svn commit: r478885 - in head/games: . vkquake vkquake/files

Jan Beich jbeich at FreeBSD.org
Mon Sep 3 17:48:26 UTC 2018


Author: jbeich
Date: Mon Sep  3 17:48:23 2018
New Revision: 478885
URL: https://svnweb.freebsd.org/changeset/ports/478885

Log:
  games/vkquake: add new port
  
  vkQuake is a Quake 1 port using Vulkan instead of OpenGL for rendering. It is
  based on the popular QuakeSpasm port and runs all mods compatible with it like
  Arcane Dimensions or In The Shadows.
  
  Compared to QuakeSpasm vkQuake also features a software Quake like underwater
  effect, has better color precision, generates mipmap for water surfaces at
  runtime and has native support for anti-aliasing and AF.
  
  https://github.com/Novum/vkQuake
  
  PR:		222182
  Submitted by:	Greg V <greg at unrelenting.technology>

Added:
  head/games/vkquake/
  head/games/vkquake/Makefile   (contents, props changed)
  head/games/vkquake/distinfo   (contents, props changed)
  head/games/vkquake/files/
  head/games/vkquake/files/patch-common.c   (contents, props changed)
  head/games/vkquake/files/vkquake.desktop   (contents, props changed)
  head/games/vkquake/files/vkquake.png   (contents, props changed)
  head/games/vkquake/pkg-descr   (contents, props changed)
  head/games/vkquake/pkg-plist   (contents, props changed)
Modified:
  head/games/Makefile   (contents, props changed)

Modified: head/games/Makefile
==============================================================================
--- head/games/Makefile	Mon Sep  3 17:43:50 2018	(r478884)
+++ head/games/Makefile	Mon Sep  3 17:48:23 2018	(r478885)
@@ -1093,6 +1093,7 @@
     SUBDIR += violetland
     SUBDIR += viruskiller
     SUBDIR += vitetris
+    SUBDIR += vkquake
     SUBDIR += vms-empire
     SUBDIR += vodovod
     SUBDIR += volleyball

Added: head/games/vkquake/Makefile
==============================================================================
--- /dev/null	00:00:00 1970	(empty, because file is newly added)
+++ head/games/vkquake/Makefile	Mon Sep  3 17:48:23 2018	(r478885)
@@ -0,0 +1,97 @@
+# $FreeBSD$
+
+PORTNAME=	vkquake
+DISTVERSION=	1.00.0
+CATEGORIES=	games
+
+MAINTAINER=	greg at unrelenting.technology
+COMMENT=	Quake 1 port using Vulkan instead of OpenGL, based on QuakeSpasm
+
+LICENSE=	GPLv2+
+LICENSE_FILE=	${WRKSRC}/../LICENSE.txt
+
+BUILD_DEPENDS=	${LOCALBASE}/include/vulkan/vulkan.h:devel/vulkan-headers
+LIB_DEPENDS=	libSDL2.so:devel/sdl20 \
+		libX11-xcb.so:x11/libX11 \
+		libvulkan.so:graphics/vulkan-loader
+
+WRKSRC_SUBDIR=	Quake
+
+USES=		desktop-file-utils gmake pkgconfig
+
+USE_GITHUB=	yes
+GH_ACCOUNT=	Novum
+GH_PROJECT=	vkQuake
+
+INSTALLS_ICONS=	yes
+
+MAKE_ENV=	prefix=${PREFIX} bindir=${PREFIX}/bin
+ALL_TARGET=	# empty
+
+.include	"${.CURDIR}/../quake-data/Makefile.include"
+
+CFLAGS+=	-DDATADIR='\"${Q1DIR}\"'
+
+OPTIONS_DEFINE=			USERDIRS WAVE FLAC MP3 VORBIS # OPUS
+OPTIONS_RADIO=			MODPLAYER
+OPTIONS_RADIO_MODPLAYER=	MIKMOD XMP MODPLUG
+OPTIONS_DEFAULT=		USERDIRS WAVE FLAC VORBIS MODPLUG # OPUS MODPLUG
+
+USERDIRS_DESC=	Enable support for loading game files from user directories (~/.vkquake)
+WAVE_DESC=	Enable support for Wave music
+FLAC_DESC=	Enable support for FLAC music
+MP3_DESC=	Enable support for MP3 music
+VORBIS_DESC=	Enable support for Ogg Vorbis music
+# OPUS_DESC=	Enable support for Opus music
+MIKMOD_DESC=	Enable support for tracker module music using MikMod
+XMP_DESC=	Enable support for tracker module music using XMP
+MODPLUG_DESC=	Enable support for tracker module music using ModPlug
+
+USERDIRS_MAKE_ARGS=	DO_USERDIRS=1
+USERDIRS_MAKE_ARGS_OFF=	DO_USERDIRS=0
+
+WAVE_MAKE_ARGS=		USE_CODEC_WAVE=1
+WAVE_MAKE_ARGS_OFF=	USE_CODEC_WAVE=0
+
+FLAC_MAKE_ARGS=		USE_CODEC_FLAC=1
+FLAC_MAKE_ARGS_OFF=	USE_CODEC_FLAC=0
+FLAC_LIB_DEPENDS=	libFLAC.so:audio/flac
+
+MP3_MAKE_ARGS=		USE_CODEC_MP3=1 MP3LIB=mad
+MP3_MAKE_ARGS_OFF=	USE_CODEC_MP3=0
+MP3_LIB_DEPENDS=	libmad.so:audio/libmad
+
+VORBIS_MAKE_ARGS=	USE_CODEC_VORBIS=1 VORBISLIB=vorbis
+VORBIS_MAKE_ARGS_OFF=	USE_CODEC_VORBIS=0
+VORBIS_LIB_DEPENDS=	libvorbis.so:audio/libvorbis \
+			libvorbisfile.so:audio/libvorbis \
+			libogg.so:audio/libogg
+
+# XXX: crashes on start
+# OPUS_MAKE_ARGS=		USE_CODEC_OPUS=1
+# OPUS_MAKE_ARGS_OFF=	USE_CODEC_OPUS=0
+# OPUS_LIB_DEPENDS=	libopus.so:audio/opus \
+# 			libopusfile.so:audio/opusfile
+
+MIKMOD_MAKE_ARGS=	USE_CODEC_MIKMOD=1
+MIKMOD_MAKE_ARGS_OFF=	USE_CODEC_MIKMOD=0
+MIKMOD_LIB_DEPENDS=	libmikmod.so:audio/libmikmod
+
+XMP_MAKE_ARGS=		USE_CODEC_XMP=1
+XMP_MAKE_ARGS_OFF=	USE_CODEC_XMP=0
+XMP_LIB_DEPENDS=	libxmp.so:audio/xmp
+
+MODPLUG_MAKE_ARGS=	USE_CODEC_MODPLUG=1
+MODPLUG_MAKE_ARGS_OFF=	USE_CODEC_MODPLUG=0
+MODPLUG_LIB_DEPENDS=	libmodplug.so:audio/libmodplug
+
+post-install:
+	${MKDIR} ${STAGEDIR}${Q1DIR}
+	${INSTALL_DATA} ${WRKSRC}/vkquake.pak ${STAGEDIR}${Q1DIR}
+	${MKDIR} ${STAGEDIR}${PREFIX}/share/icons/hicolor/256x256/apps
+	${INSTALL_DATA} ${FILESDIR}/vkquake.png \
+		${STAGEDIR}${PREFIX}/share/icons/hicolor/256x256/apps/vkquake.png
+	${INSTALL_DATA} ${FILESDIR}/vkquake.desktop \
+		${STAGEDIR}${PREFIX}/share/applications
+
+.include <bsd.port.mk>

Added: head/games/vkquake/distinfo
==============================================================================
--- /dev/null	00:00:00 1970	(empty, because file is newly added)
+++ head/games/vkquake/distinfo	Mon Sep  3 17:48:23 2018	(r478885)
@@ -0,0 +1,3 @@
+TIMESTAMP = 1533668323
+SHA256 (Novum-vkQuake-1.00.0_GH0.tar.gz) = b0c5420d6f5c71ed032232729fc73537588267a187bea5f29681dc2d51d8712f
+SIZE (Novum-vkQuake-1.00.0_GH0.tar.gz) = 3404109

Added: head/games/vkquake/files/patch-common.c
==============================================================================
--- /dev/null	00:00:00 1970	(empty, because file is newly added)
+++ head/games/vkquake/files/patch-common.c	Mon Sep  3 17:48:23 2018	(r478885)
@@ -0,0 +1,11 @@
+--- common.c.orig	2017-09-09 21:55:23 UTC
++++ common.c
+@@ -2231,7 +2231,7 @@ void COM_InitFilesystem (void) //johnfitz -- modified 
+ 	if (i && i < com_argc-1)
+ 		q_strlcpy (com_basedir, com_argv[i + 1], sizeof(com_basedir));
+ 	else
+-		q_strlcpy (com_basedir, host_parms->basedir, sizeof(com_basedir));
++		q_strlcpy (com_basedir, DATADIR, sizeof(com_basedir));
+ 
+ 	j = strlen (com_basedir);
+ 	if (j < 1) Sys_Error("Bad argument to -basedir");

Added: head/games/vkquake/files/vkquake.desktop
==============================================================================
--- /dev/null	00:00:00 1970	(empty, because file is newly added)
+++ head/games/vkquake/files/vkquake.desktop	Mon Sep  3 17:48:23 2018	(r478885)
@@ -0,0 +1,11 @@
+[Desktop Entry]
+Name=vkQuake
+GenericName=Quake engine modification (Vulkan)
+Comment=Quake 1 port using Vulkan
+Exec=vkquake
+Icon=vkquake
+Terminal=false
+Type=Application
+Categories=Game;
+MimeType=x-scheme-handler/steam;
+Keywords=quake;game;First-Person-Shooter;

Added: head/games/vkquake/files/vkquake.png
==============================================================================
Binary file. No diff available.

Added: head/games/vkquake/pkg-descr
==============================================================================
--- /dev/null	00:00:00 1970	(empty, because file is newly added)
+++ head/games/vkquake/pkg-descr	Mon Sep  3 17:48:23 2018	(r478885)
@@ -0,0 +1,9 @@
+vkQuake is a Quake 1 port using Vulkan instead of OpenGL for rendering. It is
+based on the popular QuakeSpasm port and runs all mods compatible with it like
+Arcane Dimensions or In The Shadows.
+
+Compared to QuakeSpasm vkQuake also features a software Quake like underwater
+effect, has better color precision, generates mipmap for water surfaces at
+runtime and has native support for anti-aliasing and AF.
+
+WWW: https://github.com/Novum/vkQuake

Added: head/games/vkquake/pkg-plist
==============================================================================
--- /dev/null	00:00:00 1970	(empty, because file is newly added)
+++ head/games/vkquake/pkg-plist	Mon Sep  3 17:48:23 2018	(r478885)
@@ -0,0 +1,4 @@
+bin/vkquake
+%%Q1DIR%%/vkquake.pak
+share/applications/vkquake.desktop
+share/icons/hicolor/256x256/apps/vkquake.png


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