Nvidia Drivers + FreeBSD AGP + Big textures = Problems

Mica Telodico maria_libera2000 at yahoo.it
Thu Jul 31 15:25:39 PDT 2003


Hi all ,

I'm getting problems with FreeBSD AGP driver and
Nvidia DRVs.

My system is composed by a Geforce3 Ti200 (by
Creative) and an MSI KT4Ultra (KT400) . I've decided
to use the FreeBSD AGP driver instead of the Nvidia
one , but I'm getting the following problem:

When I play to Enemy Territory (for now is the only
game that I've tried) using HIGH_QUALITY options
(1280x1024 + all 32bit +all effect to their max +
texture compression NO ) after few time the textures
start to flicker. The colors are strange , and after 1
minute the Video Card starts to draw the textures in
the wrong place (for examples it draws the texture of
a  tank on the floor ) , after a couple of seconds all
the screen starts to flicker , and then the system
freeze. If I only enable the Texture compression (and
so I reduce a bit the dimension of the textures) the
problem disappears , and also if I reduce the quality
of the textures (also reducing the size). I think that
may be a memory allocation error in the AGP when it
needs to write into the main memory , or something
like this. 

Someone have my problem? 

Can someone solve it? I'd like to use the FreeBSD drv
instead of the Nvidia one (I'd like to be more open
that I can) 

Ah , Nvidia AGP drv solve the problem 

Thanks  for your help

Bye 

Marcello 

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