svn commit: r486955 - in head/graphics/openshadinglanguage: . files
Kurt Jaeger
pi at FreeBSD.org
Sat Dec 8 15:18:01 UTC 2018
Author: pi
Date: Sat Dec 8 15:17:58 2018
New Revision: 486955
URL: https://svnweb.freebsd.org/changeset/ports/486955
Log:
graphics/openshadinglanguage: update 1.8.10 -> 1.10.2
PR: 225942
Submitted by: Shane Ambler <FreeBSD at ShaneWare.Biz> (maintainer)
Relnotes: https://github.com/imageworks/OpenShadingLanguage/releases
Added:
head/graphics/openshadinglanguage/files/patch-src_cmake_modules_FindLLVM.cmake (contents, props changed)
head/graphics/openshadinglanguage/files/patch-src_liboslexec_llvm__instance.cpp (contents, props changed)
head/graphics/openshadinglanguage/files/patch-src_shaders_MaterialX_CMakeLists.txt (contents, props changed)
Deleted:
head/graphics/openshadinglanguage/files/patch-src_liboslexec_llvm_instance.cpp
Modified:
head/graphics/openshadinglanguage/Makefile
head/graphics/openshadinglanguage/distinfo
head/graphics/openshadinglanguage/files/patch-src_doc_CMakeLists.txt
head/graphics/openshadinglanguage/files/patch-src_shaders_CMakeLists.txt
head/graphics/openshadinglanguage/pkg-plist
Modified: head/graphics/openshadinglanguage/Makefile
==============================================================================
--- head/graphics/openshadinglanguage/Makefile Sat Dec 8 15:03:44 2018 (r486954)
+++ head/graphics/openshadinglanguage/Makefile Sat Dec 8 15:17:58 2018 (r486955)
@@ -2,9 +2,8 @@
# $FreeBSD$
PORTNAME= openshadinglanguage
-PORTVERSION= 1.8.10
+PORTVERSION= 1.10.2
DISTVERSIONPREFIX= Release-
-PORTREVISION= 10
CATEGORIES= graphics devel
MAINTAINER= FreeBSD at Shaneware.biz
@@ -12,24 +11,46 @@ COMMENT= Advanced shading language for production GI r
LICENSE= BSD3CLAUSE
-BUILD_DEPENDS= llvm-config40:devel/llvm40
+BUILD_DEPENDS= llvm-config60:devel/llvm60
LIB_DEPENDS= libboost_thread.so:devel/boost-libs \
- libIlmImf.so:graphics/openexr \
+ libtinfo.so:devel/ncurses \
libImath.so:graphics/ilmbase \
- libOpenImageIO.so:graphics/openimageio
-RUN_DEPENDS= llvm-config40:devel/llvm40
+ libIlmImf.so:graphics/openexr \
+ libOpenImageIO.so:graphics/openimageio \
+ libpugixml.so:textproc/pugixml
+RUN_DEPENDS= llvm-config60:devel/llvm60
-USES= bison cmake:outsource compiler:c++11-lang ncurses
+USES= bison cmake:outsource compiler:c++11-lang ncurses python:build
+USE_LDCONFIG= yes
+
USE_GITHUB= yes
GH_ACCOUNT= imageworks
GH_PROJECT= OpenShadingLanguage
-CMAKE_ARGS= -DLLVM_CONFIG:STRING="${LOCALBASE}/bin/llvm-config40" \
- -DENABLERTTI:BOOL=ON -DUSE_BOOST_WAVE:BOOL=OFF
-USE_LDCONFIG= yes
+CMAKE_ON= ENABLERTTI OSL_BUILD_TESTS USE_LLVM_BITCODE USE_LIBCPLUSPLUS
+CMAKE_OFF= USE_BOOST_WAVE
+CMAKE_ARGS= -DLLVM_CONFIG:STRING="${LOCALBASE}/bin/llvm-config60" \
+ -DCMAKE_INSTALL_DOCDIR:STRING=${DOCSDIR} \
+ -DUSE_CPP:STRING=11
+OPTIONS_DEFINE= OSLTOY
+OPTIONS_SUB= yes
+OSLTOY_DESC= Interactive shader edit and visualize tool
+OSLTOY_CMAKE_BOOL= USE_QT
+OSLTOY_USES= qt:5
+OSLTOY_USE= QT=core,gui,qmake_build,widgets
+
+CXXFLAGS+= -I${STAGEDIR}/include
+
+PLIST_SUB+= LIBVERS=${PORTVERSION}
+
post-patch:
- @${REINPLACE_CMD} -e 's,/bin/bash,/bin/sh,' \
+ @${REINPLACE_CMD} -e 's,bash,sh,' \
${WRKSRC}/src/liboslexec/serialize-bc.bash
+ @${REINPLACE_CMD} -e 's,%%DATADIR%%,${DATADIR},' \
+ -e 's,%%PYCMD%%,${PYTHON_CMD},' \
+ ${WRKSRC}/src/shaders/CMakeLists.txt \
+ ${WRKSRC}/src/shaders/MaterialX/CMakeLists.txt \
+ ${WRKSRC}/src/doc/CMakeLists.txt
.include <bsd.port.mk>
Modified: head/graphics/openshadinglanguage/distinfo
==============================================================================
--- head/graphics/openshadinglanguage/distinfo Sat Dec 8 15:03:44 2018 (r486954)
+++ head/graphics/openshadinglanguage/distinfo Sat Dec 8 15:17:58 2018 (r486955)
@@ -1,3 +1,3 @@
-TIMESTAMP = 1503300284
-SHA256 (imageworks-OpenShadingLanguage-Release-1.8.10_GH0.tar.gz) = 5b9ad6814fd55e68f4ac50e4214120629ab9175142dc93aac350d0f54bea745a
-SIZE (imageworks-OpenShadingLanguage-Release-1.8.10_GH0.tar.gz) = 14572479
+TIMESTAMP = 1543809154
+SHA256 (imageworks-OpenShadingLanguage-Release-1.10.2_GH0.tar.gz) = 3693268e70a92422184556506ecdd2fe24833774dfc3ab71886f0c572fde382b
+SIZE (imageworks-OpenShadingLanguage-Release-1.10.2_GH0.tar.gz) = 13535571
Added: head/graphics/openshadinglanguage/files/patch-src_cmake_modules_FindLLVM.cmake
==============================================================================
--- /dev/null 00:00:00 1970 (empty, because file is newly added)
+++ head/graphics/openshadinglanguage/files/patch-src_cmake_modules_FindLLVM.cmake Sat Dec 8 15:17:58 2018 (r486955)
@@ -0,0 +1,16 @@
+--- src/cmake/modules/FindLLVM.cmake.orig 2018-03-28 12:34:16 UTC
++++ src/cmake/modules/FindLLVM.cmake
+@@ -94,11 +94,12 @@ if ((LLVM_LIBRARY OR LLVM_LIBRARIES OR L
+ # if static LLVM libraries were requested, use llvm-config to generate
+ # the list of what libraries we need, and substitute that in the right
+ # way for LLVM_LIBRARY.
+- execute_process (COMMAND ${LLVM_CONFIG} --libfiles
++ execute_process (COMMAND ${LLVM_CONFIG} --libfiles --link-static
+ OUTPUT_VARIABLE LLVM_LIBRARIES
+ OUTPUT_STRIP_TRAILING_WHITESPACE)
+ string (REPLACE " " ";" LLVM_LIBRARIES "${LLVM_LIBRARIES}")
+ set (LLVM_LIBRARY "")
++ set(LLVM_SYSTEM_LIBRARIES "-lz -lexecinfo -lncurses")
+ else ()
+ set (LLVM_LIBRARIES "${LLVM_LIBRARY}")
+ endif ()
Modified: head/graphics/openshadinglanguage/files/patch-src_doc_CMakeLists.txt
==============================================================================
--- head/graphics/openshadinglanguage/files/patch-src_doc_CMakeLists.txt Sat Dec 8 15:03:44 2018 (r486954)
+++ head/graphics/openshadinglanguage/files/patch-src_doc_CMakeLists.txt Sat Dec 8 15:17:58 2018 (r486955)
@@ -1,21 +1,11 @@
---- src/doc/CMakeLists.txt.orig 2017-07-01 03:52:54 UTC
+--- src/doc/CMakeLists.txt.orig 2018-12-03 20:09:06 UTC
+++ src/doc/CMakeLists.txt
-@@ -3,15 +3,15 @@ set (public_docs osl-languagespec.pdf
- markdeep.min.js
- )
-
--install (FILES ${public_docs} DESTINATION doc COMPONENT documentation)
-+install (FILES ${public_docs} DESTINATION ${CMAKE_INSTALL_PREFIX}/share/openshadinglanguage COMPONENT documentation)
-
- install ( FILES "${PROJECT_SOURCE_DIR}/LICENSE"
- "${PROJECT_SOURCE_DIR}/INSTALL.md"
- "${PROJECT_SOURCE_DIR}/CHANGES.md"
- "${PROJECT_SOURCE_DIR}/README.md"
-- DESTINATION doc )
-+ DESTINATION ${CMAKE_INSTALL_PREFIX}/share/openshadinglanguage )
-
-
- file (GLOB testshade_figures "Figures/testshade/*.jpg")
- install (FILES ${testshade_figures}
-- DESTINATION doc/Figures/testshade )
-+ DESTINATION ${CMAKE_INSTALL_PREFIX}/share/openshadinglanguage/Figures/testshade )
+@@ -39,7 +39,7 @@ macro (docdeep_generate)
+ endif ()
+ set (docdeep_program ${CMAKE_SOURCE_DIR}/src/build-scripts/docdeep.py)
+ add_custom_command (OUTPUT ${mdfile}
+- COMMAND python ${docdeep_program} -d ${_docdeep_NAME} -s docs.css
++ COMMAND %%PYCMD%% ${docdeep_program} -d ${_docdeep_NAME} -s docs.css
+ ${_docdeep_SOURCE} > "${CMAKE_CURRENT_BINARY_DIR}/${mdfile}"
+ MAIN_DEPENDENCY ${docdeep_program}
+ DEPENDS ${_docdeep_SOURCE}
Added: head/graphics/openshadinglanguage/files/patch-src_liboslexec_llvm__instance.cpp
==============================================================================
--- /dev/null 00:00:00 1970 (empty, because file is newly added)
+++ head/graphics/openshadinglanguage/files/patch-src_liboslexec_llvm__instance.cpp Sat Dec 8 15:17:58 2018 (r486955)
@@ -0,0 +1,11 @@
+--- src/liboslexec/llvm_instance.cpp.orig 2016-07-02 00:07:46 UTC
++++ src/liboslexec/llvm_instance.cpp
+@@ -1040,7 +1040,7 @@ BackendLLVM::run ()
+ // Generate the LLVM IR for each layer. Skip unused layers.
+ m_llvm_local_mem = 0;
+ llvm::Function* init_func = build_llvm_init ();
+- std::vector<llvm::Function*> funcs (nlayers, NULL);
++ std::vector<llvm::Function*> funcs (nlayers, (llvm::Function*)NULL);
+ for (int layer = 0; layer < nlayers; ++layer) {
+ set_inst (layer);
+ if (m_layer_remap[layer] != -1) {
Modified: head/graphics/openshadinglanguage/files/patch-src_shaders_CMakeLists.txt
==============================================================================
--- head/graphics/openshadinglanguage/files/patch-src_shaders_CMakeLists.txt Sat Dec 8 15:03:44 2018 (r486954)
+++ head/graphics/openshadinglanguage/files/patch-src_shaders_CMakeLists.txt Sat Dec 8 15:17:58 2018 (r486955)
@@ -1,9 +1,8 @@
---- src/shaders/CMakeLists.txt.orig 2015-03-10 21:57:05 UTC
+--- src/shaders/CMakeLists.txt.orig 2018-02-02 20:54:13 UTC
+++ src/shaders/CMakeLists.txt
-@@ -49,5 +49,5 @@ add_custom_target (shaders ALL
+@@ -63,4 +63,4 @@ add_custom_target (shaders ALL
SOURCES ${shader_source} ${shader_headers})
install (FILES ${shader_headers} ${shader_source} ${shader_objs}
-- DESTINATION shaders)
-+ DESTINATION ${CMAKE_INSTALL_PREFIX}/share/openshadinglanguage/shaders)
-
+- DESTINATION shaders)
++ DESTINATION %%DATADIR%%/shaders)
Added: head/graphics/openshadinglanguage/files/patch-src_shaders_MaterialX_CMakeLists.txt
==============================================================================
--- /dev/null 00:00:00 1970 (empty, because file is newly added)
+++ head/graphics/openshadinglanguage/files/patch-src_shaders_MaterialX_CMakeLists.txt Sat Dec 8 15:17:58 2018 (r486955)
@@ -0,0 +1,18 @@
+--- src/shaders/MaterialX/CMakeLists.txt.orig 2018-12-03 14:24:20 UTC
++++ src/shaders/MaterialX/CMakeLists.txt
+@@ -64,7 +64,7 @@ macro (mx_oslc_compile)
+ message (STATUS "oslc will make ${mxfile_justname} -> ${oslfile_justname} -> ${osofile_justname}")
+ endif ()
+ add_custom_command (OUTPUT ${osofile}
+- COMMAND python "${CMAKE_CURRENT_SOURCE_DIR}/build_materialX_osl.py"
++ COMMAND %%PYCMD%% "${CMAKE_CURRENT_SOURCE_DIR}/build_materialX_osl.py"
+ -s "${_shader_SHADERNAME}"
+ -m "${mxfile}"
+ -o "${oslfile}"
+@@ -258,5 +258,5 @@ add_custom_target (mxshaders ALL
+ SOURCES ${shader_source} ${mx_shader_headers})
+
+ install (FILES ${mx_shader_headers} ${mx_shader_objs} ${mx_shader_osls}
+- DESTINATION shaders/MaterialX)
++ DESTINATION %%DATADIR%%/shaders/MaterialX)
+
Modified: head/graphics/openshadinglanguage/pkg-plist
==============================================================================
--- head/graphics/openshadinglanguage/pkg-plist Sat Dec 8 15:03:44 2018 (r486954)
+++ head/graphics/openshadinglanguage/pkg-plist Sat Dec 8 15:17:58 2018 (r486955)
@@ -1,14 +1,18 @@
bin/oslc
bin/oslinfo
+%%OSLTOY%%bin/osltoy
bin/testrender
bin/testshade
bin/testshade_dso
+include/OSL/ImathMatrix_cuda.h
+include/OSL/ImathVec_cuda.h
+include/OSL/Imathx.h
include/OSL/accum.h
-include/OSL/dual_vec.h
+include/OSL/device_string.h
include/OSL/dual.h
+include/OSL/dual_vec.h
include/OSL/export.h
include/OSL/genclosure.h
-include/OSL/Imathx.h
include/OSL/llvm_util.h
include/OSL/matrix22.h
include/OSL/optautomata.h
@@ -21,32 +25,1279 @@ include/OSL/oslquery.h
include/OSL/oslversion.h
include/OSL/rendererservices.h
include/OSL/shaderglobals.h
+include/OSL/strdecls.h
lib/liboslcomp.so
+lib/liboslcomp.so.1.10
+lib/liboslcomp.so.%%LIBVERS%%
lib/liboslexec.so
+lib/liboslexec.so.1.10
+lib/liboslexec.so.%%LIBVERS%%
lib/liboslnoise.so
+lib/liboslnoise.so.1.10
+lib/liboslnoise.so.%%LIBVERS%%
lib/liboslquery.so
+lib/liboslquery.so.1.10
+lib/liboslquery.so.%%LIBVERS%%
lib/libtestshade.so
+lib/libtestshade.so.1.10
+lib/libtestshade.so.%%LIBVERS%%
lib/osl.imageio.so
-%%DATADIR%%/CHANGES.md
-%%DATADIR%%/Figures/testshade/fBm_default.jpg
-%%DATADIR%%/Figures/testshade/fBm_freq.jpg
-%%DATADIR%%/Figures/testshade/fBm_gain.jpg
-%%DATADIR%%/Figures/testshade/fBm_lac.jpg
-%%DATADIR%%/Figures/testshade/fBm_octaves.jpg
-%%DATADIR%%/Figures/testshade/makenoise.jpg
-%%DATADIR%%/Figures/testshade/noisetex.jpg
-%%DATADIR%%/Figures/testshade/show_uv.jpg
-%%DATADIR%%/INSTALL.md
-%%DATADIR%%/LICENSE
-%%DATADIR%%/markdeep.min.js
-%%DATADIR%%/osl-languagespec.pdf
-%%DATADIR%%/README.md
+lib/osl.imageio.so.1.10
+lib/osl.imageio.so.%%LIBVERS%%
+%%DATADIR%%/shaders/MaterialX/mx_absval_color.osl
+%%DATADIR%%/shaders/MaterialX/mx_absval_color.oso
+%%DATADIR%%/shaders/MaterialX/mx_absval_color2.osl
+%%DATADIR%%/shaders/MaterialX/mx_absval_color2.oso
+%%DATADIR%%/shaders/MaterialX/mx_absval_color4.osl
+%%DATADIR%%/shaders/MaterialX/mx_absval_color4.oso
+%%DATADIR%%/shaders/MaterialX/mx_absval_float.osl
+%%DATADIR%%/shaders/MaterialX/mx_absval_float.oso
+%%DATADIR%%/shaders/MaterialX/mx_absval_vector.osl
+%%DATADIR%%/shaders/MaterialX/mx_absval_vector.oso
+%%DATADIR%%/shaders/MaterialX/mx_absval_vector2.osl
+%%DATADIR%%/shaders/MaterialX/mx_absval_vector2.oso
+%%DATADIR%%/shaders/MaterialX/mx_absval_vector4.osl
+%%DATADIR%%/shaders/MaterialX/mx_absval_vector4.oso
+%%DATADIR%%/shaders/MaterialX/mx_acos_color.osl
+%%DATADIR%%/shaders/MaterialX/mx_acos_color.oso
+%%DATADIR%%/shaders/MaterialX/mx_acos_color2.osl
+%%DATADIR%%/shaders/MaterialX/mx_acos_color2.oso
+%%DATADIR%%/shaders/MaterialX/mx_acos_color4.osl
+%%DATADIR%%/shaders/MaterialX/mx_acos_color4.oso
+%%DATADIR%%/shaders/MaterialX/mx_acos_float.osl
+%%DATADIR%%/shaders/MaterialX/mx_acos_float.oso
+%%DATADIR%%/shaders/MaterialX/mx_acos_vector.osl
+%%DATADIR%%/shaders/MaterialX/mx_acos_vector.oso
+%%DATADIR%%/shaders/MaterialX/mx_acos_vector2.osl
+%%DATADIR%%/shaders/MaterialX/mx_acos_vector2.oso
+%%DATADIR%%/shaders/MaterialX/mx_acos_vector4.osl
+%%DATADIR%%/shaders/MaterialX/mx_acos_vector4.oso
+%%DATADIR%%/shaders/MaterialX/mx_add_color2_color2.osl
+%%DATADIR%%/shaders/MaterialX/mx_add_color2_color2.oso
+%%DATADIR%%/shaders/MaterialX/mx_add_color2_float.osl
+%%DATADIR%%/shaders/MaterialX/mx_add_color2_float.oso
+%%DATADIR%%/shaders/MaterialX/mx_add_color4_color4.osl
+%%DATADIR%%/shaders/MaterialX/mx_add_color4_color4.oso
+%%DATADIR%%/shaders/MaterialX/mx_add_color4_float.osl
+%%DATADIR%%/shaders/MaterialX/mx_add_color4_float.oso
+%%DATADIR%%/shaders/MaterialX/mx_add_color_color.osl
+%%DATADIR%%/shaders/MaterialX/mx_add_color_color.oso
+%%DATADIR%%/shaders/MaterialX/mx_add_color_float.osl
+%%DATADIR%%/shaders/MaterialX/mx_add_color_float.oso
+%%DATADIR%%/shaders/MaterialX/mx_add_float_float.osl
+%%DATADIR%%/shaders/MaterialX/mx_add_float_float.oso
+%%DATADIR%%/shaders/MaterialX/mx_add_matrix33_float.osl
+%%DATADIR%%/shaders/MaterialX/mx_add_matrix33_float.oso
+%%DATADIR%%/shaders/MaterialX/mx_add_matrix33_matrix33.osl
+%%DATADIR%%/shaders/MaterialX/mx_add_matrix33_matrix33.oso
+%%DATADIR%%/shaders/MaterialX/mx_add_matrix44_float.osl
+%%DATADIR%%/shaders/MaterialX/mx_add_matrix44_float.oso
+%%DATADIR%%/shaders/MaterialX/mx_add_matrix44_matrix44.osl
+%%DATADIR%%/shaders/MaterialX/mx_add_matrix44_matrix44.oso
+%%DATADIR%%/shaders/MaterialX/mx_add_surfaceshader_surfaceshader.osl
+%%DATADIR%%/shaders/MaterialX/mx_add_surfaceshader_surfaceshader.oso
+%%DATADIR%%/shaders/MaterialX/mx_add_vector2_float.osl
+%%DATADIR%%/shaders/MaterialX/mx_add_vector2_float.oso
+%%DATADIR%%/shaders/MaterialX/mx_add_vector2_vector2.osl
+%%DATADIR%%/shaders/MaterialX/mx_add_vector2_vector2.oso
+%%DATADIR%%/shaders/MaterialX/mx_add_vector4_float.osl
+%%DATADIR%%/shaders/MaterialX/mx_add_vector4_float.oso
+%%DATADIR%%/shaders/MaterialX/mx_add_vector4_vector4.osl
+%%DATADIR%%/shaders/MaterialX/mx_add_vector4_vector4.oso
+%%DATADIR%%/shaders/MaterialX/mx_add_vector_float.osl
+%%DATADIR%%/shaders/MaterialX/mx_add_vector_float.oso
+%%DATADIR%%/shaders/MaterialX/mx_add_vector_vector.osl
+%%DATADIR%%/shaders/MaterialX/mx_add_vector_vector.oso
+%%DATADIR%%/shaders/MaterialX/mx_ambientocclusion_float.osl
+%%DATADIR%%/shaders/MaterialX/mx_ambientocclusion_float.oso
+%%DATADIR%%/shaders/MaterialX/mx_asin_color.osl
+%%DATADIR%%/shaders/MaterialX/mx_asin_color.oso
+%%DATADIR%%/shaders/MaterialX/mx_asin_color2.osl
+%%DATADIR%%/shaders/MaterialX/mx_asin_color2.oso
+%%DATADIR%%/shaders/MaterialX/mx_asin_color4.osl
+%%DATADIR%%/shaders/MaterialX/mx_asin_color4.oso
+%%DATADIR%%/shaders/MaterialX/mx_asin_float.osl
+%%DATADIR%%/shaders/MaterialX/mx_asin_float.oso
+%%DATADIR%%/shaders/MaterialX/mx_asin_vector.osl
+%%DATADIR%%/shaders/MaterialX/mx_asin_vector.oso
+%%DATADIR%%/shaders/MaterialX/mx_asin_vector2.osl
+%%DATADIR%%/shaders/MaterialX/mx_asin_vector2.oso
+%%DATADIR%%/shaders/MaterialX/mx_asin_vector4.osl
+%%DATADIR%%/shaders/MaterialX/mx_asin_vector4.oso
+%%DATADIR%%/shaders/MaterialX/mx_atan2_color2_color2.osl
+%%DATADIR%%/shaders/MaterialX/mx_atan2_color2_color2.oso
+%%DATADIR%%/shaders/MaterialX/mx_atan2_color2_float.osl
+%%DATADIR%%/shaders/MaterialX/mx_atan2_color2_float.oso
+%%DATADIR%%/shaders/MaterialX/mx_atan2_color4_color4.osl
+%%DATADIR%%/shaders/MaterialX/mx_atan2_color4_color4.oso
+%%DATADIR%%/shaders/MaterialX/mx_atan2_color4_float.osl
+%%DATADIR%%/shaders/MaterialX/mx_atan2_color4_float.oso
+%%DATADIR%%/shaders/MaterialX/mx_atan2_color_color.osl
+%%DATADIR%%/shaders/MaterialX/mx_atan2_color_color.oso
+%%DATADIR%%/shaders/MaterialX/mx_atan2_color_float.osl
+%%DATADIR%%/shaders/MaterialX/mx_atan2_color_float.oso
+%%DATADIR%%/shaders/MaterialX/mx_atan2_float_float.osl
+%%DATADIR%%/shaders/MaterialX/mx_atan2_float_float.oso
+%%DATADIR%%/shaders/MaterialX/mx_atan2_vector2_float.osl
+%%DATADIR%%/shaders/MaterialX/mx_atan2_vector2_float.oso
+%%DATADIR%%/shaders/MaterialX/mx_atan2_vector2_vector2.osl
+%%DATADIR%%/shaders/MaterialX/mx_atan2_vector2_vector2.oso
+%%DATADIR%%/shaders/MaterialX/mx_atan2_vector4_float.osl
+%%DATADIR%%/shaders/MaterialX/mx_atan2_vector4_float.oso
+%%DATADIR%%/shaders/MaterialX/mx_atan2_vector4_vector4.osl
+%%DATADIR%%/shaders/MaterialX/mx_atan2_vector4_vector4.oso
+%%DATADIR%%/shaders/MaterialX/mx_atan2_vector_float.osl
+%%DATADIR%%/shaders/MaterialX/mx_atan2_vector_float.oso
+%%DATADIR%%/shaders/MaterialX/mx_atan2_vector_vector.osl
+%%DATADIR%%/shaders/MaterialX/mx_atan2_vector_vector.oso
+%%DATADIR%%/shaders/MaterialX/mx_bitangent_vector.osl
+%%DATADIR%%/shaders/MaterialX/mx_bitangent_vector.oso
+%%DATADIR%%/shaders/MaterialX/mx_blur_color.osl
+%%DATADIR%%/shaders/MaterialX/mx_blur_color.oso
+%%DATADIR%%/shaders/MaterialX/mx_blur_color2.osl
+%%DATADIR%%/shaders/MaterialX/mx_blur_color2.oso
+%%DATADIR%%/shaders/MaterialX/mx_blur_color4.osl
+%%DATADIR%%/shaders/MaterialX/mx_blur_color4.oso
+%%DATADIR%%/shaders/MaterialX/mx_blur_float.osl
+%%DATADIR%%/shaders/MaterialX/mx_blur_float.oso
+%%DATADIR%%/shaders/MaterialX/mx_blur_vector.osl
+%%DATADIR%%/shaders/MaterialX/mx_blur_vector.oso
+%%DATADIR%%/shaders/MaterialX/mx_blur_vector2.osl
+%%DATADIR%%/shaders/MaterialX/mx_blur_vector2.oso
+%%DATADIR%%/shaders/MaterialX/mx_blur_vector4.osl
+%%DATADIR%%/shaders/MaterialX/mx_blur_vector4.oso
+%%DATADIR%%/shaders/MaterialX/mx_burn_color.osl
+%%DATADIR%%/shaders/MaterialX/mx_burn_color.oso
+%%DATADIR%%/shaders/MaterialX/mx_burn_color2.osl
+%%DATADIR%%/shaders/MaterialX/mx_burn_color2.oso
+%%DATADIR%%/shaders/MaterialX/mx_burn_color4.osl
+%%DATADIR%%/shaders/MaterialX/mx_burn_color4.oso
+%%DATADIR%%/shaders/MaterialX/mx_burn_float.osl
+%%DATADIR%%/shaders/MaterialX/mx_burn_float.oso
+%%DATADIR%%/shaders/MaterialX/mx_ceil_color.osl
+%%DATADIR%%/shaders/MaterialX/mx_ceil_color.oso
+%%DATADIR%%/shaders/MaterialX/mx_ceil_color2.osl
+%%DATADIR%%/shaders/MaterialX/mx_ceil_color2.oso
+%%DATADIR%%/shaders/MaterialX/mx_ceil_color4.osl
+%%DATADIR%%/shaders/MaterialX/mx_ceil_color4.oso
+%%DATADIR%%/shaders/MaterialX/mx_ceil_float.osl
+%%DATADIR%%/shaders/MaterialX/mx_ceil_float.oso
+%%DATADIR%%/shaders/MaterialX/mx_ceil_vector.osl
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*** DIFF OUTPUT TRUNCATED AT 1000 LINES ***
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