svn commit: r517226 - in head/graphics/exact-image: . files

Antoine Brodin antoine at FreeBSD.org
Sun Nov 10 21:08:05 UTC 2019


Author: antoine
Date: Sun Nov 10 21:08:04 2019
New Revision: 517226
URL: https://svnweb.freebsd.org/changeset/ports/517226

Log:
  According to giflib upstream, GifQuantizeBuffer was never documented
  and not part of official API

Modified:
  head/graphics/exact-image/Makefile
  head/graphics/exact-image/files/patch-codecs__gif.cc

Modified: head/graphics/exact-image/Makefile
==============================================================================
--- head/graphics/exact-image/Makefile	Sun Nov 10 20:59:48 2019	(r517225)
+++ head/graphics/exact-image/Makefile	Sun Nov 10 21:08:04 2019	(r517226)
@@ -3,6 +3,7 @@
 
 PORTNAME=	exact-image
 PORTVERSION=	1.0.2
+PORTREVISION=	1
 CATEGORIES=	graphics perl5 python
 MASTER_SITES=	https://dl.exactcode.de/oss/exact-image/
 

Modified: head/graphics/exact-image/files/patch-codecs__gif.cc
==============================================================================
--- head/graphics/exact-image/files/patch-codecs__gif.cc	Sun Nov 10 20:59:48 2019	(r517225)
+++ head/graphics/exact-image/files/patch-codecs__gif.cc	Sun Nov 10 21:08:04 2019	(r517226)
@@ -1,9 +1,297 @@
---- codecs/gif.cc.orig	2015-03-28 15:35:58 UTC
+--- codecs/gif.cc.orig	2017-07-21 14:19:01 UTC
 +++ codecs/gif.cc
-@@ -22,6 +22,24 @@
+@@ -22,6 +22,312 @@
  
  #include <iostream>
  
++#define ABS(x) ((x) > 0 ? (x) : (-(x)))
++#define COLOR_ARRAY_SIZE 32768
++#define BITS_PER_PRIM_COLOR 5
++#define MAX_PRIM_COLOR      0x1f
++
++static int SortRGBAxis;
++
++typedef struct QuantizedColorType {
++    GifByteType RGB[3];
++    GifByteType NewColorIndex;
++    long Count;
++    struct QuantizedColorType *Pnext;
++} QuantizedColorType;
++
++typedef struct NewColorMapType {
++    GifByteType RGBMin[3], RGBWidth[3];
++    unsigned int NumEntries; /* # of QuantizedColorType in linked list below */
++    unsigned long Count; /* Total number of pixels in all the entries */
++    QuantizedColorType *QuantizedColors;
++} NewColorMapType;
++
++
++/****************************************************************************
++ * Routine called by qsort to compare two entries.
++ ****************************************************************************/
++static int
++SortCmpRtn(const void *Entry1,
++           const void *Entry2) {
++
++    return (*((QuantizedColorType **) Entry1))->RGB[SortRGBAxis] -
++       (*((QuantizedColorType **) Entry2))->RGB[SortRGBAxis];
++}
++
++/******************************************************************************
++ * Routine to subdivide the RGB space recursively using median cut in each
++ * axes alternatingly until ColorMapSize different cubes exists.
++ * The biggest cube in one dimension is subdivide unless it has only one entry.
++ * Returns GIF_ERROR if failed, otherwise GIF_OK.
++ ******************************************************************************/
++static int
++SubdivColorMap(NewColorMapType * NewColorSubdiv,
++               unsigned int ColorMapSize,
++               unsigned int *NewColorMapSize) {
++
++    int MaxSize;
++    unsigned int i, j, Index = 0, NumEntries, MinColor, MaxColor;
++    long Sum, Count;
++    QuantizedColorType *QuantizedColor, **SortArray;
++
++    while (ColorMapSize > *NewColorMapSize) {
++        /* Find candidate for subdivision: */
++        MaxSize = -1;
++        for (i = 0; i < *NewColorMapSize; i++) {
++            for (j = 0; j < 3; j++) {
++                if ((((int)NewColorSubdiv[i].RGBWidth[j]) > MaxSize) &&
++                      (NewColorSubdiv[i].NumEntries > 1)) {
++                    MaxSize = NewColorSubdiv[i].RGBWidth[j];
++                    Index = i;
++                    SortRGBAxis = j;
++                }
++            }
++        }
++
++        if (MaxSize == -1)
++            return GIF_OK;
++
++        /* Split the entry Index into two along the axis SortRGBAxis: */
++
++        /* Sort all elements in that entry along the given axis and split at
++         * the median.  */
++        SortArray = (QuantizedColorType **)malloc(
++                      sizeof(QuantizedColorType *) *
++                      NewColorSubdiv[Index].NumEntries);
++        if (SortArray == NULL)
++            return GIF_ERROR;
++        for (j = 0, QuantizedColor = NewColorSubdiv[Index].QuantizedColors;
++             j < NewColorSubdiv[Index].NumEntries && QuantizedColor != NULL;
++             j++, QuantizedColor = QuantizedColor->Pnext)
++            SortArray[j] = QuantizedColor;
++
++        qsort(SortArray, NewColorSubdiv[Index].NumEntries,
++              sizeof(QuantizedColorType *), SortCmpRtn);
++
++        /* Relink the sorted list into one: */
++        for (j = 0; j < NewColorSubdiv[Index].NumEntries - 1; j++)
++            SortArray[j]->Pnext = SortArray[j + 1];
++        SortArray[NewColorSubdiv[Index].NumEntries - 1]->Pnext = NULL;
++        NewColorSubdiv[Index].QuantizedColors = QuantizedColor = SortArray[0];
++        free((char *)SortArray);
++
++        /* Now simply add the Counts until we have half of the Count: */
++        Sum = NewColorSubdiv[Index].Count / 2 - QuantizedColor->Count;
++        NumEntries = 1;
++        Count = QuantizedColor->Count;
++        while (QuantizedColor->Pnext != NULL &&
++              (Sum -= QuantizedColor->Pnext->Count) >= 0 &&
++               QuantizedColor->Pnext->Pnext != NULL) {
++            QuantizedColor = QuantizedColor->Pnext;
++            NumEntries++;
++            Count += QuantizedColor->Count;
++        }
++        /* Save the values of the last color of the first half, and first
++         * of the second half so we can update the Bounding Boxes later.
++         * Also as the colors are quantized and the BBoxes are full 0..255,
++         * they need to be rescaled.
++         */
++        MaxColor = QuantizedColor->RGB[SortRGBAxis]; /* Max. of first half */
++       /* coverity[var_deref_op] */
++        MinColor = QuantizedColor->Pnext->RGB[SortRGBAxis]; /* of second */
++        MaxColor <<= (8 - BITS_PER_PRIM_COLOR);
++        MinColor <<= (8 - BITS_PER_PRIM_COLOR);
++
++        /* Partition right here: */
++        NewColorSubdiv[*NewColorMapSize].QuantizedColors =
++           QuantizedColor->Pnext;
++        QuantizedColor->Pnext = NULL;
++        NewColorSubdiv[*NewColorMapSize].Count = Count;
++        NewColorSubdiv[Index].Count -= Count;
++        NewColorSubdiv[*NewColorMapSize].NumEntries =
++           NewColorSubdiv[Index].NumEntries - NumEntries;
++        NewColorSubdiv[Index].NumEntries = NumEntries;
++        for (j = 0; j < 3; j++) {
++            NewColorSubdiv[*NewColorMapSize].RGBMin[j] =
++               NewColorSubdiv[Index].RGBMin[j];
++            NewColorSubdiv[*NewColorMapSize].RGBWidth[j] =
++               NewColorSubdiv[Index].RGBWidth[j];
++        }
++        NewColorSubdiv[*NewColorMapSize].RGBWidth[SortRGBAxis] =
++           NewColorSubdiv[*NewColorMapSize].RGBMin[SortRGBAxis] +
++           NewColorSubdiv[*NewColorMapSize].RGBWidth[SortRGBAxis] - MinColor;
++        NewColorSubdiv[*NewColorMapSize].RGBMin[SortRGBAxis] = MinColor;
++
++        NewColorSubdiv[Index].RGBWidth[SortRGBAxis] =
++           MaxColor - NewColorSubdiv[Index].RGBMin[SortRGBAxis];
++
++        (*NewColorMapSize)++;
++    }
++
++    return GIF_OK;
++}
++
++/******************************************************************************
++ * Quantize high resolution image into lower one. Input image consists of a
++ * 2D array for each of the RGB colors with size Width by Height. There is no
++ * Color map for the input. Output is a quantized image with 2D array of
++ * indexes into the output color map.
++ *   Note input image can be 24 bits at the most (8 for red/green/blue) and
++ * the output has 256 colors at the most (256 entries in the color map.).
++ * ColorMapSize specifies size of color map up to 256 and will be updated to
++ * real size before returning.
++ *   Also non of the parameter are allocated by this routine.
++ *   This function returns GIF_OK if succesfull, GIF_ERROR otherwise.
++ ******************************************************************************/
++static int
++QuantizeBuffer(unsigned int Width,
++               unsigned int Height,
++               int *ColorMapSize,
++               GifByteType * RedInput,
++               GifByteType * GreenInput,
++               GifByteType * BlueInput,
++               GifByteType * OutputBuffer,
++               GifColorType * OutputColorMap) {
++
++    unsigned int Index, NumOfEntries;
++    int i, j, MaxRGBError[3];
++    unsigned int NewColorMapSize;
++    long Red, Green, Blue;
++    NewColorMapType NewColorSubdiv[256];
++    QuantizedColorType *ColorArrayEntries, *QuantizedColor;
++
++    ColorArrayEntries = (QuantizedColorType *)malloc(
++                           sizeof(QuantizedColorType) * COLOR_ARRAY_SIZE);
++    if (ColorArrayEntries == NULL) {
++        return GIF_ERROR;
++    }
++
++    for (i = 0; i < COLOR_ARRAY_SIZE; i++) {
++        ColorArrayEntries[i].RGB[0] = i >> (2 * BITS_PER_PRIM_COLOR);
++        ColorArrayEntries[i].RGB[1] = (i >> BITS_PER_PRIM_COLOR) &
++           MAX_PRIM_COLOR;
++        ColorArrayEntries[i].RGB[2] = i & MAX_PRIM_COLOR;
++        ColorArrayEntries[i].Count = 0;
++    }
++
++    /* Sample the colors and their distribution: */
++    for (i = 0; i < (int)(Width * Height); i++) {
++        Index = ((RedInput[i] >> (8 - BITS_PER_PRIM_COLOR)) <<
++                  (2 * BITS_PER_PRIM_COLOR)) +
++                ((GreenInput[i] >> (8 - BITS_PER_PRIM_COLOR)) <<
++                  BITS_PER_PRIM_COLOR) +
++                (BlueInput[i] >> (8 - BITS_PER_PRIM_COLOR));
++        ColorArrayEntries[Index].Count++;
++    }
++
++    /* Put all the colors in the first entry of the color map, and call the
++     * recursive subdivision process.  */
++    for (i = 0; i < 256; i++) {
++        NewColorSubdiv[i].QuantizedColors = NULL;
++        NewColorSubdiv[i].Count = NewColorSubdiv[i].NumEntries = 0;
++        for (j = 0; j < 3; j++) {
++            NewColorSubdiv[i].RGBMin[j] = 0;
++            NewColorSubdiv[i].RGBWidth[j] = 255;
++        }
++    }
++
++    /* Find the non empty entries in the color table and chain them: */
++    for (i = 0; i < COLOR_ARRAY_SIZE; i++)
++        if (ColorArrayEntries[i].Count > 0)
++            break;
++    QuantizedColor = NewColorSubdiv[0].QuantizedColors = &ColorArrayEntries[i];
++    NumOfEntries = 1;
++    while (++i < COLOR_ARRAY_SIZE)
++        if (ColorArrayEntries[i].Count > 0) {
++            QuantizedColor->Pnext = &ColorArrayEntries[i];
++            QuantizedColor = &ColorArrayEntries[i];
++            NumOfEntries++;
++        }
++    QuantizedColor->Pnext = NULL;
++
++    NewColorSubdiv[0].NumEntries = NumOfEntries; /* Different sampled colors */
++    NewColorSubdiv[0].Count = ((long)Width) * Height; /* Pixels */
++    NewColorMapSize = 1;
++    if (SubdivColorMap(NewColorSubdiv, *ColorMapSize, &NewColorMapSize) !=
++       GIF_OK) {
++        free((char *)ColorArrayEntries);
++        return GIF_ERROR;
++    }
++    if (NewColorMapSize < *ColorMapSize) {
++        /* And clear rest of color map: */
++        for (i = NewColorMapSize; i < *ColorMapSize; i++)
++            OutputColorMap[i].Red = OutputColorMap[i].Green =
++                OutputColorMap[i].Blue = 0;
++    }
++
++    /* Average the colors in each entry to be the color to be used in the
++     * output color map, and plug it into the output color map itself. */
++    for (i = 0; i < NewColorMapSize; i++) {
++        if ((j = NewColorSubdiv[i].NumEntries) > 0) {
++            QuantizedColor = NewColorSubdiv[i].QuantizedColors;
++            Red = Green = Blue = 0;
++            while (QuantizedColor) {
++                QuantizedColor->NewColorIndex = i;
++                Red += QuantizedColor->RGB[0];
++                Green += QuantizedColor->RGB[1];
++                Blue += QuantizedColor->RGB[2];
++                QuantizedColor = QuantizedColor->Pnext;
++            }
++            OutputColorMap[i].Red = (Red << (8 - BITS_PER_PRIM_COLOR)) / j;
++            OutputColorMap[i].Green = (Green << (8 - BITS_PER_PRIM_COLOR)) / j;
++            OutputColorMap[i].Blue = (Blue << (8 - BITS_PER_PRIM_COLOR)) / j;
++        } else
++            fprintf(stderr,
++                    "\n%s: Null entry in quantized color map - that's weird.\n",
++                    "libgdiplus");
++    }
++
++    /* Finally scan the input buffer again and put the mapped index in the
++     * output buffer.  */
++    MaxRGBError[0] = MaxRGBError[1] = MaxRGBError[2] = 0;
++    for (i = 0; i < (int)(Width * Height); i++) {
++        Index = ((RedInput[i] >> (8 - BITS_PER_PRIM_COLOR)) <<
++                 (2 * BITS_PER_PRIM_COLOR)) +
++                ((GreenInput[i] >> (8 - BITS_PER_PRIM_COLOR)) <<
++                 BITS_PER_PRIM_COLOR) +
++                (BlueInput[i] >> (8 - BITS_PER_PRIM_COLOR));
++        Index = ColorArrayEntries[Index].NewColorIndex;
++        OutputBuffer[i] = Index;
++        if (MaxRGBError[0] < ABS(OutputColorMap[Index].Red - RedInput[i]))
++            MaxRGBError[0] = ABS(OutputColorMap[Index].Red - RedInput[i]);
++        if (MaxRGBError[1] < ABS(OutputColorMap[Index].Green - GreenInput[i]))
++            MaxRGBError[1] = ABS(OutputColorMap[Index].Green - GreenInput[i]);
++        if (MaxRGBError[2] < ABS(OutputColorMap[Index].Blue - BlueInput[i]))
++            MaxRGBError[2] = ABS(OutputColorMap[Index].Blue - BlueInput[i]);
++    }
++
++#ifdef DEBUG
++    fprintf(stderr,
++            "Quantization L(0) errors: Red = %d, Green = %d, Blue = %d.\n",
++            MaxRGBError[0], MaxRGBError[1], MaxRGBError[2]);
++#endif /* DEBUG */
++
++    free((char *)ColorArrayEntries);
++
++    *ColorMapSize = NewColorMapSize;
++
++    return GIF_OK;
++}
++ 
 +#if GIFLIB_MAJOR >= 5
 +void ExactImagePrintGifError(int ErrorCode)
 +#else
@@ -25,7 +313,7 @@
  /* The way Interlaced image should. */
  static const int InterlacedOffset[] = { 0, 4, 2, 1 };
  
-@@ -60,9 +78,13 @@ int GIFCodec::readImage (std::istream* stream, Image& 
+@@ -60,9 +366,13 @@ int GIFCodec::readImage (std::istream* s
    ColorMapObject *ColorMap = 0;
    int GifError, ExtCode;
    
@@ -40,7 +328,7 @@
        return false;
      }
    
-@@ -74,7 +96,11 @@ int GIFCodec::readImage (std::istream* stream, Image& 
+@@ -74,7 +384,11 @@ int GIFCodec::readImage (std::istream* s
    /* Scan the content of the GIF file and load the image(s) in: */
    do {
      if (DGifGetRecordType(GifFile, &RecordType) == GIF_ERROR) {
@@ -53,7 +341,7 @@
        return false;
      }
      
-@@ -83,7 +109,11 @@ int GIFCodec::readImage (std::istream* stream, Image& 
+@@ -83,7 +397,11 @@ int GIFCodec::readImage (std::istream* s
      switch (RecordType) {
      case IMAGE_DESC_RECORD_TYPE:
        if (DGifGetImageDesc(GifFile) == GIF_ERROR) {
@@ -66,7 +354,7 @@
  	return false;
        }
        
-@@ -104,7 +134,11 @@ int GIFCodec::readImage (std::istream* stream, Image& 
+@@ -104,7 +422,11 @@ int GIFCodec::readImage (std::istream* s
  	       j += InterlacedJumps[i]) {
  	    if (DGifGetLine(GifFile, &image.getRawData()[j*image.stride()+Col],
  			    Width) == GIF_ERROR) {
@@ -79,7 +367,7 @@
  	      return false;
  	    }
  	  }
-@@ -113,7 +147,11 @@ int GIFCodec::readImage (std::istream* stream, Image& 
+@@ -113,7 +435,11 @@ int GIFCodec::readImage (std::istream* s
  	for (int i = 0; i < Height; ++i) {
  	  if (DGifGetLine(GifFile, &image.getRawData()[Row++ * image.stride()+Col],
  			  Width) == GIF_ERROR) {
@@ -92,7 +380,7 @@
  	    return false;
  	  }
  	}
-@@ -122,12 +160,20 @@ int GIFCodec::readImage (std::istream* stream, Image& 
+@@ -122,12 +448,20 @@ int GIFCodec::readImage (std::istream* s
      case EXTENSION_RECORD_TYPE:
        /* Skip any extension blocks in file: */
        if (DGifGetExtension(GifFile, &ExtCode, &Extension) == GIF_ERROR) {
@@ -115,7 +403,7 @@
  	  return false;
  	}
        }
-@@ -155,7 +201,11 @@ int GIFCodec::readImage (std::istream* stream, Image& 
+@@ -155,7 +489,11 @@ int GIFCodec::readImage (std::istream* s
    // convert colormap to our 16bit "TIFF"format
    colorspace_de_palette (image, ColorMap->ColorCount, rmap, gmap, bmap);
    
@@ -127,7 +415,7 @@
  
    return true;
  }
-@@ -167,7 +217,11 @@ bool GIFCodec::writeImage (std::ostream* stream, Image
+@@ -167,7 +505,11 @@ bool GIFCodec::writeImage (std::ostream*
    GifByteType* Ptr;
    int GifError;
    
@@ -139,7 +427,7 @@
      {
        std::cerr << "Error preparing GIF file for writing." << std::endl;
        return false;
-@@ -176,7 +230,11 @@ bool GIFCodec::writeImage (std::ostream* stream, Image
+@@ -176,7 +518,11 @@ bool GIFCodec::writeImage (std::ostream*
    int ColorMapSize = 256;
    
    // later use our own colormap generation
@@ -151,19 +439,16 @@
    if (!OutputColorMap)
      return false;
    
-@@ -204,7 +262,11 @@ bool GIFCodec::writeImage (std::ostream* stream, Image
+@@ -204,7 +550,7 @@ bool GIFCodec::writeImage (std::ostream*
    }
     
    
-+#if GIFLIB_MAJOR >= 5
-   if (GifQuantizeBuffer(image.w, image.h, &ColorMapSize,
-+#else
+-  if (GifQuantizeBuffer(image.w, image.h, &ColorMapSize,
 +  if (QuantizeBuffer(image.w, image.h, &ColorMapSize,
-+#endif
  		     RedBuffer, GreenBuffer, BlueBuffer,
  		     OutputBuffer, OutputColorMap->Colors) == GIF_ERROR) {
      return false;
-@@ -235,7 +297,11 @@ bool GIFCodec::writeImage (std::ostream* stream, Image
+@@ -235,7 +581,11 @@ bool GIFCodec::writeImage (std::ostream*
  
    delete[] RedBuffer; delete[] GreenBuffer; delete[] BlueBuffer;
  


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