svn commit: r469959 - in head/games/stransball2: . files
Dmitry Marakasov
amdmi3 at FreeBSD.org
Mon May 14 19:31:53 UTC 2018
Author: amdmi3
Date: Mon May 14 19:31:51 2018
New Revision: 469959
URL: https://svnweb.freebsd.org/changeset/ports/469959
Log:
- Add LICENSE
- Switch to options helpers
- Fix build with clang 6.0
Added:
head/games/stransball2/files/patch-sources_auxiliar.cpp (contents, props changed)
Modified:
head/games/stransball2/Makefile
Modified: head/games/stransball2/Makefile
==============================================================================
--- head/games/stransball2/Makefile Mon May 14 19:31:49 2018 (r469958)
+++ head/games/stransball2/Makefile Mon May 14 19:31:51 2018 (r469959)
@@ -12,10 +12,13 @@ DISTNAME= ${PORTNAME}-v${PORTVERSION:C/\.//}-linux
MAINTAINER= amdmi3 at FreeBSD.org
COMMENT= Sequel to Transball and Transball 2 THRUST-type games
+LICENSE= GPLv2
+LICENSE_FILE= ${BUILD_WRKSRC}/LICENSE
+
LIB_DEPENDS= libSGE.so:devel/sdl_sge
USES= gmake dos2unix zip
-DOS2UNIX_FILES= sources/main.cpp
+DOS2UNIX_FILES= sources/main.cpp sources/auxiliar.cpp
USE_SDL= sdl image mixer sound
BUILD_WRKSRC= ${WRKSRC}/sources
@@ -37,8 +40,10 @@ post-patch:
do-install:
${INSTALL_PROGRAM} ${BUILD_WRKSRC}/${PORTNAME} ${STAGEDIR}${PREFIX}/bin/
- cd ${WRKSRC} && ${COPYTREE_SHARE} 'graphics sound maps demos' ${STAGEDIR}${DATADIR}/
- ${MKDIR} ${STAGEDIR}${DOCSDIR}
+ @cd ${WRKSRC} && ${COPYTREE_SHARE} 'graphics sound maps demos' ${STAGEDIR}${DATADIR}/
+
+do-install-DOCS-on:
+ @${MKDIR} ${STAGEDIR}${DOCSDIR}
${INSTALL_DATA} ${WRKSRC}/readme.txt ${STAGEDIR}${DOCSDIR}/
.include <bsd.port.mk>
Added: head/games/stransball2/files/patch-sources_auxiliar.cpp
==============================================================================
--- /dev/null 00:00:00 1970 (empty, because file is newly added)
+++ head/games/stransball2/files/patch-sources_auxiliar.cpp Mon May 14 19:31:51 2018 (r469959)
@@ -0,0 +1,11 @@
+--- sources/auxiliar.cpp.orig 2018-05-14 19:20:42 UTC
++++ sources/auxiliar.cpp
+@@ -48,7 +48,7 @@ SDL_Surface *load_maskedimage(char *imag
+ mask=IMG_Load(name);
+
+ if (tmp==0 ||
+- mask==0) return false;
++ mask==0) return NULL;
+
+ res=SDL_DisplayFormatAlpha(tmp);
+
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