ports/162996: games/ioquake3-devel: update s2064->s2202
kamikaze at bsdforen.de
Sat Jan 21 09:50:11 UTC 2012
The following reply was made to PR ports/162996; it has been noted by GNATS.
From: Dominic Fandrey <kamikaze at bsdforen.de>
To: bug-followup at FreeBSD.org
Subject: Re: ports/162996: games/ioquake3-devel: update s2064->s2202
Date: Sat, 21 Jan 2012 10:43:16 +0100
This is a repost of a mail dating back to the 12th of January that
didn't make it here because freebsd-ports-bugs was CCed instead of
On 12/01/2012 10:04, scheidell at FreeBSD.org wrote:
> Submitter: please update your ports tree, address the issues maintainer outlined in this pr and resubmit a patch.
In my opinion all changes since 2194 aren't significant enough to
justify an update. There's a cheat exploit addressed in 2214, which
has some value to server operators. In my experience this kind of
thing might cause some followup patches, though.
Unless I overlooked something it might be a good idea to let that
settle for a while.
About the MASTERDIR issue, using MASTERDIR has certain drawbacks.
Mainly using it will grow my Makefiles a little further. It doesn't
really matter any more - so I'll properly do the conversion with
the next update.
Are there any objections to marking this PR obsolete/closed?
On a sidenote, I'm considering splitting the ports into client and
dedicated server ports - so that the server can be installed from
binary packages without all the dependencies pulled in from the
client. Any opinions on that?
A: Because it fouls the order in which people normally read text.
Q: Why is top-posting such a bad thing?
Q: What is the most annoying thing on usenet and in e-mail?
More information about the freebsd-ports-bugs