Cilk: a multithreaded programming language
Pedro F. Giffuni
giffunip at yahoo.com
Sat Oct 11 16:07:03 PDT 2003
The port I'm working on (TAUCS) wants to use Cilk:
Cilk is a language for multithreaded parallel programming based on ANSI C. Cilk
is designed for general-purpose parallel programming, but it is especially
effective for exploiting dynamic, highly asynchronous parallelism, which can be
difficult to write in data-parallel or message-passing style. Using Cilk, our
group has developed three world-class chess programs, StarTech, *Socrates, and
Cilkchess. Cilk provides an effective platform for programming dense and sparse
numerical algorithms, such as matrix factorization and N-body simulations, and
we are working on other types of applications. Unlike many other multithreaded
programming systems, Cilk is algorithmic, in that the runtime system employs a
scheduler that allows the performance of programs to be estimated accurately
based on abstract complexity measures.
I'm having some problems building it (and it wants to use -pthread) so I would
prefer if someone with access to -current, and perhaps some interest in chess
;-), ports it.
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