svn commit: r437353 - in head: . emulators emulators/ppsspp emulators/ppsspp-qt4 emulators/ppsspp-qt5 emulators/ppsspp/files

Jan Beich jbeich at FreeBSD.org
Fri Mar 31 13:10:04 UTC 2017


Author: jbeich
Date: Fri Mar 31 13:10:02 2017
New Revision: 437353
URL: https://svnweb.freebsd.org/changeset/ports/437353

Log:
  emulators/ppsspp: update to 1.4
  
  Changes:	http://ppsspp.org/#news
  Changes:	https://github.com/hrydgard/ppsspp/releases/tag/v1.4

Added:
  head/emulators/ppsspp/files/extra-patch-old-joy   (contents, props changed)
  head/emulators/ppsspp/files/pkg-message.in   (contents, props changed)
Deleted:
  head/emulators/ppsspp-qt4/
Modified:
  head/MOVED
  head/emulators/Makefile   (contents, props changed)
  head/emulators/ppsspp-qt5/Makefile   (contents, props changed)
  head/emulators/ppsspp/Makefile   (contents, props changed)
  head/emulators/ppsspp/distinfo   (contents, props changed)
  head/emulators/ppsspp/files/patch-Common_MemoryUtil.cpp   (contents, props changed)

Modified: head/MOVED
==============================================================================
--- head/MOVED	Fri Mar 31 12:52:45 2017	(r437352)
+++ head/MOVED	Fri Mar 31 13:10:02 2017	(r437353)
@@ -9169,3 +9169,4 @@ devel/libytnef|converters/ytnef|2017-03-
 databases/py-sqlalchemy08|databases/py-sqlalchemy10|2017-03-29|Has expired: Upstream has declared this version EoL: please migrate to databases/py-sqlalchemy10
 devel/py3-meson||2017-03-30|Removed
 deskutils/kchmviewer-kde4|deskutils/kchmviewer|2017-03-31|Renamed to drop the -kde4 suffix
+emulators/ppsspp-qt4|emulators/ppsspp-qt5|2017-03-31|Qt4 support was removed upstream

Modified: head/emulators/Makefile
==============================================================================
--- head/emulators/Makefile	Fri Mar 31 12:52:45 2017	(r437352)
+++ head/emulators/Makefile	Fri Mar 31 13:10:02 2017	(r437353)
@@ -108,7 +108,6 @@
     SUBDIR += pipelight
     SUBDIR += playonbsd
     SUBDIR += ppsspp
-    SUBDIR += ppsspp-qt4
     SUBDIR += ppsspp-qt5
     SUBDIR += py-gns3-converter
     SUBDIR += py-nova

Modified: head/emulators/ppsspp-qt5/Makefile
==============================================================================
--- head/emulators/ppsspp-qt5/Makefile	Fri Mar 31 12:52:45 2017	(r437352)
+++ head/emulators/ppsspp-qt5/Makefile	Fri Mar 31 13:10:02 2017	(r437353)
@@ -1,6 +1,6 @@
 # $FreeBSD$
 
-PORTREVISION=	1
+PORTREVISION=	0
 PKGNAMESUFFIX=	-qt5
 
 MASTERDIR=	${.CURDIR}/../ppsspp

Modified: head/emulators/ppsspp/Makefile
==============================================================================
--- head/emulators/ppsspp/Makefile	Fri Mar 31 12:52:45 2017	(r437352)
+++ head/emulators/ppsspp/Makefile	Fri Mar 31 13:10:02 2017	(r437353)
@@ -2,19 +2,14 @@
 
 PORTNAME=	ppsspp
 DISTVERSIONPREFIX=	v
-DISTVERSION?=	1.3
-PORTREVISION?=	4
+DISTVERSION?=	1.4
+PORTREVISION?=	0
 CATEGORIES=	emulators
 # XXX Get from Debian once #697821 lands
 MASTER_SITES=	https://bazaar.launchpad.net/~sergio-br2/${PORTNAME}/debian-sdl/download/5/${PORTNAME}.1-20140802045408-dd26dik367ztj5xg-8/:manpage
 DISTFILES=	${PORTNAME}.1:manpage
 EXTRACT_ONLY=	${DISTFILES:N*\:manpage:C/:.*//}
 
-.ifndef PKGNAMESUFFIX
-PATCH_SITES=	https://github.com/${GH_ACCOUNT}/${GH_PROJECT}/commit/
-PATCHFILES=	7a7e4ed23f5f.patch:-p1
-.endif
-
 MAINTAINER=	jbeich at FreeBSD.org
 COMMENT=	PSP emulator in C++ with dynarec JIT for x86, ARM, MIPS
 
@@ -27,25 +22,26 @@ RUN_DEPENDS=	xdg-open:devel/xdg-utils
 
 USE_GITHUB=	yes
 GH_ACCOUNT=	hrydgard
-GH_TUPLE?=	hrydgard:${PORTNAME}-lang:cdf4a8d:lang/lang \
-		Kingcom:armips:1ffab37:armips/ext/armips
+GH_TUPLE?=	hrydgard:glslang:b16f7e68:glslang/ext/glslang \
+		hrydgard:${PORTNAME}-lang:ed0bbfb:lang/assets/lang \
+		KhronosGroup:SPIRV-Cross:6381b2f:SPIRV/ext/SPIRV-Cross \
+		Kingcom:armips:v0.9-26-g770365d:armips/ext/armips \
+		Kingcom:tinyformat:Release-2.0.1-7-gb7f5a22:tinyformat/ext/armips/ext/tinyformat
 
 CONFLICTS_INSTALL=	${PORTNAME}-*
 
-# [QT4] FakeJit.cpp:42:37: error: no matching constructor for initialization of 'JitBlockCache'
 # [QT5] c++: error: the clang compiler does not support '-march=armv7-a'
 # [SDL] SplineCommon.cpp:639:17: error: use of undeclared identifier 'AllocateAlignedMemory'
 BROKEN_aarch64=		https://github.com/hrydgard/ppsspp/issues/9032
 
-USES=		compiler:c++11-lib localbase:ldflags pkgconfig
-EXCLUDE=	glew snappy libzip zlib
+USES=		cmake:outsource compiler:c++11-lib localbase:ldflags pkgconfig
+EXCLUDE=	libzip zlib
 EXTRACT_AFTER_ARGS=${EXCLUDE:S,^,--exclude ,}
-USE_GL=		glew glu
+USE_GL=		gl glew glu
 USE_SDL=	sdl2 # joystick
 CMAKE_ARGS=	-DUSE_SYSTEM_FFMPEG=on
-QMAKE_SOURCE_PATH=	${WRKSRC}/Qt/PPSSPPQt.pro
-QMAKE_ARGS=	CONFIG+="system_ffmpeg" LREL_TOOL="${LRELEASE}"
-NO_INSTALL=	yes # ports/202949
+SUB_FILES=	pkg-message
+PORTDATA=	assets ${PORTNAME}
 
 DESKTOP_ENTRIES="PPSSPP" \
 		"" \
@@ -54,51 +50,46 @@ DESKTOP_ENTRIES="PPSSPP" \
 		"Game;Emulator;" \
 		""
 
+OPTIONS_DEFINE=	OLDJOY
 OPTIONS_SINGLE=	GUI
-OPTIONS_SINGLE_GUI=	QT4 QT5 SDL
+OPTIONS_SINGLE_GUI=	QT5 SDL
 OPTIONS_SLAVE?=	SDL
 OPTIONS_EXCLUDE:=	${OPTIONS_SINGLE_GUI}
 
-QT4_USES=	qmake:outsource
-QT4_USE=	QT4=qmake_build,moc_build,rcc_build,uic_build,linguisttools_build,gui,opengl
-QT5_USES=	qmake:outsource
+OLDJOY_DESC=	Old joystick support with fixed button mappings (deprecated)
+OLDJOY_EXTRA_PATCHES=	${PATCHDIR}/extra-patch-old-joy
 QT5_USE=	QT5=qmake_build,buildtools_build,linguisttools_build,gui,opengl,widgets
-SDL_USES=	cmake:outsource
+QT5_CMAKE_BOOL=	USING_QT_UI
+QT5_VARS=	EXENAME=PPSSPPQt
 SDL_BUILD_DEPENDS=	png>=1.6:graphics/png
 SDL_LIB_DEPENDS=	libpng.so:graphics/png
-SDL_VARS=	PORTDATA+="assets ${PORTNAME}"
+SDL_VARS=	EXENAME=PPSSPPSDL
 
 post-patch:
+	@${REINPLACE_CMD} -e 's/Linux/${OPSYS}/' \
+		${WRKSRC}/assets/gamecontrollerdb.txt
 	@${REINPLACE_CMD} -e 's,/usr/share,${PREFIX}/share,' \
 		${WRKSRC}/UI/NativeApp.cpp
-	@${REINPLACE_CMD} -e 's,/usr,${LOCALBASE},' \
-		${WRKSRC}/Qt/*.pr*
 	@${REINPLACE_CMD} \
 		-e 's/"unknown"/"${GH_TAGNAME}"/' \
 		-e 's/^\(VERSION =\).*/\1 ${GH_TAGNAME}/' \
-		${WRKSRC}/git-version.cmake \
-		${WRKSRC}/Qt/Settings.pri
+		${WRKSRC}/git-version.cmake
 
-do-install-SDL-on:
+do-install:
 # cmake doesn't pack assets into the app unlike qmake
 	(cd ${INSTALL_WRKSRC} && ${COPYTREE_SHARE} \
 		"${PORTDATA:N${PORTNAME}}" ${STAGEDIR}${DATADIR})
 # Install the app alongside assets to avoid warnings with GetExeDirectory()
-	${INSTALL_PROGRAM} ${INSTALL_WRKSRC}/${PORTNAME:tu}* \
+	${INSTALL_PROGRAM} ${INSTALL_WRKSRC}/${EXENAME} \
 		${STAGEDIR}${DATADIR}/${PORTNAME}
-	${LN} -sf ${DATADIR}/${PORTNAME} ${STAGEDIR}${PREFIX}/bin
-
-do-install-SDL-off:
-	${INSTALL_PROGRAM} ${INSTALL_WRKSRC}/${PORTNAME} \
-		${STAGEDIR}${PREFIX}/bin
+	${LN} -sf ../${DATADIR_REL}/${PORTNAME} ${STAGEDIR}${PREFIX}/bin
 
-post-install:
 	${INSTALL_MAN} ${_DISTDIR}/${PORTNAME}.1 \
 		${STAGEDIR}${MAN1PREFIX}/man/man1
-	(cd ${WRKSRC}/assets/unix-icons && ${COPYTREE_SHARE} \
+	(cd ${WRKSRC}/icons && ${COPYTREE_SHARE} \
 		"hicolor" ${STAGEDIR}${PREFIX}/share/icons)
 	${MKDIR} ${STAGEDIR}${PREFIX}/share/icons/hicolor/scalable/apps
-	${INSTALL_DATA} ${WRKSRC}/assets/unix-icons/icon-512.svg \
+	${INSTALL_DATA} ${WRKSRC}/icons/icon-512.svg \
 		${STAGEDIR}${PREFIX}/share/icons/hicolor/scalable/apps/${PORTNAME}.svg
 
 .include <bsd.port.mk>

Modified: head/emulators/ppsspp/distinfo
==============================================================================
--- head/emulators/ppsspp/distinfo	Fri Mar 31 12:52:45 2017	(r437352)
+++ head/emulators/ppsspp/distinfo	Fri Mar 31 13:10:02 2017	(r437353)
@@ -1,11 +1,15 @@
-TIMESTAMP = 1473519574
+TIMESTAMP = 1490963049
 SHA256 (ppsspp.1) = 64a7cca4c3a5fc6ad5b63399edef9056b0c85ea68fed00fb7e97f4b2724e503b
 SIZE (ppsspp.1) = 1598
-SHA256 (hrydgard-ppsspp-v1.3_GH0.tar.gz) = ada81d1bdbb0ec7d1395d3473602087767bb2deb2a8b015ddcfd1f5d08609a52
-SIZE (hrydgard-ppsspp-v1.3_GH0.tar.gz) = 15384301
-SHA256 (hrydgard-ppsspp-lang-cdf4a8d_GH0.tar.gz) = 32ddb92389fef5b9244e70f183d2977a28d95ac5db74b56eb66383f2bc70b157
-SIZE (hrydgard-ppsspp-lang-cdf4a8d_GH0.tar.gz) = 249259
-SHA256 (Kingcom-armips-1ffab37_GH0.tar.gz) = ebfcc89e2bc983330fa5131ecbd324812f4679c9f04134ffea8f2658780a1c64
-SIZE (Kingcom-armips-1ffab37_GH0.tar.gz) = 146794
-SHA256 (7a7e4ed23f5f.patch) = 62038974cdb06d1f6d4cbae8c9e22bafbf718d7acaff6ebe15b4d9b1f3e1f2e3
-SIZE (7a7e4ed23f5f.patch) = 1241
+SHA256 (hrydgard-ppsspp-v1.4_GH0.tar.gz) = d801fbdc0063cd351392af488a65fc66021f45eb1edbabe7bce069ce0d68d5a6
+SIZE (hrydgard-ppsspp-v1.4_GH0.tar.gz) = 18909397
+SHA256 (hrydgard-glslang-b16f7e68_GH0.tar.gz) = 81066af7201fcfc4262a27c3b89a9e71d01b29f10d723c6389b827d0df3ac81c
+SIZE (hrydgard-glslang-b16f7e68_GH0.tar.gz) = 1682426
+SHA256 (hrydgard-ppsspp-lang-ed0bbfb_GH0.tar.gz) = a1e9dbb96e151e47f47a7cfb13833b3e059c372a364b6b5788043768d286a1aa
+SIZE (hrydgard-ppsspp-lang-ed0bbfb_GH0.tar.gz) = 268264
+SHA256 (KhronosGroup-SPIRV-Cross-6381b2f_GH0.tar.gz) = f09cc4f37ed8f8453929186ebdfbe7228e07a6a4c11227e0b6b7c7365d9cf915
+SIZE (KhronosGroup-SPIRV-Cross-6381b2f_GH0.tar.gz) = 193130
+SHA256 (Kingcom-armips-v0.9-26-g770365d_GH0.tar.gz) = e6c52967082658082544f83875cc08e50227ff788d3553e0b0bc28abdb2615ed
+SIZE (Kingcom-armips-v0.9-26-g770365d_GH0.tar.gz) = 163606
+SHA256 (Kingcom-tinyformat-Release-2.0.1-7-gb7f5a22_GH0.tar.gz) = d86b5b4592047254c5118d0639e51d00869b3adc2f2c5419fdf29381ca42011e
+SIZE (Kingcom-tinyformat-Release-2.0.1-7-gb7f5a22_GH0.tar.gz) = 22286

Added: head/emulators/ppsspp/files/extra-patch-old-joy
==============================================================================
--- /dev/null	00:00:00 1970	(empty, because file is newly added)
+++ head/emulators/ppsspp/files/extra-patch-old-joy	Fri Mar 31 13:10:02 2017	(r437353)
@@ -0,0 +1,463 @@
+The patch reverts SDL_GameController API usage from:
+
+https://github.com/hrydgard/ppsspp/commit/67425d7d477d
+https://github.com/hrydgard/ppsspp/commit/db2cc49e0dd1
+https://github.com/hrydgard/ppsspp/commit/e4a0a3cea3bc
+https://github.com/hrydgard/ppsspp/commit/182b9e0fdae3
+https://github.com/hrydgard/ppsspp/commit/d6b81236626f
+https://github.com/hrydgard/ppsspp/commit/b058b987ad0f
+https://github.com/hrydgard/ppsspp/commit/1b699363ca4d
+
+--- SDL/SDLJoystick.cpp.orig	2017-03-30 12:14:27 UTC
++++ SDL/SDLJoystick.cpp
+@@ -1,12 +1,7 @@
+ #include "SDL/SDLJoystick.h"
+ #include "Core/Config.h"
+-#include "Common/FileUtil.h"
+-#include "file/vfs.h"
+ 
+ #include <iostream>
+-#include <string>
+-
+-using namespace std;
+ 
+ static int SDLJoystickEventHandlerWrapper(void* userdata, SDL_Event* event)
+ {
+@@ -17,65 +12,32 @@ static int SDLJoystickEventHandlerWrappe
+ SDLJoystick::SDLJoystick(bool init_SDL ) : registeredAsEventHandler(false) {
+ 	SDL_SetHint(SDL_HINT_JOYSTICK_ALLOW_BACKGROUND_EVENTS, "1");
+ 	if (init_SDL) {
+-		SDL_Init(SDL_INIT_JOYSTICK | SDL_INIT_VIDEO | SDL_INIT_GAMECONTROLLER);
+-	}
+-
+-	const char *dbPath = "gamecontrollerdb.txt";
+-	cout << "loading control pad mappings from " << dbPath << ": ";
+-
+-	size_t size;
+-	u8 *mappingData = VFSReadFile(dbPath, &size);
+-	if (mappingData) {
+-		SDL_RWops *rw = SDL_RWFromConstMem(mappingData, size);
+-		// 1 to free the rw after use
+-		if (SDL_GameControllerAddMappingsFromRW(rw, 1) == -1) {
+-			cout << "Failed to read mapping data - corrupt?" << endl;
+-		}
+-		delete[] mappingData;
+-	} else {
+-		cout << "gamecontrollerdb.txt missing" << endl;
++		SDL_Init(SDL_INIT_JOYSTICK | SDL_INIT_VIDEO);
+ 	}
+-	cout << "SUCCESS!" << endl;
+-	setUpControllers();
+-}
+ 
+-void SDLJoystick::setUpControllers() {
+ 	int numjoys = SDL_NumJoysticks();
++	SDL_JoystickEventState(SDL_ENABLE);
+ 	for (int i = 0; i < numjoys; i++) {
+-		setUpController(i);
+-	}
+-	if (controllers.size() > 0) {
+-		cout << "pad 1 has been assigned to control pad: " << SDL_GameControllerName(controllers.front()) << endl;
++		joys.push_back(SDL_JoystickOpen(i));
++//		printf("Initialized joystick %d: %s",i,SDL_JoystickNameForIndex(i));
++		if(strstr(SDL_JoystickNameForIndex(i),"PLAYSTATION(R)3 Controller"))
++			g_Config.bPS3Controller = true;
+ 	}
+-}
+ 
+-void SDLJoystick::setUpController(int deviceIndex) {
+-	if (SDL_IsGameController(deviceIndex)) {
+-		SDL_GameController *controller = SDL_GameControllerOpen(deviceIndex);
+-		if (controller) {
+-			if (SDL_GameControllerGetAttached(controller)) {
+-				controllers.push_back(controller);
+-				controllerDeviceMap[SDL_JoystickInstanceID(SDL_GameControllerGetJoystick(controller))] = deviceIndex;
+-				cout << "found control pad: " << SDL_GameControllerName(controller) << ", loading mapping: ";
+-				auto mapping = SDL_GameControllerMapping(controller);
+-				if (mapping == NULL) {
+-					cout << "FAILED" << endl;
+-				} else {
+-					cout << "SUCCESS, mapping is:" << endl << mapping << endl;
+-				}
+-			} else {
+-				SDL_GameControllerClose(controller);
+-			}
+-		}
+-	}
++        if (g_Config.bPS3Controller)
++                fillMappingPS3();
++        else
++                fillMapping();
++
++
+ }
+ 
+ SDLJoystick::~SDLJoystick() {
+ 	if (registeredAsEventHandler) {
+ 		SDL_DelEventWatch(SDLJoystickEventHandlerWrapper, this);
+ 	}
+-	for (auto & controller : controllers) {
+-		SDL_GameControllerClose(controller);
++	for (SDL_Joystick *joy : joys) {
++		SDL_JoystickClose(joy);
+ 	}
+ }
+ 
+@@ -84,107 +46,124 @@ void SDLJoystick::registerEventHandler()
+ 	registeredAsEventHandler = true;
+ }
+ 
+-keycode_t SDLJoystick::getKeycodeForButton(SDL_GameControllerButton button) {
+-	switch (button) {
+-	case SDL_CONTROLLER_BUTTON_DPAD_UP:
+-		return NKCODE_DPAD_UP;
+-	case SDL_CONTROLLER_BUTTON_DPAD_DOWN:
+-		return NKCODE_DPAD_DOWN;
+-	case SDL_CONTROLLER_BUTTON_DPAD_LEFT:
+-		return NKCODE_DPAD_LEFT;
+-	case SDL_CONTROLLER_BUTTON_DPAD_RIGHT:
+-		return NKCODE_DPAD_RIGHT;
+-	case SDL_CONTROLLER_BUTTON_A:
+-		return NKCODE_BUTTON_2;
+-	case SDL_CONTROLLER_BUTTON_B:
+-		return NKCODE_BUTTON_3;
+-	case SDL_CONTROLLER_BUTTON_X:
+-		return NKCODE_BUTTON_4;
+-	case SDL_CONTROLLER_BUTTON_Y:
+-		return NKCODE_BUTTON_1;
+-	case SDL_CONTROLLER_BUTTON_RIGHTSHOULDER:
+-		return NKCODE_BUTTON_5;
+-	case SDL_CONTROLLER_BUTTON_LEFTSHOULDER:
+-		return NKCODE_BUTTON_6;
+-	case SDL_CONTROLLER_BUTTON_START:
+-		return NKCODE_BUTTON_10;
+-	case SDL_CONTROLLER_BUTTON_BACK:
+-		return NKCODE_BUTTON_9; // select button
+-	case SDL_CONTROLLER_BUTTON_GUIDE:
+-		return NKCODE_BACK; // pause menu
+-	case SDL_CONTROLLER_BUTTON_LEFTSTICK:
+-		return NKCODE_BUTTON_THUMBL;
+-	case SDL_CONTROLLER_BUTTON_RIGHTSTICK:
+-		return NKCODE_BUTTON_THUMBR;
+-	case SDL_CONTROLLER_BUTTON_INVALID:
+-	default:
+-		return NKCODE_UNKNOWN;
+-	}
+-}
+-
+ void SDLJoystick::ProcessInput(SDL_Event &event){
+ 	switch (event.type) {
+-	case SDL_CONTROLLERBUTTONDOWN:
+-		if (event.cbutton.state == SDL_PRESSED) {
+-			auto code = getKeycodeForButton((SDL_GameControllerButton)event.cbutton.button);
+-			if (code != NKCODE_UNKNOWN) {
++	case SDL_JOYAXISMOTION:
++		{
++			std::map<int, int>::const_iterator i = SDLJoyAxisMap.find(event.jaxis.axis);
++			int deviceIndex = getDeviceIndex(event.jaxis.which);
++			if (i != SDLJoyAxisMap.end() && deviceIndex >= 0) {
++				AxisInput axis;
++				axis.axisId = i->second;
++				// 1.2 to try to approximate the PSP's clamped rectangular range.
++				axis.value = 1.2 * event.jaxis.value / 32767.0f;
++				if (axis.value > 1.0f) axis.value = 1.0f;
++				if (axis.value < -1.0f) axis.value = -1.0f;
++				axis.deviceId = DEVICE_ID_PAD_0 + deviceIndex;
++				axis.flags = 0;
++				NativeAxis(axis);
++			}
++			break;
++		}
++
++	case SDL_JOYBUTTONDOWN:
++		{
++			std::map<int, int>::const_iterator i = SDLJoyButtonMap.find(event.jbutton.button);
++			int deviceIndex = getDeviceIndex(event.jbutton.which);
++			if (i != SDLJoyButtonMap.end() && deviceIndex >= 0) {
+ 				KeyInput key;
+ 				key.flags = KEY_DOWN;
+-				key.keyCode = code;
+-				key.deviceId = DEVICE_ID_PAD_0 + getDeviceIndex(event.cbutton.which);
++				key.keyCode = i->second;
++				key.deviceId = DEVICE_ID_PAD_0 + deviceIndex;
+ 				NativeKey(key);
+ 			}
++			break;
+ 		}
+-		break;
+-	case SDL_CONTROLLERBUTTONUP:
+-		if (event.cbutton.state == SDL_RELEASED) {
+-			auto code = getKeycodeForButton((SDL_GameControllerButton)event.cbutton.button);
+-			if (code != NKCODE_UNKNOWN) {
++
++	case SDL_JOYBUTTONUP:
++		{
++			std::map<int, int>::const_iterator i = SDLJoyButtonMap.find(event.jbutton.button);
++			int deviceIndex = getDeviceIndex(event.jbutton.which);
++			if (i != SDLJoyButtonMap.end() && deviceIndex >= 0) {
+ 				KeyInput key;
+ 				key.flags = KEY_UP;
+-				key.keyCode = code;
+-				key.deviceId = DEVICE_ID_PAD_0 + getDeviceIndex(event.cbutton.which);
++				key.keyCode = i->second;
++				key.deviceId = DEVICE_ID_PAD_0 + deviceIndex;
+ 				NativeKey(key);
+ 			}
++			break;
+ 		}
+-		break;
+-	case SDL_CONTROLLERAXISMOTION:
+-		AxisInput axis;
+-		axis.axisId = event.caxis.axis;
+-		// 1.2 to try to approximate the PSP's clamped rectangular range.
+-		axis.value = 1.2 * event.caxis.value / 32767.0f;
+-		if (axis.value > 1.0f) axis.value = 1.0f;
+-		if (axis.value < -1.0f) axis.value = -1.0f;
+-		axis.deviceId = DEVICE_ID_PAD_0 + getDeviceIndex(event.caxis.which);
+-		axis.flags = 0;
+-		NativeAxis(axis);
+-		break;
+-	case SDL_CONTROLLERDEVICEREMOVED:
+-		// for removal events, "which" is the instance ID for SDL_CONTROLLERDEVICEREMOVED		
+-		for (auto it = controllers.begin(); it != controllers.end(); ++it) {
+-			if (SDL_JoystickInstanceID(SDL_GameControllerGetJoystick(*it)) == event.cdevice.which) {
+-				SDL_GameControllerClose(*it);
+-				controllers.erase(it);
++
++	case SDL_JOYHATMOTION:
++		{
++			int deviceIndex = getDeviceIndex(event.jhat.which);
++			if (deviceIndex < 0) {
+ 				break;
+ 			}
++#ifdef _WIN32
++			KeyInput key;
++			key.deviceId = DEVICE_ID_PAD_0 + deviceIndex;
++
++			key.flags = (event.jhat.value & SDL_HAT_UP)?KEY_DOWN:KEY_UP;
++			key.keyCode = NKCODE_DPAD_UP;
++			NativeKey(key);
++			key.flags = (event.jhat.value & SDL_HAT_LEFT)?KEY_DOWN:KEY_UP;
++			key.keyCode = NKCODE_DPAD_LEFT;
++			NativeKey(key);
++			key.flags = (event.jhat.value & SDL_HAT_DOWN)?KEY_DOWN:KEY_UP;
++			key.keyCode = NKCODE_DPAD_DOWN;
++			NativeKey(key);
++			key.flags = (event.jhat.value & SDL_HAT_RIGHT)?KEY_DOWN:KEY_UP;
++			key.keyCode = NKCODE_DPAD_RIGHT;
++			NativeKey(key);
++#else
++			AxisInput axisX;
++			AxisInput axisY;
++			axisX.axisId = JOYSTICK_AXIS_HAT_X;
++			axisY.axisId = JOYSTICK_AXIS_HAT_Y;
++			axisX.deviceId = DEVICE_ID_PAD_0 + deviceIndex;
++			axisY.deviceId = DEVICE_ID_PAD_0 + deviceIndex;
++			axisX.value = 0.0f;
++			axisY.value = 0.0f;
++			if (event.jhat.value & SDL_HAT_LEFT) axisX.value = -1.0f;
++			if (event.jhat.value & SDL_HAT_RIGHT) axisX.value = 1.0f;
++			if (event.jhat.value & SDL_HAT_DOWN) axisY.value = 1.0f;
++			if (event.jhat.value & SDL_HAT_UP) axisY.value = -1.0f;
++			NativeAxis(axisX);
++			NativeAxis(axisY);
++#endif
++			break;
+ 		}
+-		break;
+-	case SDL_CONTROLLERDEVICEADDED:
+-		// for add events, "which" is the device index!
+-		int prevNumControllers = controllers.size();
+-		setUpController(event.cdevice.which);
+-		if (prevNumControllers == 0 && controllers.size() > 0) {
+-			cout << "pad 1 has been assigned to control pad: " << SDL_GameControllerName(controllers.front()) << endl;
++
++	case SDL_JOYDEVICEADDED:
++		{
++			int deviceIndex = event.jdevice.which;
++			if (deviceIndex >= joys.size()) {
++				joys.resize(deviceIndex+1);
++			}
++			joys[deviceIndex] = SDL_JoystickOpen(deviceIndex);
++			SDL_JoystickEventState(SDL_ENABLE);
++			break;
++		}
++
++	case SDL_JOYDEVICEREMOVED:
++		{
++			int deviceIndex = getDeviceIndex(event.jdevice.which);
++			if (deviceIndex >= 0) {
++				SDL_JoystickClose(joys[deviceIndex]);
++				joys[deviceIndex] = 0;
++			}
++			break;
+ 		}
+-		break;
+ 	}
+ }
+ 
+ int SDLJoystick::getDeviceIndex(int instanceId) {
+-	auto it = controllerDeviceMap.find(instanceId);
+-	if (it == controllerDeviceMap.end()) {
+-			// could not find device
+-			return -1;
++	for (int i = 0; i < joys.size(); i++) {
++		SDL_Joystick *joy = joys[i];
++		if (SDL_JoystickInstanceID(joy) == instanceId) {
++			return i;
++		}
+ 	}
+-	return it->second;
++	return -1;
+ }
+--- SDL/SDLJoystick.h.orig	2017-03-30 12:14:27 UTC
++++ SDL/SDLJoystick.h
+@@ -1,9 +1,11 @@
+ #pragma once
+ #ifdef _WIN32
+ #include "SDL/SDL.h"
++#include "SDL/SDL_joystick.h"
+ #include "SDL/SDL_thread.h"
+ #else
+ #include "SDL.h"
++#include "SDL_joystick.h"
+ #include "SDL_thread.h"
+ #endif
+ 
+@@ -21,11 +23,119 @@ public:
+ 	void ProcessInput(SDL_Event &event);
+ 
+ private:
+-	void setUpController(int deviceIndex);
+-	void setUpControllers();
+-	keycode_t getKeycodeForButton(SDL_GameControllerButton button);
+-	int getDeviceIndex(int instanceId);
++	void fillMappingPS3()
++	{
++                SDLJoyButtonMap[14] = NKCODE_BUTTON_1;   // Cross
++                SDLJoyButtonMap[13] = NKCODE_BUTTON_2;   // Circle
++                SDLJoyButtonMap[15] = NKCODE_BUTTON_3;   // Sqlare
++                SDLJoyButtonMap[12] = NKCODE_BUTTON_4;   // Triangle
++                SDLJoyButtonMap[10] = NKCODE_BUTTON_5;   // L1
++                SDLJoyButtonMap[11] = NKCODE_BUTTON_6;   // R1
++                SDLJoyButtonMap[8] = NKCODE_BUTTON_7;   // L2
++                SDLJoyButtonMap[9] = NKCODE_BUTTON_8;   // R2
++                SDLJoyButtonMap[0] = NKCODE_BUTTON_9;   // Select
++                SDLJoyButtonMap[3] = NKCODE_BUTTON_10;  // Start
++                SDLJoyButtonMap[1] = NKCODE_BUTTON_11; // L3
++                SDLJoyButtonMap[2] = NKCODE_BUTTON_12; // R3
++                SDLJoyButtonMap[16] = NKCODE_BUTTON_13; // PS
++                SDLJoyButtonMap[4] = NKCODE_DPAD_UP;
++                SDLJoyButtonMap[6] = NKCODE_DPAD_DOWN;
++                SDLJoyButtonMap[7] = NKCODE_DPAD_LEFT;
++                SDLJoyButtonMap[5] = NKCODE_DPAD_RIGHT;
++                SDLJoyAxisMap[0] = JOYSTICK_AXIS_X;
++                SDLJoyAxisMap[1] = JOYSTICK_AXIS_Y;
++                SDLJoyAxisMap[2] = JOYSTICK_AXIS_Z;
++                SDLJoyAxisMap[3] = JOYSTICK_AXIS_RZ;
++	}
++	void fillMapping()
++	{
++		//TODO: C++11 aggregate initialization
++		//would remove runtime overhead completely
++
++		// Mapping on Windows
++#ifdef _WIN32
++		SDLJoyButtonMap[0] = NKCODE_BUTTON_2;
++		SDLJoyButtonMap[1] = NKCODE_BUTTON_3;
++		SDLJoyButtonMap[2] = NKCODE_BUTTON_4;
++		SDLJoyButtonMap[3] = NKCODE_BUTTON_1;
++		SDLJoyButtonMap[4] = NKCODE_BUTTON_7;
++		SDLJoyButtonMap[5] = NKCODE_BUTTON_8;
++		SDLJoyButtonMap[6] = NKCODE_BUTTON_9;
++		SDLJoyButtonMap[7] = NKCODE_BUTTON_10;
++		SDLJoyButtonMap[8] = NKCODE_BUTTON_11;
++		SDLJoyButtonMap[9] = NKCODE_BUTTON_12;
++		SDLJoyButtonMap[10] = NKCODE_BUTTON_5;
++		SDLJoyButtonMap[11] = NKCODE_BUTTON_6;
++		SDLJoyButtonMap[12] = NKCODE_BUTTON_7;
++		SDLJoyButtonMap[13] = NKCODE_BUTTON_8;
++		SDLJoyButtonMap[14] = NKCODE_BUTTON_9;
++
++		SDLJoyAxisMap[0] = JOYSTICK_AXIS_X;
++		SDLJoyAxisMap[1] = JOYSTICK_AXIS_Y;
++		SDLJoyAxisMap[2] = JOYSTICK_AXIS_Z;
++		SDLJoyAxisMap[3] = JOYSTICK_AXIS_RZ;
++		SDLJoyAxisMap[4] = JOYSTICK_AXIS_LTRIGGER;
++		SDLJoyAxisMap[5] = JOYSTICK_AXIS_RTRIGGER;
++		// Mapping on MacOSX to match X360 controller
++#elif __APPLE__
++		SDLJoyButtonMap[0] = NKCODE_DPAD_UP;
++		SDLJoyButtonMap[1] = NKCODE_DPAD_DOWN;
++		SDLJoyButtonMap[2] = NKCODE_DPAD_LEFT;
++		SDLJoyButtonMap[3] = NKCODE_DPAD_RIGHT;
++		SDLJoyButtonMap[4] = NKCODE_BUTTON_10;
++		SDLJoyButtonMap[5] = NKCODE_BUTTON_9;
++		SDLJoyButtonMap[6] = NKCODE_BUTTON_5;
++		SDLJoyButtonMap[7] = NKCODE_BUTTON_6;
++		SDLJoyButtonMap[8] = NKCODE_BUTTON_7;
++		SDLJoyButtonMap[9] = NKCODE_BUTTON_8;
++		SDLJoyButtonMap[10] = NKCODE_BUTTON_SELECT;
++		SDLJoyButtonMap[11] = NKCODE_BUTTON_2;
++		SDLJoyButtonMap[12] = NKCODE_BUTTON_3;
++		SDLJoyButtonMap[13] = NKCODE_BUTTON_4;
++		SDLJoyButtonMap[14] = NKCODE_BUTTON_1;
++		SDLJoyButtonMap[15] = NKCODE_BUTTON_11;
++		SDLJoyButtonMap[16] = NKCODE_BUTTON_12;
++
++		SDLJoyAxisMap[0] = JOYSTICK_AXIS_X;
++		SDLJoyAxisMap[1] = JOYSTICK_AXIS_Y;
++		SDLJoyAxisMap[2] = JOYSTICK_AXIS_Z;
++		SDLJoyAxisMap[3] = JOYSTICK_AXIS_RZ;
++		SDLJoyAxisMap[4] = JOYSTICK_AXIS_LTRIGGER;
++		SDLJoyAxisMap[5] = JOYSTICK_AXIS_RTRIGGER;
++		// Mapping on Linux/Android/Other to match X360 and wii-u pro controller
++#else
++		SDLJoyButtonMap[0] = NKCODE_BUTTON_1;
++		SDLJoyButtonMap[1] = NKCODE_BUTTON_2;
++		SDLJoyButtonMap[2] = NKCODE_BUTTON_3;
++		SDLJoyButtonMap[3] = NKCODE_BUTTON_4;
++		SDLJoyButtonMap[4] = NKCODE_BUTTON_5;
++		SDLJoyButtonMap[5] = NKCODE_BUTTON_6;
++		SDLJoyButtonMap[6] = NKCODE_BUTTON_7;
++		SDLJoyButtonMap[7] = NKCODE_BUTTON_8;
++		SDLJoyButtonMap[8] = NKCODE_BUTTON_9;
++		SDLJoyButtonMap[9] = NKCODE_BUTTON_10;
++		SDLJoyButtonMap[10] = NKCODE_BUTTON_11;
++		SDLJoyButtonMap[11] = NKCODE_BUTTON_12;
++		SDLJoyButtonMap[12] = NKCODE_BUTTON_13;
++		SDLJoyButtonMap[13] = NKCODE_DPAD_UP;
++		SDLJoyButtonMap[14] = NKCODE_DPAD_DOWN;
++		SDLJoyButtonMap[15] = NKCODE_DPAD_LEFT;
++		SDLJoyButtonMap[16] = NKCODE_DPAD_RIGHT;
++	
++		SDLJoyAxisMap[0] = JOYSTICK_AXIS_X;
++		SDLJoyAxisMap[1] = JOYSTICK_AXIS_Y;
++		SDLJoyAxisMap[2] = JOYSTICK_AXIS_Z;
++		SDLJoyAxisMap[3] = JOYSTICK_AXIS_RZ;
++		SDLJoyAxisMap[4] = JOYSTICK_AXIS_LTRIGGER;
++		SDLJoyAxisMap[5] = JOYSTICK_AXIS_RTRIGGER;
++
++#endif
++	}
++	std::map<int, int> SDLJoyButtonMap;
++	std::map<int, int> SDLJoyAxisMap;
++
++	std::vector<SDL_Joystick *> joys;
+ 	bool registeredAsEventHandler;
+-	std::vector<SDL_GameController *> controllers;
+-	std::map<int, int> controllerDeviceMap;
++
++	int getDeviceIndex(int instanceId);
+ };
+--- ext/native/base/PCMain.cpp.orig	2017-03-30 12:14:27 UTC
++++ ext/native/base/PCMain.cpp
+@@ -399,7 +399,7 @@ int main(int argc, char *argv[]) {
+ 	NativeGetAppInfo(&app_name, &app_name_nice, &landscape, &version);
+ 
+ 	bool joystick_enabled = true;
+-	if (SDL_Init(SDL_INIT_VIDEO | SDL_INIT_JOYSTICK | SDL_INIT_GAMECONTROLLER | SDL_INIT_AUDIO) < 0) {
++	if (SDL_Init(SDL_INIT_VIDEO | SDL_INIT_JOYSTICK | SDL_INIT_AUDIO) < 0) {
+ 		joystick_enabled = false;
+ 		if (SDL_Init(SDL_INIT_VIDEO | SDL_INIT_AUDIO) < 0) {
+ 			fprintf(stderr, "Unable to initialize SDL: %s\n", SDL_GetError());

Modified: head/emulators/ppsspp/files/patch-Common_MemoryUtil.cpp
==============================================================================
--- head/emulators/ppsspp/files/patch-Common_MemoryUtil.cpp	Fri Mar 31 12:52:45 2017	(r437352)
+++ head/emulators/ppsspp/files/patch-Common_MemoryUtil.cpp	Fri Mar 31 13:10:02 2017	(r437353)
@@ -1,25 +1,22 @@
---- Common/MemoryUtil.cpp.orig	2015-02-26 20:05:06 UTC
+--- Common/MemoryUtil.cpp.orig	2015-11-19 15:07:48 UTC
 +++ Common/MemoryUtil.cpp
-@@ -49,6 +49,13 @@ static SYSTEM_INFO sys_info;
- #define round_page(x) ((((uintptr_t)(x)) + PAGE_MASK) & ~(PAGE_MASK))
+@@ -32,6 +32,10 @@
+ #include <mach/vm_param.h>
  #endif
  
-+#if defined(__FreeBSD__)
-+/* setrlimit(2) */
-+#include <sys/types.h>
-+#include <sys/time.h>
++#if defined(__FreeBSD__) || defined(__FreeBSD_kernel__)
 +#include <sys/resource.h>
 +#endif
 +
- #ifdef __SYMBIAN32__
- #include <e32std.h>
- #define CODECHUNK_SIZE 1024*1024*20
-@@ -142,6 +149,21 @@ void* AllocateExecutableMemory(size_t si
+ #ifndef _WIN32
+ #include <unistd.h>
+ #endif
+@@ -149,6 +153,21 @@ void *AllocateExecutableMemory(size_t si
  			map_hint = (char*)round_page(&hint_location) - 0x20000000; // 0.5gb lower than our approximate location
  		else
  			map_hint = (char*)0x20000000; // 0.5GB mark in memory
 +
-+#if defined(__FreeBSD__)
++#if defined(__FreeBSD__) || defined(__FreeBSD_kernel__)
 +		// XXX Fix maximum data segment size (data + BSS + heap) to 256 MB.
 +		// This allows avoiding calling mmap(2) with MAP_FIXED.
 +		// On FreeBSD, without lowering this limit, calling mmap(2)
@@ -34,5 +31,5 @@
 +		}
 +#endif
  	}
- 	else if (exec && (uintptr_t) map_hint > 0xFFFFFFFFULL)
+ 	else if ((uintptr_t) map_hint > 0xFFFFFFFFULL)
  	{

Added: head/emulators/ppsspp/files/pkg-message.in
==============================================================================
--- /dev/null	00:00:00 1970	(empty, because file is newly added)
+++ head/emulators/ppsspp/files/pkg-message.in	Fri Mar 31 13:10:02 2017	(r437353)
@@ -0,0 +1,7 @@
+Known issues:
+- Videos are garbled since multimedia/ffmpeg update to 3.2, see #9026
+- %%DATADIR%%/assets/gamecontrollerdb.txt cannot be used
+  as is because SDL_JoystickGetGUID is a stub on FreeBSD. Create the
+  file using controllermap (or antimicro) then check with testgamecontroller
+  it's detected (pay attention to guid). If you have trouble making it
+  work try OLDJOY option for v1.3 behavior.


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