svn commit: r478885 - in head/games: . vkquake vkquake/files
Jan Beich
jbeich at FreeBSD.org
Mon Sep 3 17:48:26 UTC 2018
Author: jbeich
Date: Mon Sep 3 17:48:23 2018
New Revision: 478885
URL: https://svnweb.freebsd.org/changeset/ports/478885
Log:
games/vkquake: add new port
vkQuake is a Quake 1 port using Vulkan instead of OpenGL for rendering. It is
based on the popular QuakeSpasm port and runs all mods compatible with it like
Arcane Dimensions or In The Shadows.
Compared to QuakeSpasm vkQuake also features a software Quake like underwater
effect, has better color precision, generates mipmap for water surfaces at
runtime and has native support for anti-aliasing and AF.
https://github.com/Novum/vkQuake
PR: 222182
Submitted by: Greg V <greg at unrelenting.technology>
Added:
head/games/vkquake/
head/games/vkquake/Makefile (contents, props changed)
head/games/vkquake/distinfo (contents, props changed)
head/games/vkquake/files/
head/games/vkquake/files/patch-common.c (contents, props changed)
head/games/vkquake/files/vkquake.desktop (contents, props changed)
head/games/vkquake/files/vkquake.png (contents, props changed)
head/games/vkquake/pkg-descr (contents, props changed)
head/games/vkquake/pkg-plist (contents, props changed)
Modified:
head/games/Makefile (contents, props changed)
Modified: head/games/Makefile
==============================================================================
--- head/games/Makefile Mon Sep 3 17:43:50 2018 (r478884)
+++ head/games/Makefile Mon Sep 3 17:48:23 2018 (r478885)
@@ -1093,6 +1093,7 @@
SUBDIR += violetland
SUBDIR += viruskiller
SUBDIR += vitetris
+ SUBDIR += vkquake
SUBDIR += vms-empire
SUBDIR += vodovod
SUBDIR += volleyball
Added: head/games/vkquake/Makefile
==============================================================================
--- /dev/null 00:00:00 1970 (empty, because file is newly added)
+++ head/games/vkquake/Makefile Mon Sep 3 17:48:23 2018 (r478885)
@@ -0,0 +1,97 @@
+# $FreeBSD$
+
+PORTNAME= vkquake
+DISTVERSION= 1.00.0
+CATEGORIES= games
+
+MAINTAINER= greg at unrelenting.technology
+COMMENT= Quake 1 port using Vulkan instead of OpenGL, based on QuakeSpasm
+
+LICENSE= GPLv2+
+LICENSE_FILE= ${WRKSRC}/../LICENSE.txt
+
+BUILD_DEPENDS= ${LOCALBASE}/include/vulkan/vulkan.h:devel/vulkan-headers
+LIB_DEPENDS= libSDL2.so:devel/sdl20 \
+ libX11-xcb.so:x11/libX11 \
+ libvulkan.so:graphics/vulkan-loader
+
+WRKSRC_SUBDIR= Quake
+
+USES= desktop-file-utils gmake pkgconfig
+
+USE_GITHUB= yes
+GH_ACCOUNT= Novum
+GH_PROJECT= vkQuake
+
+INSTALLS_ICONS= yes
+
+MAKE_ENV= prefix=${PREFIX} bindir=${PREFIX}/bin
+ALL_TARGET= # empty
+
+.include "${.CURDIR}/../quake-data/Makefile.include"
+
+CFLAGS+= -DDATADIR='\"${Q1DIR}\"'
+
+OPTIONS_DEFINE= USERDIRS WAVE FLAC MP3 VORBIS # OPUS
+OPTIONS_RADIO= MODPLAYER
+OPTIONS_RADIO_MODPLAYER= MIKMOD XMP MODPLUG
+OPTIONS_DEFAULT= USERDIRS WAVE FLAC VORBIS MODPLUG # OPUS MODPLUG
+
+USERDIRS_DESC= Enable support for loading game files from user directories (~/.vkquake)
+WAVE_DESC= Enable support for Wave music
+FLAC_DESC= Enable support for FLAC music
+MP3_DESC= Enable support for MP3 music
+VORBIS_DESC= Enable support for Ogg Vorbis music
+# OPUS_DESC= Enable support for Opus music
+MIKMOD_DESC= Enable support for tracker module music using MikMod
+XMP_DESC= Enable support for tracker module music using XMP
+MODPLUG_DESC= Enable support for tracker module music using ModPlug
+
+USERDIRS_MAKE_ARGS= DO_USERDIRS=1
+USERDIRS_MAKE_ARGS_OFF= DO_USERDIRS=0
+
+WAVE_MAKE_ARGS= USE_CODEC_WAVE=1
+WAVE_MAKE_ARGS_OFF= USE_CODEC_WAVE=0
+
+FLAC_MAKE_ARGS= USE_CODEC_FLAC=1
+FLAC_MAKE_ARGS_OFF= USE_CODEC_FLAC=0
+FLAC_LIB_DEPENDS= libFLAC.so:audio/flac
+
+MP3_MAKE_ARGS= USE_CODEC_MP3=1 MP3LIB=mad
+MP3_MAKE_ARGS_OFF= USE_CODEC_MP3=0
+MP3_LIB_DEPENDS= libmad.so:audio/libmad
+
+VORBIS_MAKE_ARGS= USE_CODEC_VORBIS=1 VORBISLIB=vorbis
+VORBIS_MAKE_ARGS_OFF= USE_CODEC_VORBIS=0
+VORBIS_LIB_DEPENDS= libvorbis.so:audio/libvorbis \
+ libvorbisfile.so:audio/libvorbis \
+ libogg.so:audio/libogg
+
+# XXX: crashes on start
+# OPUS_MAKE_ARGS= USE_CODEC_OPUS=1
+# OPUS_MAKE_ARGS_OFF= USE_CODEC_OPUS=0
+# OPUS_LIB_DEPENDS= libopus.so:audio/opus \
+# libopusfile.so:audio/opusfile
+
+MIKMOD_MAKE_ARGS= USE_CODEC_MIKMOD=1
+MIKMOD_MAKE_ARGS_OFF= USE_CODEC_MIKMOD=0
+MIKMOD_LIB_DEPENDS= libmikmod.so:audio/libmikmod
+
+XMP_MAKE_ARGS= USE_CODEC_XMP=1
+XMP_MAKE_ARGS_OFF= USE_CODEC_XMP=0
+XMP_LIB_DEPENDS= libxmp.so:audio/xmp
+
+MODPLUG_MAKE_ARGS= USE_CODEC_MODPLUG=1
+MODPLUG_MAKE_ARGS_OFF= USE_CODEC_MODPLUG=0
+MODPLUG_LIB_DEPENDS= libmodplug.so:audio/libmodplug
+
+post-install:
+ ${MKDIR} ${STAGEDIR}${Q1DIR}
+ ${INSTALL_DATA} ${WRKSRC}/vkquake.pak ${STAGEDIR}${Q1DIR}
+ ${MKDIR} ${STAGEDIR}${PREFIX}/share/icons/hicolor/256x256/apps
+ ${INSTALL_DATA} ${FILESDIR}/vkquake.png \
+ ${STAGEDIR}${PREFIX}/share/icons/hicolor/256x256/apps/vkquake.png
+ ${INSTALL_DATA} ${FILESDIR}/vkquake.desktop \
+ ${STAGEDIR}${PREFIX}/share/applications
+
+.include <bsd.port.mk>
Added: head/games/vkquake/distinfo
==============================================================================
--- /dev/null 00:00:00 1970 (empty, because file is newly added)
+++ head/games/vkquake/distinfo Mon Sep 3 17:48:23 2018 (r478885)
@@ -0,0 +1,3 @@
+TIMESTAMP = 1533668323
+SHA256 (Novum-vkQuake-1.00.0_GH0.tar.gz) = b0c5420d6f5c71ed032232729fc73537588267a187bea5f29681dc2d51d8712f
+SIZE (Novum-vkQuake-1.00.0_GH0.tar.gz) = 3404109
Added: head/games/vkquake/files/patch-common.c
==============================================================================
--- /dev/null 00:00:00 1970 (empty, because file is newly added)
+++ head/games/vkquake/files/patch-common.c Mon Sep 3 17:48:23 2018 (r478885)
@@ -0,0 +1,11 @@
+--- common.c.orig 2017-09-09 21:55:23 UTC
++++ common.c
+@@ -2231,7 +2231,7 @@ void COM_InitFilesystem (void) //johnfitz -- modified
+ if (i && i < com_argc-1)
+ q_strlcpy (com_basedir, com_argv[i + 1], sizeof(com_basedir));
+ else
+- q_strlcpy (com_basedir, host_parms->basedir, sizeof(com_basedir));
++ q_strlcpy (com_basedir, DATADIR, sizeof(com_basedir));
+
+ j = strlen (com_basedir);
+ if (j < 1) Sys_Error("Bad argument to -basedir");
Added: head/games/vkquake/files/vkquake.desktop
==============================================================================
--- /dev/null 00:00:00 1970 (empty, because file is newly added)
+++ head/games/vkquake/files/vkquake.desktop Mon Sep 3 17:48:23 2018 (r478885)
@@ -0,0 +1,11 @@
+[Desktop Entry]
+Name=vkQuake
+GenericName=Quake engine modification (Vulkan)
+Comment=Quake 1 port using Vulkan
+Exec=vkquake
+Icon=vkquake
+Terminal=false
+Type=Application
+Categories=Game;
+MimeType=x-scheme-handler/steam;
+Keywords=quake;game;First-Person-Shooter;
Added: head/games/vkquake/files/vkquake.png
==============================================================================
Binary file. No diff available.
Added: head/games/vkquake/pkg-descr
==============================================================================
--- /dev/null 00:00:00 1970 (empty, because file is newly added)
+++ head/games/vkquake/pkg-descr Mon Sep 3 17:48:23 2018 (r478885)
@@ -0,0 +1,9 @@
+vkQuake is a Quake 1 port using Vulkan instead of OpenGL for rendering. It is
+based on the popular QuakeSpasm port and runs all mods compatible with it like
+Arcane Dimensions or In The Shadows.
+
+Compared to QuakeSpasm vkQuake also features a software Quake like underwater
+effect, has better color precision, generates mipmap for water surfaces at
+runtime and has native support for anti-aliasing and AF.
+
+WWW: https://github.com/Novum/vkQuake
Added: head/games/vkquake/pkg-plist
==============================================================================
--- /dev/null 00:00:00 1970 (empty, because file is newly added)
+++ head/games/vkquake/pkg-plist Mon Sep 3 17:48:23 2018 (r478885)
@@ -0,0 +1,4 @@
+bin/vkquake
+%%Q1DIR%%/vkquake.pak
+share/applications/vkquake.desktop
+share/icons/hicolor/256x256/apps/vkquake.png
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