Help with Makefile
Alejandro Pulver
alejandro at varnet.biz
Sun Sep 11 08:14:51 PDT 2005
Hello,
I am making a port of Quake III Arena SDK: it installs game sources,
tools to produce QVM files, and a Makefile.
The original game source comes with the "cons" building system and I am
trying to write a Makefile to replace it. I have troubles while
writting the Makefile.
Here is what I want to do:
* Use a directory for compiled/temporary/object files (e.g. "build").
* Dependency support (now targets are recreated all the time).
* Automatic dependency support (e.g. "mkdep").
* Handle the suffix problem when "qvm" and "so" targets are built at
the same time.
Here is the description of the build steps (see the Makefile for
implementation):
For building the shared object just compile the C sources listed in
(CGAME|GAME|UI)_SRCS_SO and put them together with "cc
-shared ..." (I think this could be handled with bsd.lib.mk).
For building the QVM you should first create bytecode files (assembly)
from the sources listed in (CGAME|GAME|UI)_SRCS_QVM with q3lcc (note
that there are also some .asm files listed in the sources - one per
module cgame, game and ui - that don't need to be modified), then
assemble all the produced files with q3asm.
Here is what I have (attached):
Makefile.bz2 - Last try.
Makefile.orig.bz2 - Previous try (uses a build directory but
doesn't handle dependencies and can't build qvm
and so at the same time - suffix problem).
Makefile.gnu.bz2 - Works fine, but it is for gmake (and for an
older version: 1.29h, this one is 1.32, however
the only change could be sources names/files).
quake3-sdk.tar.bz2 - Port that installs game source (where the
Makefile has to be put) and the tools.
Any help will be appreciated.
Thanks and Best Regards,
Ale
P.S.: I asked this question in ports at freebsd.org, but I think this
is the correct place to do it.
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