make install in security/trousers : Compilation failed unexpectedly

Avinash Sonawane rootkea at gmail.com
Wed May 13 11:26:18 UTC 2015


On Sat, May 9, 2015 at 8:37 PM, Ben Woods <woodsb02 at gmail.com> wrote:
> On 9 May 2015 at 21:24, Avinash Sonawane <rootkea at gmail.com> wrote:
>> On Sat, May 9, 2015 at 2:40 PM, Ben Woods <woodsb02 at gmail.com> wrote:
>>
>>>
>>> Hi Avinash,
>>>
>>> I've noticed you have had some difficulty compiling a few ports. Just wanted
>>> to check that you knew you can install from packages, rather than having to
>>> compile the ports?
>>>
>>> # pkg install trousers
>>>
>>
>> Thank you for replying Ben. I am fully aware of the package and port
>> system of FreeBSD. The port tree is one of the reason for my switch
>> from Debian GNU/Linux to FreeBSD and that's why I'm building ports
>> instead of installing the packages.
>>
>> Till now I have managed to build and install xorg, zsh, bash, xdm and
>> xsm. Currently I'm stuck in installing x11/gnome3 which depends on
>> graphics/graphviz which is giving compile error (same as
>> security/trousers). I have reported about it to the maintainer.
>>
>> Perhaps I should start another thread for graphics/graphviz.
>>
>> --
>> Avinash Sonawane (RootKea)
>> PICT, Pune
>> http://rootkea.wordpress.com
>
> I agree - the ports tree provides great flexibility and is a big
> attraction for FreeBSD.
>
> I myself make use of it in a different way. I have set up a poudriere
> build service, and use it to build all of my ports (with custom
> options for each port set in
> /usr/local/etc/poudriere.d/101amd64-make.conf). This way, I can build
> all of my ports in parallel in controlled environments (only things
> installed which should be installed), and only install the packages
> once I know everything has successfully built. I do this even though I
> only have 2 computers using the poudriere service (it's also been very
> handy for testing ports when submitting improvements / fixes as
> patches).
>
> It can take a few hours to set up a poudriere build service in the
> first instance, but it has been great ever since.
>
> Just an idea. Using the ports tree directly (as you are) works also.
>
> Regards,
> Ben
>
> --
> From: Benjamin Woods
> woodsb02 at gmail.com

So what do you do when the build process fails with "compile error"?
Since x11/gnome3 depends upon graphics/graphviz (which is another
package along with security/trousers giving compile error on make
install), I am unable to have GNOME on my machine.

I am fairly good at C so may be I can remove the compile error. But I
am not able to figure out from where to start exactly?

Any pointers will be really helpful.

-- 
Avinash Sonawane (RootKea)
PICT, Pune
http://rootkea.wordpress.com


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