ports/162996: games/ioquake3-devel: update s2064->s2202

Dominic Fandrey kamikaze at bsdforen.de
Fri Dec 2 23:10:10 UTC 2011


The following reply was made to PR ports/162996; it has been noted by GNATS.

From: Dominic Fandrey <kamikaze at bsdforen.de>
To: bug-followup at FreeBSD.org, kalten at gmx.at
Cc:  
Subject: Re: ports/162996: games/ioquake3-devel: update s2064->s2202
Date: Sat, 03 Dec 2011 00:08:47 +0100

 ports/162301
 http://www.freebsd.org/cgi/query-pr.cgi?pr=ports/162301
 
 I won't accept any patches until that has been submitted.
 
 I'm afraid I also made significant changes to the freebsd-patchset
 in the distfile for ports/162301. I suspect whatever changes you made
 will be incompatible if you based your changes on the patchset for
 r2064.
 
 There's no need to bump PORTREVISION, because SVNVERSION is part
 of the DISTVERSION.
 
 Also, if you update ioq3-devel you also need to update openarena and
 iourbanterror.
 
 Some advice under the assumption that you'll maintain ports in the future:
 Run "port test" or "port test -L", so you're certain you didn't forget to
 update the plist.
 
 Also it's a good idea to compile your changes into a single patch,
 so you don't burden committers with having to apply a bunch of patches,
 especially from different locations.
 
 As far as the master->slave port thing goes you dabbled into one
 of the more complex arrangements. I'd like to litter the thing with
 comments, but that's not usual for the ports and would probably be
 frowned upon (the tree is supposed to stay reasonable small).
 
 -- 
 A: Because it fouls the order in which people normally read text.
 Q: Why is top-posting such a bad thing?
 A: Top-posting.
 Q: What is the most annoying thing on usenet and in e-mail?



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