svn commit: r533725 - in head/emulators/rpcs3: . files
Jan Beich
jbeich at FreeBSD.org
Sun May 3 01:19:54 UTC 2020
Author: jbeich
Date: Sun May 3 01:19:53 2020
New Revision: 533725
URL: https://svnweb.freebsd.org/changeset/ports/533725
Log:
emulators/rpcs3: disable LLVM for SPU on FreeBSD 11 by default
Many games crash which gives bad first impression.
PR: 240495
Added:
head/emulators/rpcs3/files/patch-rpcs3_Emu_system__config.h (contents, props changed)
Modified:
head/emulators/rpcs3/Makefile (contents, props changed)
Modified: head/emulators/rpcs3/Makefile
==============================================================================
--- head/emulators/rpcs3/Makefile Sun May 3 01:15:53 2020 (r533724)
+++ head/emulators/rpcs3/Makefile Sun May 3 01:19:53 2020 (r533725)
@@ -4,6 +4,7 @@ PORTNAME= rpcs3
DISTVERSIONPREFIX= v
DISTVERSION= 0.0.10-10321 # git rev-list --count HEAD
DISTVERSIONSUFFIX= -g72bef8dd7
+PORTREVISION= 1
CATEGORIES= emulators
MAINTAINER= jbeich at FreeBSD.org
Added: head/emulators/rpcs3/files/patch-rpcs3_Emu_system__config.h
==============================================================================
--- /dev/null 00:00:00 1970 (empty, because file is newly added)
+++ head/emulators/rpcs3/files/patch-rpcs3_Emu_system__config.h Sun May 3 01:19:53 2020 (r533725)
@@ -0,0 +1,16 @@
+https://bugs.freebsd.org/bugzilla/show_bug.cgi?id=240495
+
+--- rpcs3/Emu/system_config.h.orig 2020-05-02 11:57:38 UTC
++++ rpcs3/Emu/system_config.h
+@@ -28,7 +28,11 @@ struct cfg_root : cfg::node
+ cfg::_int<0, INT32_MAX> llvm_threads{ this, "Max LLVM Compile Threads", 0 };
+ cfg::_bool thread_scheduler_enabled{ this, "Enable thread scheduler", thread_scheduler_enabled_def };
+ cfg::_bool set_daz_and_ftz{ this, "Set DAZ and FTZ", false };
++#if defined(__FreeBSD__) && __FreeBSD__ < 12
++ cfg::_enum<spu_decoder_type> spu_decoder{ this, "SPU Decoder", spu_decoder_type::asmjit };
++#else
+ cfg::_enum<spu_decoder_type> spu_decoder{ this, "SPU Decoder", spu_decoder_type::llvm };
++#endif
+ cfg::_bool lower_spu_priority{ this, "Lower SPU thread priority" };
+ cfg::_bool spu_debug{ this, "SPU Debug" };
+ cfg::_int<0, 6> preferred_spu_threads{ this, "Preferred SPU Threads", 0, true }; // Number of hardware threads dedicated to heavy simultaneous spu tasks
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