ports/102578: [NEW PORT] games/p5-Games-Alak: Simple game-tree implementation of a gomoku-like game
Gea-Suan Lin
gslin at gslin.org
Sun Aug 27 17:25:40 UTC 2006
>Number: 102578
>Category: ports
>Synopsis: [NEW PORT] games/p5-Games-Alak: Simple game-tree implementation of a gomoku-like game
>Confidential: no
>Severity: non-critical
>Priority: low
>Responsible: freebsd-ports-bugs
>State: open
>Quarter:
>Keywords:
>Date-Required:
>Class: change-request
>Submitter-Id: current-users
>Arrival-Date: Sun Aug 27 17:20:26 GMT 2006
>Closed-Date:
>Last-Modified:
>Originator: Gea-Suan Lin
>Release: FreeBSD 6.1-RELEASE i386
>Organization:
>Environment:
System: FreeBSD netnews.NCTU.edu.tw 6.1-RELEASE FreeBSD 6.1-RELEASE #0: Sat May 13 03:43:48 CST 2006
>Description:
This module implements a simple game-tree system for the computer to
play against the user in a game of Alak. You can just play the game
for fun; or you can use this module as a starting point for
understanding game trees (and implementing smarter strategy -- the
module's current logic is fairly simple-minded), particularly after
reading my Perl Journal #18 article on trees, which discusses this
module's implementation of game trees as an example of general
tree-shaped data structures.
WWW: http://search.cpan.org/dist/Games-Alak/
Generated with FreeBSD Port Tools 0.77
>How-To-Repeat:
>Fix:
--- p5-Games-Alak-0.18.shar begins here ---
# This is a shell archive. Save it in a file, remove anything before
# this line, and then unpack it by entering "sh file". Note, it may
# create directories; files and directories will be owned by you and
# have default permissions.
#
# This archive contains:
#
# p5-Games-Alak
# p5-Games-Alak/pkg-descr
# p5-Games-Alak/Makefile
# p5-Games-Alak/pkg-plist
# p5-Games-Alak/distinfo
#
echo c - p5-Games-Alak
mkdir -p p5-Games-Alak > /dev/null 2>&1
echo x - p5-Games-Alak/pkg-descr
sed 's/^X//' >p5-Games-Alak/pkg-descr << 'END-of-p5-Games-Alak/pkg-descr'
XThis module implements a simple game-tree system for the computer to
Xplay against the user in a game of Alak. You can just play the game
Xfor fun; or you can use this module as a starting point for
Xunderstanding game trees (and implementing smarter strategy -- the
Xmodule's current logic is fairly simple-minded), particularly after
Xreading my Perl Journal #18 article on trees, which discusses this
Xmodule's implementation of game trees as an example of general
Xtree-shaped data structures.
X
XWWW: http://search.cpan.org/dist/Games-Alak/
END-of-p5-Games-Alak/pkg-descr
echo x - p5-Games-Alak/Makefile
sed 's/^X//' >p5-Games-Alak/Makefile << 'END-of-p5-Games-Alak/Makefile'
X# New ports collection makefile for: p5-Games-Alak
X# Date created: 2006-08-28
X# Whom: Gea-Suan Lin <gslin at gslin.org>
X#
X# $FreeBSD$
X#
X
XPORTNAME= Games-Alak
XPORTVERSION= 0.18
XCATEGORIES= games perl5
XMASTER_SITES= ${MASTER_SITE_PERL_CPAN}
XMASTER_SITE_SUBDIR= ../../authors/id/A/AV/AVIF
XPKGNAMEPREFIX= p5-
X
XMAINTAINER= perl at FreeBSD.org
XCOMMENT= Simple game-tree implementation of a gomoku-like game
X
XPERL_CONFIGURE= yes
X
XMAN3= Games::Alak.3
X
X.include <bsd.port.mk>
END-of-p5-Games-Alak/Makefile
echo x - p5-Games-Alak/pkg-plist
sed 's/^X//' >p5-Games-Alak/pkg-plist << 'END-of-p5-Games-Alak/pkg-plist'
X at comment $FreeBSD$
X%%SITE_PERL%%/%%PERL_ARCH%%/auto/Games/Alak/.packlist
X%%SITE_PERL%%/Games/Alak.pm
X at dirrmtry %%SITE_PERL%%/Games
X at dirrmtry %%SITE_PERL%%/%%PERL_ARCH%%/auto/Games/Alak
X at dirrmtry %%SITE_PERL%%/%%PERL_ARCH%%/auto/Games
END-of-p5-Games-Alak/pkg-plist
echo x - p5-Games-Alak/distinfo
sed 's/^X//' >p5-Games-Alak/distinfo << 'END-of-p5-Games-Alak/distinfo'
XMD5 (Games-Alak-0.18.tar.gz) = c719d65d6db4eeb055ca41aea3d1d193
XSHA256 (Games-Alak-0.18.tar.gz) = 2ca0a6ca50420a4af213687830c981310fe967b15f71f6778973c3543c17fe1f
XSIZE (Games-Alak-0.18.tar.gz) = 9309
END-of-p5-Games-Alak/distinfo
exit
--- p5-Games-Alak-0.18.shar ends here ---
>Release-Note:
>Audit-Trail:
>Unformatted:
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