ports/166230: games/gemrb: update to 0.7.0
Hakisho Nukama
nukama at gmail.com
Sun Mar 18 20:50:11 UTC 2012
>Number: 166230
>Category: ports
>Synopsis: games/gemrb: update to 0.7.0
>Confidential: no
>Severity: non-critical
>Priority: low
>Responsible: freebsd-ports-bugs
>State: open
>Quarter:
>Keywords:
>Date-Required:
>Class: update
>Submitter-Id: current-users
>Arrival-Date: Sun Mar 18 20:50:10 UTC 2012
>Closed-Date:
>Last-Modified:
>Originator: Hakisho Nukama
>Release: FreeBSD 9.0-RELEASE
>Organization:
n/a
>Environment:
>Description:
- update to 0.7.0 from 0.6.2_2
- https://redports.org/export/2677/Nukama/Attic/patches/games-gemrb-0.7.0.patch
V0.7.0 (2011-12-30)
New features
one can play through the whole Baldur's Gate saga
custom TTF fonts support
arbitrarily sortable casting list
ios configuration interface, xcode project
more pst spawn ini flags, individual critical hit animations
Improved features
resting, comment timing, actions
drop caps, keybindings, sdl 1.3 input
bugfixes, cleanups
V0.6.6 (2011-10-03)
New features
aura pollution and cleansing, casting interruption
formation rotation
bounty encounters
npclevel.2da support
initial mac bundle support
fatigue
backstab on condition (like in ToBEx)
Improved features
effects, triggers, actions
keyboard shortcuts (F1-F12), touchscreen ui, scrolling
hitpoint gain, thieving skill boni
combat, spellcasting, iwd sounds
PST inventory, PST spells
bugfixes
Applied patches
manpage typo fixes from c-korn #3377098
pst spell learning fix from Viktor Novotný
touchscreen fix from Beholder
V0.6.5 (2011-07-24)
New features
quickspell support
keymap.ini handling
yet more unhardcoded PST projectiles
area comments, party npc interactions
ios port and enhanced touchscreen support
Improved features
performance
squirrels and other small game don't die instantly
stores and stacking
effects, triggers, actions, dialogs
secret door detection, turning undead
bugfixes and internal cleanups
Applied patches
ios support patches from Brad Allred
android and touchscreen patches from Beholder
V0.6.4 (2011-03-27)
New features
PST maze and (un)hardcoded projectiles
full wild, dead, miscast and vocal magic support
subspell selection (spell immunity, nahal's reckless dweomer
)
Autodetect GameType if it is set to 'auto' or commented out
compatibility with the bg2 demo
VVC lightspot support
Improved features
travel regions, projectiles, dialog startup
bink player has no/less artifacts, good sound quality
combat, effects, actions, triggers, banters
bugfixes
Applied patches
a set of patches for Android support from Beholder
arm compilation fixes by ShadowJack
patch from Thomas Klausner fixing building with libpng 1.5
patch by Hana Dusíková to support static linking on mac
V0.6.3 (2010-11-21)
New features
IWD:HoW is now completable!
casting sounds and footsteps
autodetection of secret doors, detect illusions
basic bardsong support and selective magic resistance (bg2-style)
proper store economics, ergonomics and dragging
custom blood color (creature-dependant)
new actions, iwd effects and triggers
Importing a SoA game into ToB
Improved features
actor selection and action bar (for summons and illusions too!)
door bashing and traps
loading screens, ambushes, worldmap
sparkles, panic and other effects
actions, dialogs, object matching
personal items support (swap/equip/remove)
bugfixes
Applied patches
iwd regression fix from Eggert Jón Magnússon
>How-To-Repeat:
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