OpenGL and Intel Graphics [WAS: Cake and Eat it Too: RTCW Port]
Jeff Cross
jeff.cross at averageadmins.com
Fri Apr 7 21:50:53 UTC 2006
Michael Nottebrock wrote:
> Jeff Cross schrieb:
>
>>> GL_RENDERER: Mesa GLX Indirect
>>>
>>>
>>> ***********************************************************
>>> You are using software Mesa (no hardware acceleration)!
>>> Driver DLL used: libGL.so.1
>>> If this is intentional, add
>>> "+set r_allowSoftwareGL 1"
>>> to the command line when starting the game.
>>> ***********************************************************
>
>> [...]
>
>> Does anyone know if it is possible to run OpenGL game graphics on an
>> Intel based chipset? When I run glxgears it runs like a champ,
>> returning anywhere from 450-500 fps.
>
> You seem to not have direct rendering / GLX enabled. I'm not sure if
> that is supported on your particular chipset, but it's nevertheless
> worth a try, since pretty much all games assume/require
> hardware-accelerated 3d graphics to be working in order to run properly.
>
> Make sure you have
>
> Load "glx"
> Load "dri"
>
> in Section "Module" in your xorg.conf as well as
>
> Section "DRI"
> Mode 0666
> EndSection
>
> Also make sure you have the i915 drm kernel module available (is
> available in FreeBSD 6.0 and newer, should be in /boot/kernel/i915.o)
> and loaded (check with kldstat, try manually loading it before starting
> X if it doesn't get autoloaded).
>
>
> Cheers,
I did have "glx" and "dri" but I added the DRI section to my
configuration. Adding the section ans restarting X did not seem to work.
I also did not have the i915.o kernel module on my system. How might I
go about getting/compiling that to see if ti may help?
Also, if I don't have GLX support, why does glxgears run?
Jeff Cross
www.averageadmins.com
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