%/bezel/koko-aio/textures/side_shade-helper-sharp.png
 %%DATADIR%%/bezel/koko-aio/textures/side_shade-helper.png
 %%DATADIR%%/bezel/koko-aio/xbox_d3d_readme.txt
+%%DATADIR%%/bezel/scanline-classic/COPYING
+%%DATADIR%%/bezel/scanline-classic/NEWS
+%%DATADIR%%/bezel/scanline-classic/README.md
+%%DATADIR%%/bezel/scanline-classic/presets/uhd-4k-sdr/consumer/sfc_sfcjr.slangp
+%%DATADIR%%/bezel/scanline-classic/presets/uhd-4k-sdr/consumer/snes-br.slangp
+%%DATADIR%%/bezel/scanline-classic/presets/uhd-4k-sdr/consumer/snes-eu.slangp
+%%DATADIR%%/bezel/scanline-classic/presets/uhd-4k-sdr/consumer/snes_snesmini.slangp
+%%DATADIR%%/bezel/scanline-classic/presets/uhd-4k-sdr/professional/sfc-composite_sfcjr.slangp
+%%DATADIR%%/bezel/scanline-classic/presets/uhd-4k-sdr/professional/sfc-rf_sfcjr-rf.slangp
+%%DATADIR%%/bezel/scanline-classic/presets/uhd-4k-sdr/professional/sfc-svideo.slangp
+%%DATADIR%%/bezel/scanline-classic/presets/uhd-4k-sdr/professional/sfc.slangp
+%%DATADIR%%/bezel/scanline-classic/presets/uhd-4k-sdr/professional/snes-br.slangp
+%%DATADIR%%/bezel/scanline-classic/presets/uhd-4k-sdr/professional/snes-composite_snesmini.slangp
+%%DATADIR%%/bezel/scanline-classic/presets/uhd-4k-sdr/professional/snes-eu-rf.slangp
+%%DATADIR%%/bezel/scanline-classic/presets/uhd-4k-sdr/professional/snes-eu.slangp
+%%DATADIR%%/bezel/scanline-classic/presets/uhd-4k-sdr/professional/snes-gb-rf.slangp
+%%DATADIR%%/bezel/scanline-classic/presets/uhd-4k-sdr/professional/snes-rf_snesmini-rf.slangp
+%%DATADIR%%/bezel/scanline-classic/presets/uhd-4k-sdr/professional/snes.slangp
+%%DATADIR%%/bezel/scanline-classic/presets/uhd-4k-wcg/consumer/sfc_sfcjr.slangp
+%%DATADIR%%/bezel/scanline-classic/presets/uhd-4k-wcg/consumer/snes-br.slangp
+%%DATADIR%%/bezel/scanline-classic/presets/uhd-4k-wcg/consumer/snes-eu.slangp
+%%DATADIR%%/bezel/scanline-classic/presets/uhd-4k-wcg/consumer/snes_snesmini.slangp
+%%DATADIR%%/bezel/scanline-classic/presets/uhd-4k-wcg/professional/sfc-composite_sfcjr.slangp
+%%DATADIR%%/bezel/scanline-classic/presets/uhd-4k-wcg/professional/sfc-rf_sfcjr-rf.slangp
+%%DATADIR%%/bezel/scanline-classic/presets/uhd-4k-wcg/professional/sfc-svideo.slangp
+%%DATADIR%%/bezel/scanline-classic/presets/uhd-4k-wcg/professional/sfc.slangp
+%%DATADIR%%/bezel/scanline-classic/presets/uhd-4k-wcg/professional/snes-br.slangp
+%%DATADIR%%/bezel/scanline-classic/presets/uhd-4k-wcg/professional/snes-composite_snesmini.slangp
+%%DATADIR%%/bezel/scanline-classic/presets/uhd-4k-wcg/professional/snes-eu-rf.slangp
+%%DATADIR%%/bezel/scanline-classic/presets/uhd-4k-wcg/professional/snes-eu.slangp
+%%DATADIR%%/bezel/scanline-classic/presets/uhd-4k-wcg/professional/snes-gb-rf.slangp
+%%DATADIR%%/bezel/scanline-classic/presets/uhd-4k-wcg/professional/snes-rf_snesmini-rf.slangp
+%%DATADIR%%/bezel/scanline-classic/presets/uhd-4k-wcg/professional/snes.slangp
+%%DATADIR%%/bezel/scanline-classic/shaders/bandlimit.inc
+%%DATADIR%%/bezel/scanline-classic/shaders/beam-mask.slang
+%%DATADIR%%/bezel/scanline-classic/shaders/bezel-base.slang
+%%DATADIR%%/bezel/scanline-classic/shaders/bezel-sdr.slang
+%%DATADIR%%/bezel/scanline-classic/shaders/bezel-wcg.slang
+%%DATADIR%%/bezel/scanline-classic/shaders/color-base.slang
+%%DATADIR%%/bezel/scanline-classic/shaders/color-sdr.slang
+%%DATADIR%%/bezel/scanline-classic/shaders/color-wcg.slang
+%%DATADIR%%/bezel/scanline-classic/shaders/color.inc
+%%DATADIR%%/bezel/scanline-classic/shaders/common.inc
+%%DATADIR%%/bezel/scanline-classic/shaders/composite-demod.slang
+%%DATADIR%%/bezel/scanline-classic/shaders/composite-iq.slang
+%%DATADIR%%/bezel/scanline-classic/shaders/composite-mod.slang
+%%DATADIR%%/bezel/scanline-classic/shaders/composite-prefilter.slang
+%%DATADIR%%/bezel/scanline-classic/shaders/crt-linear.slang
+%%DATADIR%%/bezel/scanline-classic/shaders/curve.slang
+%%DATADIR%%/bezel/scanline-classic/shaders/display-component.slang
+%%DATADIR%%/bezel/scanline-classic/shaders/display-rgb-bandlimit.slang
+%%DATADIR%%/bezel/scanline-classic/shaders/filter.h
+%%DATADIR%%/bezel/scanline-classic/shaders/frame.slang
+%%DATADIR%%/bezel/scanline-classic/shaders/geometry.inc
+%%DATADIR%%/bezel/scanline-classic/shaders/iq-demod.slang
+%%DATADIR%%/bezel/scanline-classic/shaders/iq-filter.slang
+%%DATADIR%%/bezel/scanline-classic/shaders/iq-noise.slang
+%%DATADIR%%/bezel/scanline-classic/shaders/limiter.slang
+%%DATADIR%%/bezel/scanline-classic/shaders/menus/menu-base.slang
+%%DATADIR%%/bezel/scanline-classic/shaders/menus/menu-composite-direct-sdr.slang
+%%DATADIR%%/bezel/scanline-classic/shaders/menus/menu-composite-direct-wcg.slang
+%%DATADIR%%/bezel/scanline-classic/shaders/menus/menu-composite-sdr.slang
+%%DATADIR%%/bezel/scanline-classic/shaders/menus/menu-composite-wcg.slang
+%%DATADIR%%/bezel/scanline-classic/shaders/menus/menu-composite-yc-sdr.slang
+%%DATADIR%%/bezel/scanline-classic/shaders/menus/menu-composite-yc-wcg.slang
+%%DATADIR%%/bezel/scanline-classic/shaders/menus/menu-rf-direct-sdr.slang
+%%DATADIR%%/bezel/scanline-classic/shaders/menus/menu-rf-direct-wcg.slang
+%%DATADIR%%/bezel/scanline-classic/shaders/menus/menu-rf-sdr.slang
+%%DATADIR%%/bezel/scanline-classic/shaders/menus/menu-rf-wcg.slang
+%%DATADIR%%/bezel/scanline-classic/shaders/menus/menu-rf-yc-sdr.slang
+%%DATADIR%%/bezel/scanline-classic/shaders/menus/menu-rf-yc-wcg.slang
+%%DATADIR%%/bezel/scanline-classic/shaders/menus/menu-sdr.slang
+%%DATADIR%%/bezel/scanline-classic/shaders/menus/menu-svideo-sdr.slang
+%%DATADIR%%/bezel/scanline-classic/shaders/menus/menu-svideo-wcg.slang
+%%DATADIR%%/bezel/scanline-classic/shaders/menus/menu-wcg.slang
+%%DATADIR%%/bezel/scanline-classic/shaders/menus/parameters/colorimetry.inc
+%%DATADIR%%/bezel/scanline-classic/shaders/menus/parameters/composite.inc
+%%DATADIR%%/bezel/scanline-classic/shaders/menus/parameters/debug-common.inc
+%%DATADIR%%/bezel/scanline-classic/shaders/menus/parameters/display-rgb.inc
+%%DATADIR%%/bezel/scanline-classic/shaders/menus/parameters/factory-geometry.inc
+%%DATADIR%%/bezel/scanline-classic/shaders/menus/parameters/limiter.inc
+%%DATADIR%%/bezel/scanline-classic/shaders/menus/parameters/mask.inc
+%%DATADIR%%/bezel/scanline-classic/shaders/menus/parameters/output-bezel.inc
+%%DATADIR%%/bezel/scanline-classic/shaders/menus/parameters/output-color-sdr.inc
+%%DATADIR%%/bezel/scanline-classic/shaders/menus/parameters/output-color.inc
+%%DATADIR%%/bezel/scanline-classic/shaders/menus/parameters/output-curve.inc
+%%DATADIR%%/bezel/scanline-classic/shaders/menus/parameters/output-tonemap.inc
+%%DATADIR%%/bezel/scanline-classic/shaders/menus/parameters/phosphor.inc
+%%DATADIR%%/bezel/scanline-classic/shaders/menus/parameters/rf.inc
+%%DATADIR%%/bezel/scanline-classic/shaders/menus/parameters/scanraster.inc
+%%DATADIR%%/bezel/scanline-classic/shaders/menus/parameters/service-geometry.inc
+%%DATADIR%%/bezel/scanline-classic/shaders/menus/parameters/svideo.inc
+%%DATADIR%%/bezel/scanline-classic/shaders/menus/parameters/sys-component.inc
+%%DATADIR%%/bezel/scanline-classic/shaders/menus/parameters/sys-encode.inc
+%%DATADIR%%/bezel/scanline-classic/shaders/menus/parameters/sys-rgb.inc
+%%DATADIR%%/bezel/scanline-classic/shaders/menus/parameters/sys-timing.inc
+%%DATADIR%%/bezel/scanline-classic/shaders/menus/parameters/sys-yc.inc
+%%DATADIR%%/bezel/scanline-classic/shaders/menus/parameters/user-common.inc
+%%DATADIR%%/bezel/scanline-classic/shaders/menus/parameters/user-uncommon.inc
+%%DATADIR%%/bezel/scanline-classic/shaders/menus/parameters/user-video.inc
+%%DATADIR%%/bezel/scanline-classic/shaders/modulation.inc
+%%DATADIR%%/bezel/scanline-classic/shaders/phosphor-chroma.slang
+%%DATADIR%%/bezel/scanline-classic/shaders/phosphor-luma.slang
+%%DATADIR%%/bezel/scanline-classic/shaders/phosphor-trichrome.slang
+%%DATADIR%%/bezel/scanline-classic/shaders/stock.slang
+%%DATADIR%%/bezel/scanline-classic/shaders/svideo.slang
+%%DATADIR%%/bezel/scanline-classic/shaders/sys-component.slang
+%%DATADIR%%/bezel/scanline-classic/shaders/sys-display-rgb-bandlimit.slang
+%%DATADIR%%/bezel/scanline-classic/shaders/sys-rgb-amp.slang
+%%DATADIR%%/bezel/scanline-classic/shaders/sys-rgb-bandlimit.slang
+%%DATADIR%%/bezel/scanline-classic/shaders/sys-yc.slang
+%%DATADIR%%/bezel/scanline-classic/shaders/tools/zebra.inc
+%%DATADIR%%/bezel/scanline-classic/shaders/window.inc
+%%DATADIR%%/bezel/scanline-classic/shaders/yc-composite.slang
+%%DATADIR%%/bezel/scanline-classic/shaders/yc-svideo.slang
+%%DATADIR%%/bezel/scanline-classic/share/bezel-trinitron.jpg
+%%DATADIR%%/bezel/scanline-classic/share/bezel-tv.jpg
 %%DATADIR%%/bezel/uborder/README.md
 %%DATADIR%%/bezel/uborder/base_presets/koko-ambi/koko-ambi-crt-aperture.slangp
 %%DATADIR%%/bezel/uborder/base_presets/koko-ambi/koko-ambi-crt-easymode.slangp
@@ -1835,6 +1965,7 @@
 %%DATADIR%%/crt/gizmo-crt.slangp
 %%DATADIR%%/crt/gizmo-slotmask-crt.slangp
 %%DATADIR%%/crt/gtu-v050.slangp
+%%DATADIR%%/crt/lottesRVM.slangp
 %%DATADIR%%/crt/mame_hlsl.slangp
 %%DATADIR%%/crt/metacrt.slangp
 %%DATADIR%%/crt/newpixie-crt.slangp
@@ -2222,6 +2353,7 @@
 %%DATADIR%%/crt/shaders/hyllian/support/multiLUT-modified.slang
 %%DATADIR%%/crt/shaders/hyllian/support/ntsc/shaders/ntsc-adaptive-lite/ntsc-lite-pass1.slang
 %%DATADIR%%/crt/shaders/hyllian/support/ntsc/shaders/ntsc-adaptive-lite/ntsc-lite-pass2.slang
+%%DATADIR%%/crt/shaders/lottesRVM.slang
 %%DATADIR%%/crt/shaders/mame_hlsl/resources/aperture-grille.png
 %%DATADIR%%/crt/shaders/mame_hlsl/resources/shadow-mask.png
 %%DATADIR%%/crt/shaders/mame_hlsl/resources/slot-mask-aligned.png
@@ -2304,6 +2436,9 @@
 %%DATADIR%%/deblur/shaders/deblur.slang
 %%DATADIR%%/deinterlacing/bob-deinterlacing.slangp
 %%DATADIR%%/deinterlacing/deinterlace.slangp
+%%DATADIR%%/deinterlacing/gtu-v050-deinterlaced.slangp
+%%DATADIR%%/deinterlacing/interpolation-deinterlacer.slangp
+%%DATADIR%%/deinterlacing/motion-adaptive-deinterlacing.slangp
 %%DATADIR%%/deinterlacing/nnedi3-nns128-deinterlacing.slangp
 %%DATADIR%%/deinterlacing/nnedi3-nns16-deinterlacing.slangp
 %%DATADIR%%/deinterlacing/nnedi3-nns256-deinterlacing.slangp
@@ -2312,6 +2447,9 @@
 %%DATADIR%%/deinterlacing/reinterlacing.slangp
 %%DATADIR%%/deinterlacing/shaders/bob-deinterlacing.slang
 %%DATADIR%%/deinterlacing/shaders/deinterlace.slang
+%%DATADIR%%/deinterlacing/shaders/gtu-pass1-deinterlaced.slang
+%%DATADIR%%/deinterlacing/shaders/interpolation-deinterlacer.slang
+%%DATADIR%%/deinterlacing/shaders/motion-adaptive-deinterlacing.slang
 %%DATADIR%%/deinterlacing/shaders/nnedi3-deinterlacing/bob-deinterlacing-lite.slang
 %%DATADIR%%/deinterlacing/shaders/nnedi3-deinterlacing/nnedi3-deint-pass2.slang
 %%DATADIR%%/deinterlacing/shaders/reinterlacing.slang
@@ -2794,6 +2932,7 @@
 %%DATADIR%%/handheld/lcd1x_nds.slangp
 %%DATADIR%%/handheld/lcd1x_psp.slangp
 %%DATADIR%%/handheld/lcd3x.slangp
+%%DATADIR%%/handheld/pixel_transparency.slangp
 %%DATADIR%%/handheld/retro-tiles.slangp
 %%DATADIR%%/handheld/retro-v2.slangp
 %%DATADIR%%/handheld/retro-v3.slangp
@@ -2877,6 +3016,7 @@
 %%DATADIR%%/handheld/shaders/mgba/agb001.slang
 %%DATADIR%%/handheld/shaders/mgba/ags001-light.slang
 %%DATADIR%%/handheld/shaders/mgba/ags001.slang
+%%DATADIR%%/handheld/shaders/pixel_transparency.slang
 %%DATADIR%%/handheld/shaders/retro-tiles.slang
 %%DATADIR%%/handheld/shaders/retro-v2.slang
 %%DATADIR%%/handheld/shaders/retro-v3.slang
@@ -3531,6 +3671,11 @@
 %%DATADIR%%/presets/nedi-powervr-sharpen.slangp
 %%DATADIR%%/presets/nes-color-decoder+colorimetry+pixellate.slangp
 %%DATADIR%%/presets/nes-color-decoder+pixellate.slangp
+%%DATADIR%%/presets/pixel_transparency/pixel_transparency-authentic_gbc_fast.slangp
+%%DATADIR%%/presets/pixel_transparency/pixel_transparency-lcd-grid-v2.slangp
+%%DATADIR%%/presets/pixel_transparency/pixel_transparency-lcd1x.slangp
+%%DATADIR%%/presets/pixel_transparency/pixel_transparency-lcd3x.slangp
+%%DATADIR%%/presets/pixel_transparency/pixel_transparency-zfast_lcd.slangp
 %%DATADIR%%/presets/scalefx-plus-smoothing/scalefx+rAA+aa-fast.slangp
 %%DATADIR%%/presets/scalefx-plus-smoothing/scalefx+rAA+aa.slangp
 %%DATADIR%%/presets/scalefx-plus-smoothing/scalefx-aa-fast.slangp
@@ -3833,6 +3978,7 @@
 %%DATADIR%%/scanlines/shaders/scanline.slang
 %%DATADIR%%/scanlines/shaders/scanlines-rere.slang
 %%DATADIR%%/scanlines/shaders/scanlines-sine-abs.slang
+%%DATADIR%%/shader_deploy.py
 %%DATADIR%%/sharpen/Anime4k.slangp
 %%DATADIR%%/sharpen/adaptive-sharpen-multipass.slangp
 %%DATADIR%%/sharpen/adaptive-sharpen.slangp