Cant buildworld
Giorgos Keramidas
keramida at ceid.upatras.gr
Mon Jun 26 05:06:18 UTC 2006
On 2006-06-25 02:35, pid42 <ktheroot at gmail.com> wrote:
>
> Hi. I have problems building world on a fresh freebsd 6.1. Always ends in:
>
> ==> lib/bind (install)
> ==> lib/bind/bind (install)
> ==> lib/bind/bind9 (install)
> ==> lib/bind/dns (install)
> ==> lib/bind/isc (install)
> ==> lib/bind/isccc (install)
> ==> lib/bind/isccfg (install)
> ==> lib/bind/lwres (install)
> sh /usr/src/tools/install.sh -C -o root -g wheel -m 444 liblwres.a
> /usr/obj/usr/src/tmp/usr/lib
> sh /usr/src/tools/install.s -C -o root -g wheel -m 444
> /usr/src/lib/bind/lwres/../../../contrib/bind9/lib/lwres/include/lwres/context.h
> /usr/src/lib/bind/lwres/../../../contrib/bind9/lib/lwres/include/lwres/int.h
> /usr/src/lib/bind/lwres/../../../contrib/bind9/lib/lwres/include/lwres/ipv6.h
> /usr/src/lib/bind/lwres/../../../contrib/bind9/lib/lwres/include/lwres/lang.h
> /usr/src/lib/bind/lwres/../../../contrib/bind9/lib/lwres/include/lwres/list.h
> /usr/src/lib/bind/lwres/../../../contrib/bind9/lib/lwres/include/lwres/lwbuffer.h
> /usr/src/lib/bind/lwres/../../../contrib/bind9/lib/lwres/include/lwres/lwpacket.h
> /usr/src/lib/bind/lwres/../../../contrib/bind9/lib/lwres/include/lwres/lwres.h
> /usr/src/lib/bind/lwres/../../../contrib/bind9/lib/lwres/include/result.h
> /usr/src/lib/bind/lwres/../../../contrib/bind9/lib/lwres/include/lwres/version.h
> /usr/src/lib/bind/lwres/../../../contrib/bind9/lib/lwres/unix/include/llwres/net.h
> /usr/src/lib/bind/lwres/lwres/netdb.h
> /usr/src/lib/bind/lwres/lwres/platform.h
> /usr/obj/usr/src/tmp/usr/include/lwres
> sh /usr/src/tools/install.sh -s -o root -g wheel -m 444 liblwres.so.10
> /usr/obj/usr/src/tmp/usr/lib
> ln -fs liblwres.so.10 /usr/obj/usr/src/tmp/usr/lib/liblwres.so
> 1 error
> *** Error code 2
You are not using any -j options right?
> Did everything from scratch (formatted, reinstalled from mainmirror). And
> went straight for make buildworld, same error. Tried several make configs.
>
> Any voodoo to fix this one? Thanks for the read.
No voodoo should be necessary. We just have to find out what is
different in your local build setup from the usual process :)
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