Joy

Mathew Kanner mat at cnd.mcgill.ca
Thu Mar 17 09:06:17 PST 2005


On Mar 17, Kevin Downey wrote:
> On Wed, 16 Mar 2005 16:57:32 -0500, Mathew Kanner <mat at cnd.mcgill.ca> wrote:
> > On Mar 16, Kevin Downey wrote:
> > > So, I got this cheap old used microsoft gamepad of some
> > > kind(sidewinder?). It plugs into the "game port" on the sound card. I
> > > figure all I will have to do is kldload a module or few to get it
> > > running. So kldload joy and nada. Does device joy need to be in the
> > > kernel? is joy.ko just a siren's song of impossibilities to lure the
> > > ignorant?
> > 
> >         Been a long time since I've though about joy.  Anyway, I seem
> > to recall that you need a hint to enable joy since it's ISA and not
> > PNP.  Is it there?  Is it commented out?  (Away from my freebsd
> > machine)
> > 
> >         --Mat
> 
> I see.
> I have not found a device.hints line for joy. Well, I have found
> several "suggested" joy device.hints lines such as:
> hints.joy.0.at="pci0"
> hints.joy.0.at="isa"
> I found these while mucking around with google. Now I am pretty sure
> the ISA deal is not the way to go because, well, its a pci sound card.

	Gameports are wierd.  For now, unless you card is emu10k1,
then ISA *is* the way to go, but you need some more information for
the kernel hint.  I'll try to look it up tonight but more likely will
have time on saturday.

> But I have tried both of them anyway. Next I will try put device joy 
> in the kernel(instead of kldload joy). Now looking around in the BIOS
> has lead me to associate the string "200-207H" with the gameport, and
> it seems like this might be something useful, but gosh, I dunno.

	Using loadable modules should be exactly the same as
compilling into the kernel, so, I would not recommend that.

	--Mat

	
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