heads up graphics/blender

David Yeske dyeske at gmail.com
Mon Aug 6 19:43:53 UTC 2007

On 8/6/07, Hans Lambermont <hans at lambermont.dyndns.org> wrote:
> Hi David,
> David Yeske wrote:
> > The graphics/blender port is a binary port that has not been updated
> > in a couple of years.
> I was wondering why ? (you being the maintainer ;-) .
> For every blender release I still build the binary blob for the
> blender.org website. I don't have any feedback at this time of its
> usage, in the NaN days it was a few hundred downloads per release if I'm
> not mistaken. The graphics/blender port could just continue to follow
> the blender.org website download offerings.
> > Most of the functionality has been migrated into the open source
> > graphics/blender-devel port.
> I must admin that I have not checked graphics/blender-devel for some
> time. It uses the scons build system, right ? (the other 2, makefiles
> and cmake are what I use mostly) is the game engine building enabled in
> scons ? The soundsystem ? standalone-player ? web browser plugins ?
> > I wanted to take a survey to see if anyone is still using the
> > graphics/blender port as I plan to replace it with the open source
> > blender.
> Using the blender.org release source tarballs ? Sounds like an idea.
> Or do you intend to move the graphics/blender-devel to graphics/blender ?
> regards,
>    Hans Lambermont

I plan on either removing the Blender 2.25 binary port from the ports
collection or moving it to a directory like graphics/blender-old.  I
also want to move the blender 2.44 code into graphics/blender.  My
primary concern is that I'm not sure how many people are still using
the binary 2.25 blender on FreeBSD since it is i386 only and is a
FreeBSD 4.2 binary.

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