cvs commit: ports/games/doom Makefile ports/games/doom/files
patch-ag patch-sndserv__soundsrv.c patch-sndserv__wadread.c
danfe at FreeBSD.org
Mon Oct 10 07:33:48 PDT 2005
On Mon, Oct 10, 2005 at 02:24:39PM +0000, Jean-Marc Zucconi wrote:
> >>>>> Alexey Dokuchaev writes:
> > On Mon, Oct 10, 2005 at 11:33:31AM +0000, Jean-Marc Zucconi wrote:
> >> jmz 2005-10-10 11:33:30 UTC
> >> FreeBSD ports repository
> >> Modified files:
> >> games/doom Makefile
> >> games/doom/files patch-ag
> >> Added files:
> >> games/doom/files patch-sndserv__soundsrv.c
> >> patch-sndserv__wadread.c
> >> Log:
> > ...
> >> Replace post-patch with real patch files.
> > I've always been under impression that we try to avoid creating trivial
> > patches when desired functionality can be implemented using some
> > inplace-editing tools. Could you elaborate on what you've done here?
> I don't know if there is a rule. As the changes are on two files only
> I decided to not alter the submitted patch and to commit it as is. In
> either case this will not cause maintenance problems because the port
> probably will never be upgraded.
Please excuse me if I was overly touched be this, frankly, minor issue.
My point was merely saving couple of inodes in the repo. :-)
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