cvs commit: ports/games/daimonin-client Makefile ports/games/daimonin-client/files daimonin.sh.in

Pav Lucistnik pav at FreeBSD.org
Tue Oct 11 14:45:23 PDT 2005


Kris Kennaway píše v út 11. 10. 2005 v 17:38 -0400:
> On Tue, Oct 11, 2005 at 09:29:35PM +0000, Pav Lucistnik wrote:
> > pav         2005-10-11 21:29:35 UTC
> > 
> >   FreeBSD ports repository
> > 
> >   Modified files:
> >     games/daimonin-client Makefile 
> >   Added files:
> >     games/daimonin-client/files daimonin.sh.in 
> >   Log:
> >   - The game need write access to SHAREDIR; copy SHAREDIR to user's home
> >     on startup and run the game from there
> >   - Force zero optimization, -O2 make the game segfault on amd64
> 
> So why pessimize this on all architectures?

Rather be safe then sorry. This game is entirely event driven, there's
no reason to worry about performance optimizations here.

-- 
Pav Lucistnik <pav at oook.cz>
              <pav at FreeBSD.org>

And now something completely different.
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