games/gcompris* update
Alexander Nedotsukov
bland at FreeBSD.org
Fri Feb 27 01:31:48 PST 2004
John Hay wrote:
>>I think you shoud follow generic rule of dealing with ports maintained
>>by other people.
>>
>>
>
>Well I did ask on gnome@ which is the maintainer of gcompris2. :-)
>
>
>
>>Second you may want to use this as start point:
>> http://people.freebsd.org/~bland/gcompriss2.patch
>> http://people.freebsd.org/~bland/libassetml.shar
>>
>>
>
>Thanks, I had a quick look and will have a better look tonight. libassetml
>looks fine so why don't you commit it, then there is one thing less to
>worry about?
>
>
Okay. Done. It was sitting in MarcusCom repo for some time waiting
become really useful in ports tree. Now you guilty to fight that spotted
snake ;-)
>
>
>>I did this some time ago but not commited because besides gcompross have
>>--without-python configure option it still complains a lot about missing
>>modules at run-time. So it usable but definetly provoke a lot of python
>>related PRs I won't to deal with this time.
>>
>>
>
>I haven't seen this, but then I didn't try --without-python because there were already so many things that requires python. I'll have a look at it over the weekend though. Was there a reason that you wanted it without python? From what I understand there isn't anything in gcompris using it yet, they just added the framework for it, so that boards can be written in python.
>
Right. But afair my very first attempt to update gcompriss was 4.9
(gcompriss release) and that time gcompriss failed to build w/ python
support. Since I don't like snakes for some reason I switched their
support off. But built w/o python support gcompriss complained at
run-time about missed pyton module plus I got few abort()s related to
python integration randomly walking through the game boards while
testing. All this give me impression that port is not safe for parents
yet ;-)
To be honest I did not try 5.0-2 versions with python support. May
be something changed since 4.9 time and you will be more lucky. Let me know.
Thanks,
Alexander.
>Hmm, I also haven't tried sound yet because I first have to locate a sound card for my kids' computer. :-)
>
>John
>
>
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