svn commit: r494606 - head/graphics/nvidia-texture-tools/files
Alexey Dokuchaev
danfe at FreeBSD.org
Mon Mar 4 16:24:49 UTC 2019
Author: danfe
Date: Mon Mar 4 16:24:48 2019
New Revision: 494606
URL: https://svnweb.freebsd.org/changeset/ports/494606
Log:
Fix vector initialization to unbreak the build on PowerPC.
Added:
head/graphics/nvidia-texture-tools/files/patch-src_nvtt_squish_simd__ve.h (contents, props changed)
Added: head/graphics/nvidia-texture-tools/files/patch-src_nvtt_squish_simd__ve.h
==============================================================================
--- /dev/null 00:00:00 1970 (empty, because file is newly added)
+++ head/graphics/nvidia-texture-tools/files/patch-src_nvtt_squish_simd__ve.h Mon Mar 4 16:24:48 2019 (r494606)
@@ -0,0 +1,39 @@
+--- src/nvtt/squish/simd_ve.h.orig 2010-05-15 09:12:05 UTC
++++ src/nvtt/squish/simd_ve.h
+@@ -31,7 +31,8 @@
+
+ namespace squish {
+
+-#define VEC4_CONST( X ) Vec4( ( vector float )( X ) )
++#define VEC_INIT( X ) ( vector float ){ X, X, X, X }
++#define VEC4_CONST( X ) Vec4( VEC_INIT( X ) )
+
+ class Vec4
+ {
+@@ -96,7 +97,7 @@ public:
+
+ Vec4& operator*=( Arg v )
+ {
+- m_v = vec_madd( m_v, v.m_v, ( vector float )( -0.0f ) );
++ m_v = vec_madd( m_v, v.m_v, VEC_INIT( -0.0f ) );
+ return *this;
+ }
+
+@@ -112,7 +113,7 @@ public:
+
+ friend Vec4 operator*( Vec4::Arg left, Vec4::Arg right )
+ {
+- return Vec4( vec_madd( left.m_v, right.m_v, ( vector float )( -0.0f ) ) );
++ return Vec4( vec_madd( left.m_v, right.m_v, VEC_INIT( -0.0f ) ) );
+ }
+
+ //! Returns a*b + c
+@@ -133,7 +134,7 @@ public:
+ vector float estimate = vec_re( v.m_v );
+
+ // one round of Newton-Rhaphson refinement
+- vector float diff = vec_nmsub( estimate, v.m_v, ( vector float )( 1.0f ) );
++ vector float diff = vec_nmsub( estimate, v.m_v, VEC_INIT( 1.0f ) );
+ return Vec4( vec_madd( diff, estimate, estimate ) );
+ }
+
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