Hardware acceleration lost (?) following pkg upgrade
Graham Perrin
grahamperrin at gmail.com
Thu Jun 25 15:45:29 UTC 2020
For me, all recent attempts to upgrade lead to plasmashell using
excessive CPU and frequently crashing.
Discussion in IRC led to an observation that I'm apparently without
hardware acceleration after these upgrades. For example (GL_RENDERER =
Software Rasterizer):
grahamperrin at momh167-gjp4-8570p:~ % date ; uname -v
Wed 24 Jun 2020 11:13:00 BST
FreeBSD 13.0-CURRENT #58 r361769: Thu Jun 4 09:45:38 BST 2020
root at momh167-gjp4-8570p:/usr/obj/usr/src/amd64.amd64/sys/GENERIC-NODEBUG
grahamperrin at momh167-gjp4-8570p:~ % glxgears -info
GL_RENDERER = Software Rasterizer
GL_VERSION = 2.1 Mesa 19.0.8
GL_VENDOR = Mesa Project
GL_EXTENSIONS = GL_ARB_multisample GL_EXT_abgr GL_EXT_bgra
GL_EXT_blend_color GL_EXT_blend_minmax GL_EXT_blend_subtract
GL_EXT_copy_texture GL_EXT_subtexture GL_EXT_texture_object
GL_EXT_vertex_array GL_EXT_compiled_vertex_array GL_EXT_texture
GL_EXT_texture3D GL_IBM_rasterpos_clip GL_ARB_point_parameters
GL_EXT_draw_range_elements GL_EXT_packed_pixels GL_EXT_point_parameters
GL_EXT_rescale_normal GL_EXT_separate_specular_color
GL_EXT_texture_edge_clamp GL_SGIS_generate_mipmap
GL_SGIS_texture_border_clamp GL_SGIS_texture_edge_clamp
GL_SGIS_texture_lod GL_ARB_multitexture GL_IBM_multimode_draw_arrays
GL_IBM_texture_mirrored_repeat GL_3DFX_texture_compression_FXT1
GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_transpose_matrix
GL_EXT_blend_func_separate GL_EXT_fog_coord GL_EXT_multi_draw_arrays
GL_EXT_secondary_color GL_EXT_texture_env_add
GL_EXT_texture_filter_anisotropic GL_EXT_texture_lod_bias
GL_INGR_blend_func_separate GL_NV_blend_square GL_NV_light_max_exponent
GL_NV_texgen_reflection GL_NV_texture_env_combine4 GL_S3_s3tc
GL_SUN_multi_draw_arrays GL_ARB_texture_border_clamp
GL_ARB_texture_compression GL_EXT_framebuffer_object
GL_EXT_texture_compression_s3tc GL_EXT_texture_env_combine
GL_EXT_texture_env_dot3 GL_MESA_window_pos GL_NV_packed_depth_stencil
GL_NV_texture_rectangle GL_ARB_depth_texture GL_ARB_occlusion_query
GL_ARB_shadow GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar
GL_ARB_texture_env_dot3 GL_ARB_texture_mirrored_repeat GL_ARB_window_pos
GL_ATI_fragment_shader GL_EXT_stencil_two_side GL_EXT_texture_cube_map
GL_NV_depth_clamp GL_NV_point_sprite GL_APPLE_packed_pixels
GL_ARB_draw_buffers GL_ARB_fragment_program GL_ARB_fragment_shader
GL_ARB_shader_objects GL_ARB_vertex_program GL_ARB_vertex_shader
GL_ATI_draw_buffers GL_ATI_texture_env_combine3 GL_ATI_texture_float
GL_EXT_depth_bounds_test GL_EXT_shadow_funcs GL_EXT_stencil_wrap
GL_MESA_pack_invert GL_MESA_ycbcr_texture GL_ARB_depth_clamp
GL_ARB_fragment_program_shadow GL_ARB_half_float_pixel
GL_ARB_occlusion_query2 GL_ARB_point_sprite GL_ARB_shading_language_100
GL_ARB_sync GL_ARB_texture_non_power_of_two GL_ARB_vertex_buffer_object
GL_ATI_blend_equation_separate GL_EXT_blend_equation_separate
GL_OES_read_format GL_ARB_pixel_buffer_object
GL_ARB_texture_compression_rgtc GL_ARB_texture_float
GL_ARB_texture_rectangle GL_ATI_texture_compression_3dc
GL_EXT_pixel_buffer_object GL_EXT_texture_compression_dxt1
GL_EXT_texture_compression_rgtc GL_EXT_texture_mirror_clamp
GL_EXT_texture_rectangle GL_EXT_texture_sRGB
GL_EXT_texture_shared_exponent GL_ARB_framebuffer_object
GL_EXT_framebuffer_blit GL_EXT_packed_depth_stencil
GL_APPLE_object_purgeable GL_ARB_vertex_array_object
GL_ATI_separate_stencil GL_ATI_texture_mirror_once GL_EXT_draw_buffers2
GL_EXT_draw_instanced GL_EXT_gpu_program_parameters GL_EXT_texture_array
GL_EXT_texture_compression_latc GL_EXT_texture_sRGB_decode
GL_ARB_copy_buffer GL_ARB_draw_instanced GL_ARB_half_float_vertex
GL_ARB_map_buffer_range GL_ARB_texture_rg GL_ARB_texture_swizzle
GL_ARB_vertex_array_bgra GL_EXT_texture_swizzle GL_EXT_vertex_array_bgra
GL_NV_conditional_render GL_ARB_debug_output
GL_ARB_draw_elements_base_vertex GL_ARB_explicit_attrib_location
GL_ARB_fragment_coord_conventions GL_ARB_provoking_vertex
GL_ARB_sampler_objects GL_EXT_provoking_vertex GL_ARB_get_program_binary
GL_ARB_robustness GL_ARB_separate_shader_objects
GL_ARB_texture_compression_bptc GL_ANGLE_texture_compression_dxt3
GL_ANGLE_texture_compression_dxt5
GL_ARB_compressed_texture_pixel_storage GL_ARB_map_buffer_alignment
GL_ARB_texture_storage GL_AMD_shader_trinary_minmax
GL_ARB_clear_buffer_object GL_ARB_invalidate_subdata
GL_ARB_program_interface_query GL_ARB_vertex_attrib_binding GL_KHR_debug
GL_ARB_multi_bind GL_ARB_texture_mirror_clamp_to_edge
GL_ARB_get_texture_sub_image GL_KHR_context_flush_control
GL_KHR_no_error GL_ARB_texture_filter_anisotropic
VisualID 289, 0x121
1454 frames in 5.0 seconds = 290.590 FPS
1056 frames in 5.0 seconds = 211.197 FPS
X connection to :0 broken (explicit kill or server shutdown).
grahamperrin at momh167-gjp4-8570p:~ %
/var/log/Xorg.0.log from 21st June in IRC: https://pastebin.com/grYJNQez
----
After reverting to a non-bugged boot environment:
grahamperrin at momh167-gjp4-8570p:~ % date ; uname -v
Wed 24 Jun 2020 11:25:27 BST
FreeBSD 13.0-CURRENT #58 r361769: Thu Jun 4 09:45:38 BST 2020
root at momh167-gjp4-8570p:/usr/obj/usr/src/amd64.amd64/sys/GENERIC-NODEBUG
grahamperrin at momh167-gjp4-8570p:~ % glxgears -info
GL_RENDERER = llvmpipe (LLVM 8.0, 256 bits)
GL_VERSION = 3.1 Mesa 19.0.8
GL_VENDOR = VMware, Inc.
GL_EXTENSIONS = GL_ARB_multisample GL_EXT_abgr GL_EXT_bgra
GL_EXT_blend_color GL_EXT_blend_minmax GL_EXT_blend_subtract
GL_EXT_copy_texture GL_EXT_subtexture GL_EXT_texture_object
GL_EXT_vertex_array GL_EXT_compiled_vertex_array GL_EXT_texture
GL_EXT_texture3D GL_IBM_rasterpos_clip GL_ARB_point_parameters
GL_EXT_draw_range_elements GL_EXT_packed_pixels GL_EXT_point_parameters
GL_EXT_rescale_normal GL_EXT_separate_specular_color
GL_EXT_texture_edge_clamp GL_SGIS_generate_mipmap
GL_SGIS_texture_border_clamp GL_SGIS_texture_edge_clamp
GL_SGIS_texture_lod GL_ARB_framebuffer_sRGB GL_ARB_multitexture
GL_EXT_framebuffer_sRGB GL_IBM_multimode_draw_arrays
GL_IBM_texture_mirrored_repeat GL_ARB_texture_cube_map
GL_ARB_texture_env_add GL_ARB_transpose_matrix
GL_EXT_blend_func_separate GL_EXT_fog_coord GL_EXT_multi_draw_arrays
GL_EXT_secondary_color GL_EXT_texture_env_add GL_EXT_texture_lod_bias
GL_INGR_blend_func_separate GL_NV_blend_square GL_NV_light_max_exponent
GL_NV_texgen_reflection GL_NV_texture_env_combine4 GL_S3_s3tc
GL_SUN_multi_draw_arrays GL_ARB_texture_border_clamp
GL_ARB_texture_compression GL_EXT_framebuffer_object
GL_EXT_texture_compression_s3tc GL_EXT_texture_env_combine
GL_EXT_texture_env_dot3 GL_MESA_window_pos GL_NV_packed_depth_stencil
GL_NV_texture_rectangle GL_ARB_depth_texture GL_ARB_occlusion_query
GL_ARB_shadow GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar
GL_ARB_texture_env_dot3 GL_ARB_texture_mirrored_repeat GL_ARB_window_pos
GL_ATI_fragment_shader GL_EXT_stencil_two_side GL_EXT_texture_cube_map
GL_NV_depth_clamp GL_NV_fog_distance GL_APPLE_packed_pixels
GL_ARB_draw_buffers GL_ARB_fragment_program GL_ARB_fragment_shader
GL_ARB_shader_objects GL_ARB_vertex_program GL_ARB_vertex_shader
GL_ATI_draw_buffers GL_ATI_texture_env_combine3 GL_ATI_texture_float
GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_MESA_pack_invert
GL_MESA_ycbcr_texture GL_NV_primitive_restart GL_ARB_depth_clamp
GL_ARB_fragment_program_shadow GL_ARB_half_float_pixel
GL_ARB_occlusion_query2 GL_ARB_point_sprite GL_ARB_shading_language_100
GL_ARB_sync GL_ARB_texture_non_power_of_two GL_ARB_vertex_buffer_object
GL_ATI_blend_equation_separate GL_EXT_blend_equation_separate
GL_OES_read_format GL_ARB_color_buffer_float GL_ARB_pixel_buffer_object
GL_ARB_texture_compression_rgtc GL_ARB_texture_float
GL_ARB_texture_rectangle GL_ATI_texture_compression_3dc
GL_EXT_packed_float GL_EXT_pixel_buffer_object
GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_rgtc
GL_EXT_texture_mirror_clamp GL_EXT_texture_rectangle GL_EXT_texture_sRGB
GL_EXT_texture_shared_exponent GL_ARB_framebuffer_object
GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample
GL_EXT_packed_depth_stencil GL_ARB_vertex_array_object
GL_ATI_separate_stencil GL_ATI_texture_mirror_once GL_EXT_draw_buffers2
GL_EXT_draw_instanced GL_EXT_gpu_program_parameters GL_EXT_texture_array
GL_EXT_texture_compression_latc GL_EXT_texture_integer
GL_EXT_texture_sRGB_decode GL_EXT_timer_query GL_OES_EGL_image
GL_AMD_texture_texture4 GL_ARB_copy_buffer GL_ARB_depth_buffer_float
GL_ARB_draw_instanced GL_ARB_half_float_vertex GL_ARB_instanced_arrays
GL_ARB_map_buffer_range GL_ARB_texture_buffer_object GL_ARB_texture_rg
GL_ARB_texture_swizzle GL_ARB_vertex_array_bgra GL_EXT_texture_swizzle
GL_EXT_vertex_array_bgra GL_NV_conditional_render
GL_AMD_conservative_depth GL_AMD_draw_buffers_blend
GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_stencil_export
GL_ARB_ES2_compatibility GL_ARB_blend_func_extended GL_ARB_compatibility
GL_ARB_debug_output GL_ARB_draw_buffers_blend
GL_ARB_draw_elements_base_vertex GL_ARB_explicit_attrib_location
GL_ARB_fragment_coord_conventions GL_ARB_provoking_vertex
GL_ARB_sampler_objects GL_ARB_seamless_cube_map
GL_ARB_shader_stencil_export GL_ARB_shader_texture_lod
GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_cube_map_array
GL_ARB_texture_gather GL_ARB_texture_multisample
GL_ARB_texture_query_lod GL_ARB_texture_rgb10_a2ui
GL_ARB_uniform_buffer_object GL_ARB_vertex_type_2_10_10_10_rev
GL_EXT_provoking_vertex GL_EXT_texture_snorm GL_MESA_texture_signed_rgba
GL_ARB_draw_indirect GL_ARB_get_program_binary GL_ARB_robustness
GL_ARB_separate_shader_objects GL_ARB_shader_bit_encoding
GL_ARB_shader_subroutine GL_ARB_texture_compression_bptc
GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3
GL_ARB_viewport_array GL_AMD_multi_draw_indirect
GL_ANGLE_texture_compression_dxt3 GL_ANGLE_texture_compression_dxt5
GL_ARB_base_instance GL_ARB_compressed_texture_pixel_storage
GL_ARB_conservative_depth GL_ARB_internalformat_query
GL_ARB_map_buffer_alignment GL_ARB_shading_language_420pack
GL_ARB_shading_language_packing GL_ARB_texture_storage
GL_ARB_transform_feedback_instanced
GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_transform_feedback
GL_AMD_shader_trinary_minmax GL_ARB_ES3_compatibility
GL_ARB_arrays_of_arrays GL_ARB_clear_buffer_object GL_ARB_copy_image
GL_ARB_explicit_uniform_location GL_ARB_fragment_layer_viewport
GL_ARB_invalidate_subdata GL_ARB_multi_draw_indirect
GL_ARB_program_interface_query GL_ARB_stencil_texturing
GL_ARB_texture_buffer_range GL_ARB_texture_query_levels
GL_ARB_texture_storage_multisample GL_ARB_texture_view
GL_ARB_vertex_attrib_binding GL_KHR_debug
GL_KHR_texture_compression_astc_ldr GL_ARB_buffer_storage
GL_ARB_clear_texture GL_ARB_enhanced_layouts
GL_ARB_internalformat_query2 GL_ARB_multi_bind
GL_ARB_seamless_cubemap_per_texture GL_ARB_texture_mirror_clamp_to_edge
GL_ARB_texture_stencil8 GL_ARB_vertex_type_10f_11f_11f_rev
GL_EXT_shader_integer_mix GL_ARB_clip_control
GL_ARB_conditional_render_inverted GL_ARB_cull_distance
GL_ARB_direct_state_access GL_ARB_get_texture_sub_image
GL_ARB_pipeline_statistics_query
GL_ARB_transform_feedback_overflow_query GL_EXT_polygon_offset_clamp
GL_KHR_context_flush_control GL_KHR_no_error
GL_KHR_texture_compression_astc_sliced_3d
GL_MESA_shader_integer_functions GL_ARB_polygon_offset_clamp
VisualID 800, 0x320
6454 frames in 5.0 seconds = 1290.682 FPS
8886 frames in 5.0 seconds = 1777.002 FPS
8847 frames in 5.0 seconds = 1769.343 FPS
X connection to :0 broken (explicit kill or server shutdown).
grahamperrin at momh167-gjp4-8570p:~ %
----
HP EliteBook 8570p, Thames [Radeon HD 7550M/7570M/7650M]
Any suggestions?
TIA
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