open source graphics card
Oliver Fromme
olli at lurza.secnetix.de
Fri Mar 16 11:15:55 UTC 2007
Note: This is off-topic on the -stable list, so it should
better go to the -chat list.
Volker <volker at vwsoft.com> wrote:
> I've followed the thread "don't buy ati products" not very closely
> but one thing comes to mind:
>
> Years ago we've had a lot of card / chip manufacturers on the
> market. When thinking about this currently really just two chip
> manufacturers are coming into my mind. This is bad.
>
> It's probably a crazy idea but what about an open source graphics card?
>
> There are similar projects already like OsCar so the idea of open
> source hardware development is not really new but probably exciting.
> Aren't there any hw devs reading and motivated?
>
> Imagine a graphics chip with a BSD style license... ;)
>
> Just dreaming?
Yes, just dreaming.
In today's graphics cards there are _huge_ amounts of
know-how, a considerable number of patents and a large
amount of research and development time. Modern GPUs
contain several hundreds of millions of transistors and
require a 90nm (or less) fabrication process.
Another thing to keep in mind: In order to produce a
competitive graphics card today (at a competitive price!),
it must be at least on par with the "big ones", which
requires DirectX 9 and HDCP support, among other things.
Did I already mention patents?
Personally, I prefer intel graphics (i915, i945 etc.).
They have open-source drivers that work very well. The
3D performance is not as good as the top-of-the-line ATI
or nVidia products, but it's good enough to play OpenGL
games such as ports/games/crack-attack or kobo-deluxe.
That's more than enough for me.
YMMV, of course.
Best regards
Oliver
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