games/gcompris* update
Joe Marcus Clarke
marcus at marcuscom.com
Thu Mar 4 11:53:05 PST 2004
On Thu, 2004-03-04 at 14:18, John Hay wrote:
> > >
> > >I haven't seen this, but then I didn't try --without-python because there
> > >were already so many things that requires python. I'll have a look at it
> > >over the weekend though. Was there a reason that you wanted it without
> > >python? From what I understand there isn't anything in gcompris using it
> > >yet, they just added the framework for it, so that boards can be written
> > >in python.
> > >
> > Right. But afair my very first attempt to update gcompriss was 4.9
> > (gcompriss release) and that time gcompriss failed to build w/ python
> > support. Since I don't like snakes for some reason I switched their
> > support off. But built w/o python support gcompriss complained at
> > run-time about missed pyton module plus I got few abort()s related to
> > python integration randomly walking through the game boards while
> > testing. All this give me impression that port is not safe for parents
> > yet ;-)
> > To be honest I did not try 5.0-2 versions with python support. May
> > be something changed since 4.9 time and you will be more lucky. Let me know.
>
> Ok, I probably didn't look hard enough previously because this time I
> did see the python complaints when it was compiled without python. I
> started with your patch and made it use python and a few other small
> tweaks and it seems to be working now. I have patch against your patch
> at the end of the email. A patch agains cvs is available at:
>
> http://people.freebsd.org/~jhay/gcompriss2.patch-jhay
>
> Any comments? The sound also works and my kids love it, but using it
> on a 300MHz Celeron is pushing it a bit.
It looks like you've done a good job. The only thing I see is that you
need to use a tab instead of spaces on line 26 of the Makefile between
the variable name and value. bland should probably have the final say,
though.
Joe
>
> John
--
PGP Key : http://www.marcuscom.com/pgp.asc
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