ports/96905: New port: games/sdlsand Simulation of falling sand and other materials
Dmitry Marakasov
amdmi3 at mail.ru
Sun May 7 12:00:41 UTC 2006
>Number: 96905
>Category: ports
>Synopsis: New port: games/sdlsand Simulation of falling sand and other materials
>Confidential: no
>Severity: non-critical
>Priority: low
>Responsible: freebsd-ports-bugs
>State: open
>Quarter:
>Keywords:
>Date-Required:
>Class: change-request
>Submitter-Id: current-users
>Arrival-Date: Sun May 07 12:00:39 GMT 2006
>Closed-Date:
>Last-Modified:
>Originator: Dmitry Marakasov
>Release: FreeBSD 6.0-RELEASE-p4 i386
>Organization:
>Environment:
System: FreeBSD hades.panopticon 6.0-RELEASE-p4 FreeBSD 6.0-RELEASE-p4 #1: Fri Jan 27 12:07:19 MSK 2006 amdmi3 at hades.panopticon:/usr/obj/usr/src/sys/HADES i386
>Description:
The SDL Sand game (The Falling SDL-Sand Game) is a C++ implementation
of the original 'World of Sand' (and later 'Hell of Sand') game
implemented in JAVA. SDL Sand uses the SDL (Simple DirectMedia
Library - http://www.libsdl.org/) library for screen output. Therefore
the implementation can possibly run on every platform supported by
SDL.
WWW: http://sourceforge.net/projects/sdlsand/
>How-To-Repeat:
>Fix:
--- sdlsand-20060207.shar begins here ---
# This is a shell archive. Save it in a file, remove anything before
# this line, and then unpack it by entering "sh file". Note, it may
# create directories; files and directories will be owned by you and
# have default permissions.
#
# This archive contains:
#
# sdlsand
# sdlsand/Makefile
# sdlsand/distinfo
# sdlsand/pkg-descr
#
echo c - sdlsand
mkdir -p sdlsand > /dev/null 2>&1
echo x - sdlsand/Makefile
sed 's/^X//' >sdlsand/Makefile << 'END-of-sdlsand/Makefile'
X# New ports collection makefile for: sdlsand
X# Date created: 22 Apr 2006
X# Whom: Dmitry Marakasov <amdmi3 at mail.ru>
X#
X# $FreeBSD$
X#
X
XPORTNAME= sdlsand
XPORTVERSION= 20060207
XCATEGORIES= games
XMASTER_SITES= ${MASTER_SITE_SOURCEFORGE}
XMASTER_SITE_SUBDIR= ${PORTNAME}
XDISTNAME= sldsand-src-${PORTVERSION}
X
XMAINTAINER= amdmi3 at mail.ru
XCOMMENT= Simulation of falling sand and other materials
X
XUSE_ZIP= yes
XUSE_SDL= sdl
X
XWRKSRC= ${WRKDIR}/${DISTNAME}/SDL\ Sand/SDL\ Sand
X
XPLIST_FILES= bin/${PORTNAME}
XPORTDOCS= readme.txt
X
Xdo-build:
X cd ${WRKSRC} && ${CXX} -o ${PORTNAME} ${CXXFLAGS} `${SDL_CONFIG} --cflags --libs` main.cpp
X
Xdo-install:
X ${INSTALL_PROGRAM} ${WRKSRC}/${PORTNAME} ${PREFIX}/bin
X
X.if !defined(NOPORTDOCS)
X ${MKDIR} ${DOCSDIR}
X ${INSTALL_DATA} ${WRKSRC}/readme.txt ${DOCSDIR}
X.endif
X
X.include <bsd.port.mk>
END-of-sdlsand/Makefile
echo x - sdlsand/distinfo
sed 's/^X//' >sdlsand/distinfo << 'END-of-sdlsand/distinfo'
XMD5 (sldsand-src-20060207.zip) = c2611a17ad7665bcbfb28352dc95434e
XSHA256 (sldsand-src-20060207.zip) = cab31d00789115fbd13a57b29a5a4e6752e3f70b718d168389785cdda8d649d5
XSIZE (sldsand-src-20060207.zip) = 552046
END-of-sdlsand/distinfo
echo x - sdlsand/pkg-descr
sed 's/^X//' >sdlsand/pkg-descr << 'END-of-sdlsand/pkg-descr'
XThe SDL Sand game (The Falling SDL-Sand Game) is a C++ implementation
Xof the original 'World of Sand' (and later 'Hell of Sand') game
Ximplemented in JAVA. SDL Sand uses the SDL (Simple DirectMedia
XLibrary - http://www.libsdl.org/) library for screen output. Therefore
Xthe implementation can possibly run on every platform supported by
XSDL.
X
XWWW: http://sourceforge.net/projects/sdlsand/
END-of-sdlsand/pkg-descr
exit
--- sdlsand-20060207.shar ends here ---
>Release-Note:
>Audit-Trail:
>Unformatted:
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