git: e741c9bc8586 - main - emulators/yuzu: drop SDL < 2.0.18 workaround after 9cb3316ecd20

From: Jan Beich <jbeich_at_FreeBSD.org>
Date: Thu, 30 Dec 2021 15:45:55 UTC
The branch main has been updated by jbeich:

URL: https://cgit.FreeBSD.org/ports/commit/?id=e741c9bc85862f3501395fc75d31d8f4de5c3258

commit e741c9bc85862f3501395fc75d31d8f4de5c3258
Author:     Jan Beich <jbeich@FreeBSD.org>
AuthorDate: 2021-12-30 14:51:53 +0000
Commit:     Jan Beich <jbeich@FreeBSD.org>
CommitDate: 2021-12-30 15:45:20 +0000

    emulators/yuzu: drop SDL < 2.0.18 workaround after 9cb3316ecd20
---
 emulators/yuzu/files/patch-sdl2 | 111 ----------------------------------------
 1 file changed, 111 deletions(-)

diff --git a/emulators/yuzu/files/patch-sdl2 b/emulators/yuzu/files/patch-sdl2
deleted file mode 100644
index 2a55b9750e86..000000000000
--- a/emulators/yuzu/files/patch-sdl2
+++ /dev/null
@@ -1,111 +0,0 @@
-https://bugs.freebsd.org/bugzilla/show_bug.cgi?id=252371
-
-CMake Error at CMakeLists.txt:397 (find_package):
-  Could not find a configuration file for package "SDL2" that is compatible
-  with requested version "2.0.18".
-
-  The following configuration files were considered but not accepted:
-
-    /usr/local/lib/cmake/SDL2/sdl2-config.cmake, version: 2.0.12
-
---- CMakeLists.txt.orig	2021-12-06 23:09:30 UTC
-+++ CMakeLists.txt
-@@ -398,7 +398,7 @@ if (ENABLE_SDL2)
- endif()
- 
- if (NOT YUZU_USE_BUNDLED_SDL2 AND NOT YUZU_USE_EXTERNAL_SDL2)
--        find_package(SDL2 2.0.18 REQUIRED)
-+        find_package(SDL2 2.0.12 REQUIRED)
- 
-         # Some installations don't set SDL2_LIBRARIES
-         if("${SDL2_LIBRARIES}" STREQUAL "")
---- src/input_common/drivers/sdl_driver.cpp.orig	2021-12-18 10:33:07 UTC
-+++ src/input_common/drivers/sdl_driver.cpp
-@@ -39,6 +39,7 @@ class SDLJoystick { (public)
-     }
- 
-     void EnableMotion() {
-+#if SDL_VERSION_ATLEAST(2,0,14)
-         if (sdl_controller) {
-             SDL_GameController* controller = sdl_controller.get();
-             if (SDL_GameControllerHasSensor(controller, SDL_SENSOR_ACCEL) && !has_accel) {
-@@ -50,6 +51,7 @@ class SDLJoystick { (public)
-                 has_gyro = true;
-             }
-         }
-+#endif
-     }
- 
-     bool HasGyro() const {
-@@ -60,6 +62,7 @@ class SDLJoystick { (public)
-         return has_accel;
-     }
- 
-+#if SDL_VERSION_ATLEAST(2,0,14)
-     bool UpdateMotion(SDL_ControllerSensorEvent event) {
-         constexpr float gravity_constant = 9.80665f;
-         std::lock_guard lock{mutex};
-@@ -87,6 +90,7 @@ class SDLJoystick { (public)
-         motion.delta_timestamp = time_difference * 1000;
-         return true;
-     }
-+#endif
- 
-     const BasicMotion& GetMotion() const {
-         return motion;
-@@ -362,6 +366,7 @@ void SDLDriver::HandleGameControllerEvent(const SDL_Ev
-         }
-         break;
-     }
-+#if SDL_VERSION_ATLEAST(2,0,14)
-     case SDL_CONTROLLERSENSORUPDATE: {
-         if (auto joystick = GetSDLJoystickBySDLID(event.csensor.which)) {
-             if (joystick->UpdateMotion(event.csensor)) {
-@@ -371,6 +376,7 @@ void SDLDriver::HandleGameControllerEvent(const SDL_Ev
-         }
-         break;
-     }
-+#endif
-     case SDL_JOYDEVICEREMOVED:
-         LOG_DEBUG(Input, "Controller removed with Instance_ID {}", event.jdevice.which);
-         CloseJoystick(SDL_JoystickFromInstanceID(event.jdevice.which));
-@@ -390,7 +396,7 @@ void SDLDriver::CloseJoysticks() {
- SDLDriver::SDLDriver(std::string input_engine_) : InputEngine(std::move(input_engine_)) {
-     if (!Settings::values.enable_raw_input) {
-         // Disable raw input. When enabled this setting causes SDL to die when a web applet opens
--        SDL_SetHint(SDL_HINT_JOYSTICK_RAWINPUT, "0");
-+        SDL_SetHint("SDL_JOYSTICK_RAWINPUT", "0");
-     }
- 
-     // Prevent SDL from adding undesired axis
-@@ -398,12 +404,12 @@ SDLDriver::SDLDriver(std::string input_engine_) : Inpu
- 
-     // Enable HIDAPI rumble. This prevents SDL from disabling motion on PS4 and PS5 controllers
-     SDL_SetHint(SDL_HINT_JOYSTICK_HIDAPI_PS4_RUMBLE, "1");
--    SDL_SetHint(SDL_HINT_JOYSTICK_HIDAPI_PS5_RUMBLE, "1");
-+    SDL_SetHint("SDL_JOYSTICK_HIDAPI_PS5_RUMBLE", "1");
-     SDL_SetHint(SDL_HINT_JOYSTICK_ALLOW_BACKGROUND_EVENTS, "1");
- 
-     // Use hidapi driver for joycons. This will allow joycons to be detected as a GameController and
-     // not a generic one
--    SDL_SetHint(SDL_HINT_JOYSTICK_HIDAPI_JOY_CONS, "1");
-+    SDL_SetHint("SDL_JOYSTICK_HIDAPI_JOY_CONS", "1");
- 
-     // Disable hidapi driver for xbox. Already default on Windows, this causes conflict with native
-     // driver on Linux.
-@@ -672,6 +678,7 @@ ButtonBindings SDLDriver::GetNintendoButtonBinding(
-     auto sl_button = SDL_CONTROLLER_BUTTON_LEFTSHOULDER;
-     auto sr_button = SDL_CONTROLLER_BUTTON_RIGHTSHOULDER;
- 
-+#if SDL_VERSION_ATLEAST(2,0,14)
-     if (joystick->IsJoyconLeft()) {
-         sl_button = SDL_CONTROLLER_BUTTON_PADDLE2;
-         sr_button = SDL_CONTROLLER_BUTTON_PADDLE4;
-@@ -680,6 +687,7 @@ ButtonBindings SDLDriver::GetNintendoButtonBinding(
-         sl_button = SDL_CONTROLLER_BUTTON_PADDLE3;
-         sr_button = SDL_CONTROLLER_BUTTON_PADDLE1;
-     }
-+#endif
- 
-     return {
-         std::pair{Settings::NativeButton::A, SDL_CONTROLLER_BUTTON_A},