ports/96905: New port: games/sdlsand Simulation of falling sand and other materials

Dmitry Marakasov amdmi3 at mail.ru
Sun May 7 12:00:41 UTC 2006


>Number:         96905
>Category:       ports
>Synopsis:       New port: games/sdlsand Simulation of falling sand and other materials
>Confidential:   no
>Severity:       non-critical
>Priority:       low
>Responsible:    freebsd-ports-bugs
>State:          open
>Quarter:        
>Keywords:       
>Date-Required:
>Class:          change-request
>Submitter-Id:   current-users
>Arrival-Date:   Sun May 07 12:00:39 GMT 2006
>Closed-Date:
>Last-Modified:
>Originator:     Dmitry Marakasov
>Release:        FreeBSD 6.0-RELEASE-p4 i386
>Organization:
>Environment:
System: FreeBSD hades.panopticon 6.0-RELEASE-p4 FreeBSD 6.0-RELEASE-p4 #1: Fri Jan 27 12:07:19 MSK 2006 amdmi3 at hades.panopticon:/usr/obj/usr/src/sys/HADES i386

>Description:
The SDL Sand game (The Falling SDL-Sand Game) is a C++ implementation
of the original 'World of Sand' (and later 'Hell of Sand') game
implemented in JAVA. SDL Sand uses the SDL (Simple DirectMedia
Library - http://www.libsdl.org/) library for screen output. Therefore
the implementation can possibly run on every platform supported by
SDL.

WWW: http://sourceforge.net/projects/sdlsand/

>How-To-Repeat:
>Fix:

--- sdlsand-20060207.shar begins here ---
# This is a shell archive.  Save it in a file, remove anything before
# this line, and then unpack it by entering "sh file".  Note, it may
# create directories; files and directories will be owned by you and
# have default permissions.
#
# This archive contains:
#
#	sdlsand
#	sdlsand/Makefile
#	sdlsand/distinfo
#	sdlsand/pkg-descr
#
echo c - sdlsand
mkdir -p sdlsand > /dev/null 2>&1
echo x - sdlsand/Makefile
sed 's/^X//' >sdlsand/Makefile << 'END-of-sdlsand/Makefile'
X# New ports collection makefile for:	sdlsand
X# Date created:		22 Apr 2006
X# Whom:			Dmitry Marakasov <amdmi3 at mail.ru>
X#
X# $FreeBSD$
X#
X
XPORTNAME=	sdlsand
XPORTVERSION=	20060207
XCATEGORIES=	games
XMASTER_SITES=	${MASTER_SITE_SOURCEFORGE}
XMASTER_SITE_SUBDIR=	${PORTNAME}
XDISTNAME=	sldsand-src-${PORTVERSION}
X
XMAINTAINER=	amdmi3 at mail.ru
XCOMMENT=	Simulation of falling sand and other materials
X
XUSE_ZIP=	yes
XUSE_SDL=	sdl
X
XWRKSRC=		${WRKDIR}/${DISTNAME}/SDL\ Sand/SDL\ Sand
X
XPLIST_FILES=	bin/${PORTNAME}
XPORTDOCS=	readme.txt
X
Xdo-build:
X	cd ${WRKSRC} && ${CXX} -o ${PORTNAME} ${CXXFLAGS} `${SDL_CONFIG} --cflags --libs` main.cpp
X
Xdo-install:
X	${INSTALL_PROGRAM} ${WRKSRC}/${PORTNAME} ${PREFIX}/bin
X
X.if !defined(NOPORTDOCS)
X	${MKDIR} ${DOCSDIR}
X	${INSTALL_DATA} ${WRKSRC}/readme.txt ${DOCSDIR}
X.endif
X
X.include <bsd.port.mk>
END-of-sdlsand/Makefile
echo x - sdlsand/distinfo
sed 's/^X//' >sdlsand/distinfo << 'END-of-sdlsand/distinfo'
XMD5 (sldsand-src-20060207.zip) = c2611a17ad7665bcbfb28352dc95434e
XSHA256 (sldsand-src-20060207.zip) = cab31d00789115fbd13a57b29a5a4e6752e3f70b718d168389785cdda8d649d5
XSIZE (sldsand-src-20060207.zip) = 552046
END-of-sdlsand/distinfo
echo x - sdlsand/pkg-descr
sed 's/^X//' >sdlsand/pkg-descr << 'END-of-sdlsand/pkg-descr'
XThe SDL Sand game (The Falling SDL-Sand Game) is a C++ implementation
Xof the original 'World of Sand' (and later 'Hell of Sand') game
Ximplemented in JAVA. SDL Sand uses the SDL (Simple DirectMedia
XLibrary - http://www.libsdl.org/) library for screen output. Therefore
Xthe implementation can possibly run on every platform supported by
XSDL.
X
XWWW: http://sourceforge.net/projects/sdlsand/
END-of-sdlsand/pkg-descr
exit
--- sdlsand-20060207.shar ends here ---


>Release-Note:
>Audit-Trail:
>Unformatted:



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