svn commit: r448468 - in head/games/endless-sky: . files
Dmitry Marakasov
amdmi3 at FreeBSD.org
Mon Aug 21 12:44:10 UTC 2017
Author: amdmi3
Date: Mon Aug 21 12:44:09 2017
New Revision: 448468
URL: https://svnweb.freebsd.org/changeset/ports/448468
Log:
- Update to 0.9.8
Modified:
head/games/endless-sky/Makefile
head/games/endless-sky/distinfo
head/games/endless-sky/files/patch-source_CollisionSet.cpp
Modified: head/games/endless-sky/Makefile
==============================================================================
--- head/games/endless-sky/Makefile Mon Aug 21 11:50:34 2017 (r448467)
+++ head/games/endless-sky/Makefile Mon Aug 21 12:44:09 2017 (r448468)
@@ -2,8 +2,7 @@
# $FreeBSD$
PORTNAME= endless-sky
-PORTVERSION= 0.9.6
-PORTREVISION= 2
+PORTVERSION= 0.9.8
DISTVERSIONPREFIX= v
CATEGORIES= games
Modified: head/games/endless-sky/distinfo
==============================================================================
--- head/games/endless-sky/distinfo Mon Aug 21 11:50:34 2017 (r448467)
+++ head/games/endless-sky/distinfo Mon Aug 21 12:44:09 2017 (r448468)
@@ -1,3 +1,3 @@
-TIMESTAMP = 1487772910
-SHA256 (endless-sky-endless-sky-v0.9.6_GH0.tar.gz) = 41699dabb72a276c96019d0714e54492866e29661f161052a1caf334332be1e4
-SIZE (endless-sky-endless-sky-v0.9.6_GH0.tar.gz) = 71119557
+TIMESTAMP = 1503228209
+SHA256 (endless-sky-endless-sky-v0.9.8_GH0.tar.gz) = 69078c67656709646deb0c46fd960aa905601c23bb47c1696b0962ae8dff6d1e
+SIZE (endless-sky-endless-sky-v0.9.8_GH0.tar.gz) = 74476053
Modified: head/games/endless-sky/files/patch-source_CollisionSet.cpp
==============================================================================
--- head/games/endless-sky/files/patch-source_CollisionSet.cpp Mon Aug 21 11:50:34 2017 (r448467)
+++ head/games/endless-sky/files/patch-source_CollisionSet.cpp Mon Aug 21 12:44:09 2017 (r448468)
@@ -8,14 +8,3 @@
using namespace std;
-@@ -179,8 +180,8 @@ Body *CollisionSet::Line(const Projectil
- int stepX = (x <= endX ? 1 : -1);
- int stepY = (y <= endY ? 1 : -1);
- // Calculate the slope of the line, shifted so it is positive in both axes.
-- int mx = abs(endX - x);
-- int my = abs(endY - y);
-+ int mx = std::abs(endX - x);
-+ int my = std::abs(endY - y);
- // Behave as if each grid cell has this width and height. This guarantees
- // that we only need to work with integer coordinates.
- int scale = max(mx, 1) * max(my, 1);
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