ports/138695: new slave port - games/ioquake3-devel
kamikaze at bsdforen.de
Fri Sep 11 17:20:03 UTC 2009
The following reply was made to PR ports/138695; it has been noted by GNATS.
From: Dominic Fandrey <kamikaze at bsdforen.de>
To: bug-followup at FreeBSD.org, kamikaze at bsdforen.de
Subject: Re: ports/138695: new slave port - games/ioquake3-devel
Date: Fri, 11 Sep 2009 19:12:21 +0200
Unfortunately I forgot a build dependency (svnversion). Here is a new
# This is a shell archive. Save it in a file, remove anything before
# this line, and then unpack it by entering "sh file". Note, it may
# create directories; files and directories will be owned by you and
# have default permissions.
# This archive contains:
echo c - /usr/ports/games/ioquake3-devel
mkdir -p /usr/ports/games/ioquake3-devel > /dev/null 2>&1
echo x - /usr/ports/games/ioquake3-devel/Makefile
sed 's/^X//' >/usr/ports/games/ioquake3-devel/Makefile << '8c64f5f5370d5c87f6b1cde60bed4a7c'
X# New ports collection makefile for: ioquake3-devel
X# Date created: 31 Aug 2009
X# Whom: Dominic Fandrey
XMASTER_SITES= ftp://deponie.yamagi.org/freebsd/distfiles/ioquake3/ \
XMAINTAINER= kamikaze at bsdforen.de
XCOMMENT= Development SVN snapshots of ioquake3
echo x - /usr/ports/games/ioquake3-devel/pkg-message
sed 's/^X//' >/usr/ports/games/ioquake3-devel/pkg-message << 'a45d214a8b98e711c6056921f426bbcb'
XThe input devices are now handled by SDL. Some mouse buttons will have
Xdifferent aliases and the mouse speed needs to be readjusted.
XThe configuration files are saved to ~/.ioquake3-devel instead of ~/.ioquake3
Xif you prefer both versions to share the configurations files create a
echo x - /usr/ports/games/ioquake3-devel/pkg-descr
sed 's/^X//' >/usr/ports/games/ioquake3-devel/pkg-descr << '8ab4b841f37b77d1c5bb594f549131d0'
XThis project, icculus.org/quake3 (sometimes referred to ioquake3, or ioq3 for
Xshort) aims to build upon id Software's Quake 3 source code release. The
Xsource code was released on August 20, 2005 under the GPL. Since then, we have
Xbeen cleaning up, fixing bugs, and adding features. Our permanent goal is to
Xcreate the open source Quake 3 distribution upon which people base their games
Xand projects. We also seek to have the perfect version of the engine for
Xplaying Quake 3: Arena, Team Arena, and all popular mods. This distribution of
Xthe engine has been ported to many new platforms and has had a slew of new
Xfeatures added, along with massive bug extermination.
echo x - /usr/ports/games/ioquake3-devel/distinfo
sed 's/^X//' >/usr/ports/games/ioquake3-devel/distinfo << '5e910aa3d448cb3ab21dd628daaa959d'
XMD5 (ioquake3-devel-1.36_SVN1583.zip) = 5a59062ce5779fe1985c40ece41c2722
XSHA256 (ioquake3-devel-1.36_SVN1583.zip) = 353f5bddbaed46323d4078e6907fcd602c771bd41fe641fc5b3ae67a187c1a88
XSIZE (ioquake3-devel-1.36_SVN1583.zip) = 5057370
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