Filesystem snapshots dog slow

Kostik Belousov kostikbel at gmail.com
Wed Oct 17 05:43:30 PDT 2007


On Wed, Oct 17, 2007 at 08:00:03PM +1000, Peter Jeremy wrote:
> On 2007-Oct-16 06:54:11 -0500, Eric Anderson <anderson at freebsd.org> wrote:
> >will give you a good understanding of what the issue is. Essentially, your 
> >disk is hammered making copies of all the cylinder groups, skipping those 
> >that are 'busy', and coming back to them later. On a 200Gb disk, you could 
> >have 1000 cylinder groups, each having to be locked, copied, unlocked, and 
> >then checked again for any subsequent changes.  The stalls you see are when 
> >there are lock contentions, or disk IO issues.  On a single disk (like your 
> >setup above), your snapshots will take forever since there is very little 
> >random IO performance available to you.
> 
> That said, there is a fair amount of scope available for improving
> both the creation and deletion performance.
> 
> Firstly, it's not clear to me that having more than a few hundred CGs
> has any real benefits.  There was a massive gain in moving from
> (effectively) a single CG in pre-FFS to a few dozen CGs in FFS as it
> was first introduced.  Modern disks are roughly 5 orders of magnitude
> larger and voice-coil actuators mean that seek times are almost
> independent of distance.  CG sizes are currently limited by the
> requirement that the cylinder group (including cylinder group maps)
> must fit into a single FS block.  Removing this restriction would
> allow CGs to be much larger.
> 
> Secondly, all the I/O during both snapshot creation and deletion is
> in FS-block size chunks.  Increasing the I/O size would significantly
> increase the I/O performance.  Whilst it doesn't make sense to read
> more than you need, there still appears to be plenty of scope to
> combine writes.
> 
> Between these two items, I would expect potential performance gains
> of at least 20:1.
> 
> Note that I'm not suggesting that either of these items is trivial.
This is, unfortunately, quite true. Allowing non-atomic updates of the
cg block means a lot of complications in the softupdate code, IMHO.
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