ports/86737: [NEW PORT] games/quake2-source - Quake II game source

Alejandro Pulver alejandro at varnet.biz
Fri Oct 7 22:10:19 UTC 2005


The following reply was made to PR ports/86737; it has been noted by GNATS.

From: "Alejandro Pulver" <alejandro at varnet.biz>
To: "FreeBSD gnats submit" <bug-followup at freebsd.org>
Cc:  
Subject: Re: ports/86737: [NEW PORT] games/quake2-source - Quake II game source
Date: Fri, 7 Oct 2005 19:08:05 -0300

 >Submitter-Id:	current-users 
 >Originator:	Alejandro Pulver 
 >Organization:	 
 >Confidential:	no 
 >Synopsis:	Re: ports/86737: [NEW PORT] games/quake2-source - Quake II game source 
 >Severity:	non-critical 
 >Priority:	low 
 >Category:	ports 
 >Class:		change-request 
 >Release:	FreeBSD 5.4-RELEASE i386 
 >Environment:
 
 
 
 
 
 >Description:
 
 
 This patch replaces the previous patch, which has to be applied to the first shar.
 
 Changes:
 * Don't use MACHINE_ARCH in library name.
 
 
 >How-To-Repeat:
 
 
 
 
 
 >Fix:
 
 
 --- quake2-source.diff begins here ---
 --- ../pkgd/sent/quake2-source.shar	Thu Sep 29 19:56:57 2005
 +++ quake2-source.shar	Fri Oct  7 19:05:12 2005
 @@ -43,7 +43,7 @@
  sed 's/^X//' >quake2-source/files/Makefile.xatrix << 'END-of-quake2-source/files/Makefile.xatrix'
  X# BSD Makefile for Quake II: The Reckoning (Xatrix) game source
  X
 -XSHLIB_NAME=	game${MACHINE_ARCH}.so
 +XSHLIB_NAME=	game.so
  X
  XSRCS=		g_ai.c \
  X		g_chase.c \
 @@ -104,7 +104,7 @@
  sed 's/^X//' >quake2-source/files/Makefile.game << 'END-of-quake2-source/files/Makefile.game'
  X# BSD Makefile for Quake II game source
  X
 -XSHLIB_NAME=	game${MACHINE_ARCH}.so
 +XSHLIB_NAME=	game.so
  X
  XSRCS=		g_ai.c \
  X		g_chase.c \
 @@ -161,7 +161,7 @@
  sed 's/^X//' >quake2-source/files/Makefile.ctf << 'END-of-quake2-source/files/Makefile.ctf'
  X# BSD Makefile for Quake II: Capture The Flag game source
  X
 -XSHLIB_NAME=	game${MACHINE_ARCH}.so
 +XSHLIB_NAME=	game.so
  X
  XSRCS=		g_ai.c \
  X		g_chase.c \
 @@ -196,7 +196,7 @@
  sed 's/^X//' >quake2-source/files/Makefile.rogue << 'END-of-quake2-source/files/Makefile.rogue'
  X# BSD Makefile for Quake II: Ground Zero (Rogue) game source
  X
 -XSHLIB_NAME=	game${MACHINE_ARCH}.so
 +XSHLIB_NAME=	game.so
  X
  XSRCS=		dm_ball.c \
  X		dm_tag.c \
 @@ -615,24 +615,6 @@
  sed 's/^X//' >quake2-source/distinfo << 'END-of-quake2-source/distinfo'
  XMD5 (quake2lnx/quake2-r0.16.2.tar.gz) = 872fee27fb13a2a4c8876d5973c3c691
  XSIZE (quake2lnx/quake2-r0.16.2.tar.gz) = 1496377
 -XMD5 (quake2lnx/maxpak.pak) = 04d3f1fb7fb4dada7175a41f4595c7eb
 -XSIZE (quake2lnx/maxpak.pak) = 3282742
 -XMD5 (quake2lnx/pak10.pak) = fc2de3c33c23cca5f0e6fcec068ce616
 -XSIZE (quake2lnx/pak10.pak) = 16315845
 -XMD5 (quake2lnx/pak11.pak) = 221019679613a13c6d7e5f9e21701d85
 -XSIZE (quake2lnx/pak11.pak) = 1702702
 -XMD5 (quake2lnx/pak12.pak) = 0c8b49c303014e535394168aed9b668a
 -XSIZE (quake2lnx/pak12.pak) = 3629554
 -XMD5 (quake2lnx/pak13.pak) = 9628c82566535e48c59caaee5281b963
 -XSIZE (quake2lnx/pak13.pak) = 2198193
 -XMD5 (quake2lnx/pak14.pak) = 5d47605de09c458c7f1c69d8e6fea6a7
 -XSIZE (quake2lnx/pak14.pak) = 2397651
 -XMD5 (quake2lnx/pak16.pak) = 94b18e1f2d76fb7e7d0c5bd0ae8d7c69
 -XSIZE (quake2lnx/pak16.pak) = 2675893
 -XMD5 (quake2lnx/pak17.pak) = e24d79286ba3c1f3da1f9642a78c49af
 -XSIZE (quake2lnx/pak17.pak) = 1431798
 -XMD5 (quake2lnx/pak19.pak) = 070a4d00b93a2a427ca92adee2736000
 -XSIZE (quake2lnx/pak19.pak) = 648896
  XMD5 (quake2lnx/roguesrc320.shar.Z) = 7d5e052839c9e629bad0a6570aa70554
  XSIZE (quake2lnx/roguesrc320.shar.Z) = 626769
  XMD5 (quake2lnx/xatrixsrc320.shar.Z) = 41fc4ecc4f25c068e7d1f488bd4a1e1a
 --- quake2-source.diff ends here ---
 
 
 



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