cvs commit: ports/games/quake3 Makefile pkg-plist ports/games/quake3/files patch-code-Construct patch-code-botlib-linux-i386.mak patch-code-bspc-Conscript patch-code-bspc-Makefile patch-code-bspc-linux-i386.mak patch-code-cgame-Conscript patch-code-client-cl_ui.c patch-code-game-Conscript ...

Alejandro Pulver alepulver at FreeBSD.org
Thu May 25 14:48:21 PDT 2006


alepulver    2006-05-25 21:42:30 UTC

  FreeBSD ports repository

  Modified files:
    games/quake3         Makefile 
    games/quake3/files   patch-code-game-q_shared.h 
                         patch-code-unix-Makefile 
                         patch-code-unix-unix_shared.c 
  Added files:
    games/quake3         pkg-plist 
    games/quake3/files   patch-code-client-cl_ui.c 
                         patch-code-game-q_shared.c 
                         patch-code-qcommon-files.c 
                         patch-code-qcommon-vm.c 
                         patch-code-unix-unix_main.c 
  Removed files:
    games/quake3/files   patch-code-Construct 
                         patch-code-botlib-linux-i386.mak 
                         patch-code-bspc-Conscript 
                         patch-code-bspc-Makefile 
                         patch-code-bspc-linux-i386.mak 
                         patch-code-cgame-Conscript 
                         patch-code-game-Conscript 
                         patch-code-q3_ui-Conscript 
                         patch-code-ui-Conscript 
                         patch-code-unix-Conscript-client 
                         patch-code-unix-Conscript-dedicated 
                         patch-code-unix-cons patch-lcc-custom.mk 
                         patch-lcc-makefile 
  Log:
  - Bump PORTREVISION (package contents change - files added).
  - Put port mirrors before IDSOFTWARE ones.
  - Use USE_DOS2UNIX instead of USE_CRLF provided by games/quake3.
  - Use Makefile instead of cons, remove Perl dependencies. Avoid building unncessary components.
  - Add OPTIONS. Allow building without X11 and optimizations.
  - Add pkg-plist.
  - Fix on non-i386.
  
  PR:             ports/97930
  Submitted by:   alepulver (myself)
  Approved by:    garga (mentor, implicitly), maintainer
  
  Revision  Changes    Path
  1.12      +76 -27    ports/games/quake3/Makefile
  1.6       +0 -69     ports/games/quake3/files/patch-code-Construct (dead)
  1.2       +0 -12     ports/games/quake3/files/patch-code-botlib-linux-i386.mak (dead)
  1.2       +0 -12     ports/games/quake3/files/patch-code-bspc-Conscript (dead)
  1.2       +0 -12     ports/games/quake3/files/patch-code-bspc-Makefile (dead)
  1.2       +0 -12     ports/games/quake3/files/patch-code-bspc-linux-i386.mak (dead)
  1.2       +0 -12     ports/games/quake3/files/patch-code-cgame-Conscript (dead)
  1.1       +11 -0     ports/games/quake3/files/patch-code-client-cl_ui.c (new)
  1.2       +0 -12     ports/games/quake3/files/patch-code-game-Conscript (dead)
  1.1       +99 -0     ports/games/quake3/files/patch-code-game-q_shared.c (new)
  1.2       +120 -4    ports/games/quake3/files/patch-code-game-q_shared.h
  1.2       +0 -12     ports/games/quake3/files/patch-code-q3_ui-Conscript (dead)
  1.1       +26 -0     ports/games/quake3/files/patch-code-qcommon-files.c (new)
  1.1       +20 -0     ports/games/quake3/files/patch-code-qcommon-vm.c (new)
  1.2       +0 -12     ports/games/quake3/files/patch-code-ui-Conscript (dead)
  1.2       +0 -20     ports/games/quake3/files/patch-code-unix-Conscript-client (dead)
  1.2       +0 -12     ports/games/quake3/files/patch-code-unix-Conscript-dedicated (dead)
  1.4       +376 -18   ports/games/quake3/files/patch-code-unix-Makefile
  1.5       +0 -27     ports/games/quake3/files/patch-code-unix-cons (dead)
  1.1       +58 -0     ports/games/quake3/files/patch-code-unix-unix_main.c (new)
  1.3       +9 -5      ports/games/quake3/files/patch-code-unix-unix_shared.c
  1.2       +0 -6      ports/games/quake3/files/patch-lcc-custom.mk (dead)
  1.2       +0 -12     ports/games/quake3/files/patch-lcc-makefile (dead)
  1.3       +12 -0     ports/games/quake3/pkg-plist (new)


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