ports/162996: games/ioquake3-devel: update s2064->s2202

Dominic Fandrey kamikaze at bsdforen.de
Sat Jan 21 09:50:11 UTC 2012


The following reply was made to PR ports/162996; it has been noted by GNATS.

From: Dominic Fandrey <kamikaze at bsdforen.de>
To: bug-followup at FreeBSD.org
Cc:  
Subject: Re: ports/162996: games/ioquake3-devel: update s2064->s2202
Date: Sat, 21 Jan 2012 10:43:16 +0100

 This is a repost of a mail dating back to the 12th of January that
 didn't make it here because freebsd-ports-bugs was CCed instead of
 bug-followup.
 
 On 12/01/2012 10:04, scheidell at FreeBSD.org wrote:
 > Submitter: please update your ports tree, address the issues maintainer outlined in this pr and resubmit a patch.
 >
 > http://www.freebsd.org/cgi/query-pr.cgi?pr=162996
 
 In my opinion all changes since 2194 aren't significant enough to
 justify an update. There's a cheat exploit addressed in 2214, which
 has some value to server operators. In my experience this kind of
 thing might cause some followup patches, though.
 
 Unless I overlooked something it might be a good idea to let that
 settle for a while.
 
 About the MASTERDIR issue, using MASTERDIR has certain drawbacks.
 Mainly using it will grow my Makefiles a little further. It doesn't
 really matter any more - so I'll properly do the conversion with
 the next update.
 
 Are there any objections to marking this PR obsolete/closed?
 
 On a sidenote, I'm considering splitting the ports into client  and
 dedicated server ports - so that the server can be installed from
 binary packages without all the dependencies pulled in from the
 client. Any opinions on that?
 
 Regards
 
 -- 
 A: Because it fouls the order in which people normally read text.
 Q: Why is top-posting such a bad thing?
 A: Top-posting.
 Q: What is the most annoying thing on usenet and in e-mail?



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