Patch for linux ABI for MSG_NOSIGNAL and out of order tcp packet
killing at multiplay.co.uk
Tue Jan 18 07:19:12 PST 2005
After digging around and getting some information from Alfred
at Valve ( the makers of HalfLife ) I've found the reason for
HalfLife 2 server ( CounterStrike Source ) crashing when
using rcon under FreeBSD.
The problem is that although their code was setting
MSG_NOSIGNAL on the send() call this was being
ignored by the linux ABI. The attached patch checks for
MSG_NOSIGNAL and if set enables SO_NOSIGPIPE
for the duration of send call. Im not 100% sure this is the
way to do it but have confirmed that the patch works on
5.2.1 so if someone could check and commit it that would
I'm also investigating an issue where tcp packets from a
linux app end up being sent out of order. I don't really
know where to start on this one. send() from the linux
domain seems to be a clean pass off to the native send
so unless the native send also has issues I'm at a loss.
I'm still waiting on confirmation of the calls being used
by Valve which is causing this behaviour and will post
more when I know it. Has anyone else seen this behaviour
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