git: c230295b76f7 - main - games/glbsp: update port description, WWW address, assume maintainership.

From: Alexey Dokuchaev <danfe_at_FreeBSD.org>
Date: Thu, 24 Nov 2022 04:32:16 UTC
The branch main has been updated by danfe:

URL: https://cgit.FreeBSD.org/ports/commit/?id=c230295b76f7f3eaba32bc162e4a627d83e1a4e5

commit c230295b76f7f3eaba32bc162e4a627d83e1a4e5
Author:     Alexey Dokuchaev <danfe@FreeBSD.org>
AuthorDate: 2022-11-24 04:31:28 +0000
Commit:     Alexey Dokuchaev <danfe@FreeBSD.org>
CommitDate: 2022-11-24 04:31:28 +0000

    games/glbsp: update port description, WWW address, assume maintainership.
---
 games/glbsp/Makefile  |  4 ++--
 games/glbsp/pkg-descr | 17 +++++++++--------
 2 files changed, 11 insertions(+), 10 deletions(-)

diff --git a/games/glbsp/Makefile b/games/glbsp/Makefile
index 702ee2b93db5..2545811194a7 100644
--- a/games/glbsp/Makefile
+++ b/games/glbsp/Makefile
@@ -5,9 +5,9 @@ CATEGORIES=	games
 MASTER_SITES=	SF
 DISTNAME=	${PORTNAME}_src_${PORTVERSION:S/.//}
 
-MAINTAINER=	ports@FreeBSD.org
+MAINTAINER=	danfe@FreeBSD.org
 COMMENT=	BSP node builder for OpenGL ports of the DOOM game engine
-WWW=		http://glbsp.sourceforge.net/
+WWW=		https://glbsp.sourceforge.net/
 
 LICENSE=	GPLv2+
 LICENSE_FILE=	${WRKSRC}/COPYING.txt
diff --git a/games/glbsp/pkg-descr b/games/glbsp/pkg-descr
index 0f7bc4043050..c2b42636ae20 100644
--- a/games/glbsp/pkg-descr
+++ b/games/glbsp/pkg-descr
@@ -1,8 +1,9 @@
-glBSP is a node builder specially designed to be used with OpenGL
-ports of the DOOM game engine. It adheres to the "GL-Friendly Nodes"
-specification, which means it adds some new special nodes to a WAD
-file that makes it very easy (and fast !) for an OpenGL DOOM engine to
-compute the polygons needed for drawing the levels.
-There are many DOOM ports that understand the GL Nodes which glBSP
-creates, including: EDGE, the Doomsday engine (JDOOM), Doom3D, PrBoom,
-and Vavoom.
+glBSP is a node builder specially designed to be used with OpenGL-based
+DOOM game engines.  It adheres to the "GL-Friendly Nodes" specification,
+which means it adds some new special nodes to a WAD file that makes it
+very easy for an OpenGL DOOM engine to compute the polygons needed for
+drawing the levels.
+
+There are many DOOM ports that understand the GL Nodes created by glBSP,
+including: EDGE, Doomsday (JDOOM), PrBoom, Vavoom, ZDoomGL, Legacy 2.0,
+and Doom3D.