cvs commit: ports/games Makefile ports/games/glbsp Makefile distinfo pkg-descr pkg-plist ports/games/glbsp/files patch-cmdline-makefile.unx patch-fltk-makefile.unx

Kirill Ponomarew krion at FreeBSD.org
Fri Jan 23 01:55:42 PST 2004


krion       2004/01/23 01:55:34 PST

  FreeBSD ports repository

  Modified files:
    games                Makefile 
  Added files:
    games/glbsp          Makefile distinfo pkg-descr pkg-plist 
    games/glbsp/files    patch-cmdline-makefile.unx 
                         patch-fltk-makefile.unx 
  Log:
  Add glbsp 2.05,
  
  glBSP is a node builder specially designed to be used with
  OpenGL ports of the DOOM game engine. It adheres to the
  "GL-Friendly Nodes" specification, which means it adds some new
  special nodes to a WAD file that makes it very easy (and fast
  !) for an OpenGL DOOM engine to compute the polygons needed for
  drawing the levels. There are many DOOM ports that understand
  the GL Nodes which glBSP creates, including: EDGE, the Doomsday
  engine (JDOOM), Doom3D, PrBoom, and Vavoom.
  
  PR:             ports/61764
  Submitted by:   Igor Pokrovsky <tiamat at comset.net>
  
  Revision  Changes    Path
  1.637     +1 -0      ports/games/Makefile
  1.1       +66 -0     ports/games/glbsp/Makefile (new)
  1.1       +1 -0      ports/games/glbsp/distinfo (new)
  1.1       +13 -0     ports/games/glbsp/files/patch-cmdline-makefile.unx (new)
  1.1       +24 -0     ports/games/glbsp/files/patch-fltk-makefile.unx (new)
  1.1       +13 -0     ports/games/glbsp/pkg-descr (new)
  1.1       +5 -0      ports/games/glbsp/pkg-plist (new)


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